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Stilton

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  1. After posting i realised a lot of the problem was that native trackIR support is broken in the latest 64-bit version.. To start, you have to replace the TrackIRUnity.dll file in the: \KSP_x64_Data\Managed folder. I used the one from medsouz's archive and then native 64 bit support is working ingame again.. And then the previous version of kerbtrack works again, with no issue, for me anyway..
  2. I'm also having the same problem on x64 as the above guy with trackIR, and there's no output txt file in that folder sadly.. Here's my symptoms though, it overwrites/deletes the tracker line in the txt file when i run it, even if i set it to TrackIR. Also, the debug console is filled with: "Exception: DllNotFoundException: FreeTrackClient" I'm still following the readme btw.. By that i mean, i'm installing your version, then taking the TrackIRUnity.dll from Medsouz's version. Edit: Not sure if relevant but, the games native trackIR support doesn't actually work for me using the 64-bit version anyway.. I removed the mod to test and whilst the 32bit version works 64 does not? Not sure how much of a difference that really makes to your stuff. Also, since i didn't restate this - thanks, and i really appreciate you taking the time to do this sort of thing because this is still a better implementation than the native trackIR support.. It's easily worth it for the little pause-menu-GUI alone with all the tweakable settings mid-flight. I did take a look at the code myself but sadly it's way beyond my ability to even read
  3. Just a lowly plebs opinion over here but... The updated/replacement/new camera mesh is kind of cool... Personally, i preferred the old one, i think the small black slanted 'lens' part looks a bit weird... More importantly though, on the old one there was a kind of 'notch' painted onto the camera ( just a black line.. ) that served (perhaps unintentionally) to indicate the orientation of the camera... ..Now on this new camera, it's almost completely white and there is no way to tell the orientation of the camera AT A GLANCE, which is unfortunate and a step backwards. cheers
  4. Ok, after making an ass of myself by trying to run another mod without modulemanager and wondering why the stock parts weren't getting replaced (The irony / idiocy there being that's the whole purpose of modulemanager and i KNOW THIS because i read it on their forum page but somehow it just didnt click.) ..Here i go anyway, please forgive any idiocy.. This works beautifully, thank you, but the problem is, only on 32-bit for me. I'm using v1.3 with TrackIR, i've tried a few different versions of the .dll's active now, none seem to work.. When i'm in 32-bit the ui says 'enabled paused' but it works, on 64-bit it says 'disabled' up top... Even though trackIR is obviously running. It's not a major issue.. but i'd assume ill get better performance with 64bit, ( i had it working before on 64-bit, so i'd hazard a guess something has broken with this update, but it could easily be something i've done.. ) Hm, on further investigation this message appears in the console, not sure if this comes up on 32-bit although i'll assume not as that works fine.. But it says: [KerbTrack] TrackIR error: Object reference not set to an instance of an object at TrackIRUnity.TrackIRClient.client_HandleTrackIRData() [0x00000] in <filename unknown>:0 at TrackIRTracker.GetData (UnityEngine.Vector3& rot, UnityEngine.Vector3& pos) [0x00000] in <filename unknown>:0 at KerbTrack.Update() [0x00000] in <filename unknown>:0
  5. It seemed to be working fine without it.. ..But ive replaced it and IT WORKS. [ thank you ] As such, i may spare you when i destroy this world.
  6. I've deleted the entire ksp folder and reinstalled with just RPM.. and kerbtrack. Kerbtrack works, and i can see the camera RPM adds to the part list.. ..But i see stock mk1 / inline / mk2 cockpits. Could anyone point me in the right direction as to how i can fix this? Ive tried this with both beta 2 and beta 3 versions of 0.28 rpm thanks.
  7. Looking at those pics i'm shocked.. Are those pics from the current 1.2 build of ksp with working rpm, whats the IVA mod? (sorry if i missed that somewhere) I'd just like to know so if it does work i can trial and error why mine isn't..
  8. As you can see from my postcount, i don't often post on here but i play a lot of kerbal and this mod really adds to it. thanks for releasing/updating this..
  9. ah -- i have my no death run (excluding save scrubbing ) going well and i was reluctant to keep playing with the mod incase it was causing my kerbals to be swallowed up into the void.. Thanks for pointing that out; Now i know its purely a camera bug i can continue and i learned where to look for debug errors
  10. cool that does fix the mk1 thanks.. im glad to be able to still use this on the other cockpits mfd's ..there is still the issue of clicking on the crew hatch and transferring kerbins between compartments via the popup-transfer-menu causes all the portraits to dissapear and iva to become unusable though.
  11. I hope i'm not being rude bumping this -- i just haven't seen anyone else mention that this mod is a bit broken with 1.0.5. I saw activity on githhub, so i've taken to hoping you know and might be working on it.. But just incase, what ive noticed so far: - The portrait dissapears when kerbals are placed in the mk1 cockpit (mk1 inline seems fine) and the interior view is not accessable for this cockpit. - Transferring kerbals between command pods causes the portraits to dissapear and cant access iva anymore They've reworked the cockpits, personally im not sure how i feel about the news ones lol, i miss the mfds But i'd still like to be able to use this mod with the others, anyone else noticed any other problems and: can i disable, what i assume is, the mod trying to 'find' the mfds on the mk1 cockpit so i can play continue my career still using it on the mk2 cockpit / inline and the cool cameras. thanks
  12. exactly right I thought more people were aware of the old 'Mk3 Internals' mod that added an appropriate looking IVA view to the mk3 spaceplane cockpit... @ MeCripp: I do have the mk2-internals for the mk1-inline cockpit... But it wouldn't look/ 'feel' right on the 3-seater mk3 cockpit.
  13. thanks for that i hadn't actually studied the patch notes... ...Still, shame i cant find the old internals in the meantime
  14. Hi, So currently i'm trying to build a spaceplane in 0.90... I'm not sure if everyone's experiencing this, but when viewing IVA from the mk3 cockpit i just get 'black' and so i went to try and download the mk3 internals because i remembered it not only worked with rasterpropmonitor but it looked awesome... ...Cant find it anywhere? Whats up with that?
  15. ..Then i read the part about you going to all the trouble to patch it to work with the 64-bit... It works fine if i run the _64.exe but stops working shortly after activating it on normal ksp.exe But that's no problem cus i'm on a 64-bit system So... yea... ... so happy right now Thank-you so much! SO AWESOME! I had never imagined this would work, i thought there was no hope unless Naturalpoint did this themselves and i didn't imagine that happening unless these 2 companies sat down together or someone paid someone some money or something. Thanks: pizzaoverhead for kerbtrack.. medsouz for making this work with my TrackIR! I was actually worried this was some sort of massive troll but now im off to waste the next 48 hours on kerbal...
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