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Quiznos323

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Posts posted by Quiznos323

  1. On 1/29/2017 at 9:37 AM, linuxgurugamer said:

    Pretty much sol.  I'll contact someone about it, but I don't do modeling.  It is possible to import into Blender, so I'll see if anything can be done.

    Here is the Blend file for anyone who want to try and monkey with it. I'll warn you, I took a quick look at it and it's really messy and unorganized, but if someone wants to put in the time that I don't have, by all means:

    K-35B.blend

    On 2/6/2017 at 6:25 PM, Non-Newtonian said:

    KVV & QTAP have allowed me to create this gem of a picture

    https://www.reddit.com/r/KerbalSpaceProgram/comments/5shz1l/flying_pig_qtap_example_craft/

     

     Thank you very much for all your work linuxgurugamer

    That was a fun craft to build :)

  2. On 2/12/2016 at 2:44 PM, Twitchy115 said:

    Quiz, I'm having the same issue as a lot of people.. The VTOL wings aren't clickable in the Action Groups menu, how can I fix this? I made my favorite thing to fly in ksp with those wings, please help?

    I'll take a look at them after 1.1 drops. I've been really busy with school, and I don't know what all will be changed part-wise with the Unity 5 update, so it may be broken again once the game updates lol (and I'll have to wait for firespitter to be updated as well). I haven't forgotten about you guys, life has just been taking priority! :)

  3. On 1/25/2016 at 1:18 PM, entropy-- said:

    Hello there! Brilliant mod!

    Any chance for a large mk2 cargo bay that opens up on both sides (like the QuizTech service bay?) I tried welding more service bays, and fiddling with the part cfg file, but I can't get the welded part to open up more then one "section". Is there a way to do this without modelling an entire new part?

    You can do this by setting the part scale in the Y-direction multiplied by 2 (or whatever you want really). If you want a separate part you can copy the part file, rename the file and the part in the cfg (making sure to set the correct file path in the MODEL{} node), and then set the scale. You will also have to multiply the node positions to the scale you want as well.

    Here's an example of a x2 scaled cfg change that I got to work:

    node_stack_top2 = 0.0, 0.9374, 0.0, 0.0, -1.0, 0.0, 0
    node_stack_bottom2 = 0.0, -0.9374, 0.0, 0.0, 1.0, 0.0, 0	
    node_stack_top = 0.0, 0.9374, 0.0, 0.0, 1.0, 0.0, 1
    node_stack_bottom = 0.0, -0.9374, 0.0, 0.0, -1.0, 0.0, 1
    
    MODEL
    {
      model = QuizTechAero/Parts/Utility/Mk2_Half_ServiceBay/Mk2_Half_ServiceBay
      position = 0.0, 0.0, 0.0
      scale = 1,2,1
      rotation = 0, 0, 0
      texture = blank, Squad/Parts/Utility/mk2CargoBay/mk2CargoBay
    }

    Just replace the corresponding lines and you should be good to go. 

    Note that the texture may look funny with more than a x2 scale lol.

  4. 34 minutes ago, Hellbrand said:

    :o HE LIVES! but seriously good to know you're doing well!  you coudl always continue the Chopper parts you had planned. I was really looking foreward to that you had done and was really excited to see what you could do, anyhow! welcome back and I'm sure the whole community is excited!

    I do! Yeah I will most likely go back and take a look at those and see if I can finish them up :) I put too much time into modeling and texturing those rotors not to release them at some point xD. I appreciate the kind words!

  5. Well it looks nice and round (2.5m at a guess?) so maybe its so we don't strictly have to use Quiztech Aero bits to make big fancy helicopters.

    Yeah that's what I was going for. I didn't want to limit it to use with only that part profile...but I can consider changing it if folks would like that better.

    My only thing is that I think the cockpit looks too....long......possibly cut off the first part, before the windows?

    Yep I shortened it today and I think it looks a lot better :) I still have to buff out a section that bulges out a bit (circled), but otherwise it's almost ready to be textured. You may notice the other part I've been working on lol. I plan to make two mounts, one taller and one shorter, to attach them to :D

    FqviLwhh.png

  6. I acknowledged my willingness to do this in my post. The request was primarily to facilitate the ease of distributing my planes. Also, many of the assets in this pack (according to the warning on the readme) are interwoven, so I'll have to check through each part I want to keep to see what is used where.

    I can look into making them a separate download, since I know that it is true that one of the major draws to the pack seems to be the cockpits. I don't believe that they rely on any other parts since they are all completely custom to each other (no textures shared or whatnot). After I finish the helicopter parts, which I hope to work on again soon, I can see about it.

  7. tbh there's nothing special to the Mk2 turbojet, it's just two stock jets and the Mk2 pants mashed together into a single part, and it will look even less unique with Porkjet's new jet engine models coming up in 1.1. Now if it had that sweet F-22 look... Yeah I'd be very favorable to a redesign of the Mk2 turbojet instead of an entirely new part.

    Yeah, you make a good point. It was a fun exercise in figuring out how to create the part and animate it all, but I agree that it's not the most useful part and will become pretty obsolete after 1.1. If folks would like a redesign I can put it on the list. My options that I see are:

    1. Remodel the Twin Turbojet to be an F-22 style and replace it.

    2. Do option 1 and also create a 1.25m version sharing texture space (saving memory).

    3. Scrap the twin design altogether and replace it with a 1.25m version.

  8. I don't want to over load you, as you are very busy, and this is such an excellent mod, but with the likely hood of the current Mk1 pod being replaced, can you make a new MK1 cockpit. with a better overall visual while retaining the over all feel of "fighter/X-15" look. Maybe even have the nose cone replaced with a 0.625m attachment point so that one can attach a avionics nose cone. Something in the style you have would really be great.

    Also, I'm looking forward the using that Apache Helicopter in use of my starfighters.

    Maybe, we'll see... :)

    CanI recommend some engines? I'd like for this AWESOME mod to have F-22 engines! Please!!!!!!!!!!!!!!!!!1

    Since B9 is the only other mod I know of that has them I would consider making a stock-a-like version of them :)

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