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Rufledt

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    we_can_game

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    Spacecraft Engineer
  1. New episode! today, i try to make a mun base! it, uh... didn't, uh... just watch: Edit: turns out i'm a big dumb, until i figure out how to embed in this new forum, here's just a link: https://www.youtube.com/watch?v=-gxfU-zw41
  2. Very acrobatic with the new gimbally engines, and pontoons because seaplanes rule!
  3. Greetings! new plane time! I used the new parts/physics with 1.0.5 to create one heck of a fun contraption: Behold! It's a super-sonic, VTOL, Pontoon Tri-plane! I made a couple configurations, one using the SR71-looking jets that can exceed mach 3 easily, and the one in the picture that allows for some pretty insane acrobatics as see in this video: Engines are set to action groups: 1- Toggle rear engines 2- Toggle rear engine afterburners 3- Toggle bottom engines 4- Toggle bottom engine afterburners Dowload here: http://kerbalx.com/wecangameifwewantto/Hypersonic-Tri-plane-gimbally-wpontoons Basically the thing is ridiculous to fly, and the pontoons are not required. You may drop them if you want it to be lighter and more ridiculous! In fact, in the configuration shown in that picture (which is the one i'm uploading to kerbalX), the pontoons are detachable, and it has landing gear on the plane. If you don't want a sea-harrier-FokkerDR1, feel free to remove them before launch, they are just included in case you want them. It's an absolute hoot to fly, i kinda wish it could make it to space! This is the only non-space capable plane in this thread, but it could be retrofitted i'm sure. Let me know what you think! (also sorry i know people had made requests and i'll get to those but this was too awesome to not make a video from )
  4. New episode! (actually really old, but i forgot to post here ) Today, i land on gilly with an awesome satellite (that's a bit of an exaggeration, actually) that i left in orbit of Eve during my last video!
  5. Greetings! today i finish some loose ends with my previous eve mission, do a bit of splashdown, and set up for a freebie mission to gilly!
  6. THanks! glad you enjoy I'll add the colonial Raptor to my list! I have some ideas already ;D
  7. Yes!! i didn't have to add any crap to it like i did with the X-wing to make it work like it was supposed to! even in Battlestar Galactica the vipers had thrusters that you could see when they did stuff, but the fighters still flew like atmospheric jets. I guess people can't wrap their head around how things move in a vacuum so they sacrifice physics for a little familiarity? i dont' know. either way, the starfury works great!
  8. Behold! the latest craft! a Starfury, from Babylon 5! Featuring 2,600 deltaV (in vacuum use only), functional weapons: (10 rounds, shooting 2 at a time) And show-accurate thrusters using vernor engines: The part count is on par with the xwing at 127 or so, but removing the weapons and mounts drops this to 89. The cost with weapons is 50k, without is 45k, so it is reasonbly cheap enough to use in a career mode game as well. The thrusters offer fantastic control and agility, try it out today! .craft file is available on kerbalx: http://kerbalx.com/wecangameifwewantto/Starfury Here's a video showing it in action (all pics are screencaps from the vid) as well as more detail of how i built it:
  9. I finally got around to signing up for KerbalX so now the .craft files are available! (and for all future vids as well) X-wing: http://kerbalx.com/wecangameifwewantto/Xwing Viper: http://kerbalx.com/wecangameifwewantto/Viper-complex They have been added to their posts above as well
  10. Ok, here you go! (also added to the original post) http://kerbalx.com/wecangameifwewantto/everoverlauncher-v2
  11. I don't have one available at the moment, but i will by tonight i'll post here when i do!
  12. that's what i had originally planned, but i wanted to figure out some way to get some materials bays along with, but not on the rover. as usual i ended up going a little more complicated than necessary, but i have since revised my lander with suggestions. Here's my original launcher: It's big, way more than needed to go eve, especially with such a light payload. Rover- 800kg(ish) Lander- 6436kg entire mission mass- 471,287kg DeltaV at takeoff: 8,186 Cost- 190k funds I took your suggestions and removed half of the ablator from the head shield, and removed 2 of the air brakes which dropped the mass by almost exactly 1 ton. from 6436 to 5434, quite a drop! i could've gotten lighter by a lot i'm sure by eliminating some of the lander but this is still a ton lighter for essentially the exact same mission. I messed with the launcher as well. i removed one of the small tanks from the upper stage, and removed half of the RCS fuel (which i barely used): New stats: Rover is unchanged Lander mass- 5,434kg (1 ton less) Total mass- 376,619kg (near 100 tons less!) deltav at launch- 8072 (nearly the same) cost- 160k funds (30k less) I wasted far more than 100 delta v in my first mission, and probably more than that in the tanks when i decoupled them into the atmosphere. In my career mode video series i got another contract to splashdown an eve (plus i need to get science from space around eve, because, like an idiot, i forgot to do that part) so i'm glad i could trim some of the fat from this launcher and reuse it. ========= new update- replacing the 'twin boar' engine/tank at the bottom with another orange tank and a mainsail bumps deltaV up to 8,204, better than the original. the TWR drops a little from 1.76 to 1.63, still more than enough to get me into orbit. However the cost remains the same.
  13. i totally forgot about that! i bet it would've saved a whole bunch of weight. i don't remember how much was ablated, but it was definitely less than half. i'm going to see how much cutting down the ablator saves of weight and deltaV and get back to you.
  14. for me, landing on tylo is hardest, unless I have to come back. then it's eve. still never done that successfully! Also my Kerbals are too scared to try! except for the ones that already died...
  15. i've only been to dres once when screwing around with hyperedit. i've just never really felt compelled to check it out i guess. Also that video is awesome!
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