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Zablonski

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    Bottle Rocketeer
  1. Recently (1.0.2) I have noticed on both Min & Minmus (and with different crews) the Mk2 Lander Can is full when I try to return an eva'd Kerbal to the ship. The science goes in but the Kerbal does not. LMB click on Lander Can hatch shows both Kerbals inside even though there is obviously one outside on the ladder. Note: this only occurs with surface eva'd Kerbals, low/high orbit is fine. The fix/workaround is to eva the other Kerbal (LMB on Lander Can hatch shows ship is empty) and then they can both board normally. While this doesn't threaten the very fabric of spacetime itself, it is a little freaky / annoying, at least the first time it happened. Anybody else come across this?
  2. One trick I found for keeping weight forward was to have one of the uppermost tanks (in the first stage if you have multiple stages) set to not flow (right click on tank in vab or on pad and click little arrow in top right hand corner - should turn into circle with diagonal line) this will keep the fuel in it. Then, during your ascent you can turn on the flow again.
  3. I have found the radial chutes will burn up if they are low down on the sides of the command module. I found better luck with placing them as high up as possible, just not so they occlude the hatch, about 7/8ths the way up. I've never had a Mk 16 burn if I'm coming in arse first, so I'm not sure what is happening to you there.
  4. I am so excited. I couldn't play KSP any more without this. Big thank you from me.
  5. But it's already tomorrow. Where be 1?
  6. I've found a way of hacking the reputation value. In the strategies page, I clicked on the Unpaid Research Program (under Science) and then adjusted the slider at the bottom right of the page. A commitment level of 90% is equivalent to 925 reputation points and the big green tick is still highlighted. A commitment level of 95% is equivalent to 963 reputation points and the big green tick is dulled. Therefore I have between 925 and 963 reputation points. This roughly tallies with the green|blue|blue stripes slider top centre of the page. This, however, does not tally with Mission Control. I went into the archives tab and summed all the reputation points in the completed sub-tab (I had no failed or cancelled contracts) and I have a reputation points value of 3309. How 3309 got turned into 925-963 is not obvious to me yet.
  7. I had that too. Took me a bit to work it out. I was originally at the SCANsat github site and pressing "download ZIP" on the right hand side of the page, naively thinking this meant I would download a compiled release, but no. I had the parts but nothing happened on the launch pad or at any altitude. Looking at the top of the Github page, just below where it says "Real scanning, real science at warp speed" there are a row of links (commits, branches, releases & contributors). Click on the releases link and you will find the downloadable compiled release. I got a zip file that matched the description at the beginning of this thread and once on the launch pad, I got the icons I was expecting. Hope this helps.
  8. Correction: After studying the excellent fuel flow rules by Kasuha, I can confirm it is less the fuel lines melting and more I'm an average rocket designer.
  9. One other little hint I can offer - don't run your FTX-2 fuel lines too close to or directly into the glowing pink part of the LV-N. One fuel line always melts and stops fuel flow from that tank leading to asymmetrical fuel usage, course corrections during burns and general annoyance. While I can't replicate it in a static test @ KSC, I've had it multiple times in a vacuum.
  10. If it aids clarity and/or avoids a confusing 20mins for anyone (as it was for me), Marcelo's spreadsheet is in Earth Days. The Build Aid for this mod is in Kerbin Days.
  11. Once you get non-crap at the basics (rendezvous / Mun & Minmus landers) there is a tendency to treat this like work, ie: stack in orbital manoeuvres like back to back meetings so there is not a second to spare. At least, that is... I mean was..., my tendency. Chillax. While KSP may be multi--threaded, you are not. There may be times when you have a whole chunk of fast-forwarding to do, but for the sake of enjoyable rocketeering, don't think of that fast forwarding as wasted time. Think instead, of strategies implemented successfully ONE AT A TIME.
  12. Save money in first contract by ensuring your lower or boost stages have enough parachutes to float gently down. Use Check's parachute calculator to make sure they come down below their crash speed.
  13. I have learned that .24 makes KSP a completely new game. The difference between .235 and .24 is like the difference between working in academia and working in corporate. I have found I design differently now every whack of the space-bar costs me money.
  14. Yep - I let the whole Mun lander shot get out of range while I watched the first stage float down. Bye bye √60,000 too. There was no revert to the VAB once the boosters brewed dropping in on KSC.
  15. Restarting a career in .24 definitely brings these two points home with the added constraint of now having a bank manager who doesn't offer any overdraft facility.
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