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Quiznos323

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Everything posted by Quiznos323

  1. I'll chime in here. When I last looked at the .blend, the nozzle itself was rotated slightly off center from the world grid. For it to be fixed, the animation is likely going to have to be redone.
  2. Here's a google drive link: https://drive.google.com/open?id=0B9EDyAVwpDT_Z2xwazRYRXlSUVk
  3. I put it up on mediafire. Is that not supported on these forums? I think I remember something about that..
  4. I'm trying but it keeps failing to insert the link lol
  5. Here is the Blend file for anyone who want to try and monkey with it. I'll warn you, I took a quick look at it and it's really messy and unorganized, but if someone wants to put in the time that I don't have, by all means: K-35B.blend That was a fun craft to build
  6. Hey all Sorry that I didn't respond to you linuxgurugamer, KSP hasn't been on my radar for quite some time (as I'm sure you are all aware lol). You are welcome to continue the work that you have already done to keep the pack alive. I'm glad that there are those out there who like the mod enough to keep it maintained
  7. Hey all, I got around to creating a SpaceDock page for the mod and the download is up. I will do my best to address the issues you guys are having once the next update is out Edit: New SpaceDock DL Image
  8. I'll take a look at them after 1.1 drops. I've been really busy with school, and I don't know what all will be changed part-wise with the Unity 5 update, so it may be broken again once the game updates lol (and I'll have to wait for firespitter to be updated as well). I haven't forgotten about you guys, life has just been taking priority!
  9. You can do this by setting the part scale in the Y-direction multiplied by 2 (or whatever you want really). If you want a separate part you can copy the part file, rename the file and the part in the cfg (making sure to set the correct file path in the MODEL{} node), and then set the scale. You will also have to multiply the node positions to the scale you want as well. Here's an example of a x2 scaled cfg change that I got to work: node_stack_top2 = 0.0, 0.9374, 0.0, 0.0, -1.0, 0.0, 0 node_stack_bottom2 = 0.0, -0.9374, 0.0, 0.0, 1.0, 0.0, 0 node_stack_top = 0.0, 0.9374, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -0.9374, 0.0, 0.0, -1.0, 0.0, 1 MODEL { model = QuizTechAero/Parts/Utility/Mk2_Half_ServiceBay/Mk2_Half_ServiceBay position = 0.0, 0.0, 0.0 scale = 1,2,1 rotation = 0, 0, 0 texture = blank, Squad/Parts/Utility/mk2CargoBay/mk2CargoBay } Just replace the corresponding lines and you should be good to go. Note that the texture may look funny with more than a x2 scale lol.
  10. I'll take a look at it. EDIT: Fixed it Who likes large canopies? (Now, the album shows, thanks blowfish!)
  11. Hey everyone! Finals will be over for me soon and that means development time... I've read through your comments and noted the issues that need fixing, and I have a new part in the works that will be ready to be shown soon. Stay tuned for more!
  12. I do! Yeah I will most likely go back and take a look at those and see if I can finish them up I put too much time into modeling and texturing those rotors not to release them at some point xD. I appreciate the kind words!
  13. Just stopping by to say that these parts are pretty neato! I love the KerbinHawk design in particular, great job! I've been on a modding hiatus for a little too long, need to draft some new parts...
  14. Hey all, I will be pausing development on the pack until further notice due to my studies and general busyness irl. I love making stuff for you guys and will be back when my schedule allows it! Thanks for all of your patience and support! -Quiznos
  15. I'll look into tweakable rotors, and I have another planned as combat/fighter rotors as well Sneak peek at the cargo heli rotors (1.25m base attachment): Still have some minor texturing tweaks but they are coming along
  16. Yeah that's what I was going for. I didn't want to limit it to use with only that part profile...but I can consider changing it if folks would like that better. Yep I shortened it today and I think it looks a lot better I still have to buff out a section that bulges out a bit (circled), but otherwise it's almost ready to be textured. You may notice the other part I've been working on lol. I plan to make two mounts, one taller and one shorter, to attach them to
  17. Yep it's still on the list, although it's been put near the bottom for the moment. I haven't ruled them out, I'm just having more fun working on the helicopter parts right now
  18. I can look into making them a separate download, since I know that it is true that one of the major draws to the pack seems to be the cockpits. I don't believe that they rely on any other parts since they are all completely custom to each other (no textures shared or whatnot). After I finish the helicopter parts, which I hope to work on again soon, I can see about it.
  19. Not yet, been busy irl lol, but I'm going to keep working on the helicopter parts for now as they are first on my list
  20. It would be like this engine from B9 aerospace, but a stock-a-like version. The way that this engine is modeled allows things to be attached to the sides, and it looks like one unit when they are put on a bicoupler.
  21. Yeah, you make a good point. It was a fun exercise in figuring out how to create the part and animate it all, but I agree that it's not the most useful part and will become pretty obsolete after 1.1. If folks would like a redesign I can put it on the list. My options that I see are: 1. Remodel the Twin Turbojet to be an F-22 style and replace it. 2. Do option 1 and also create a 1.25m version sharing texture space (saving memory). 3. Scrap the twin design altogether and replace it with a 1.25m version.
  22. I have thought about doing that I may or may not release the helicopter parts as a separate download. What I have planned may work well as its own set so we'll see.
  23. Maybe, we'll see... Since B9 is the only other mod I know of that has them I would consider making a stock-a-like version of them
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