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Everything posted by Elendel
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It's a small thing, but I really appreciate that we now have an 'exit game' option. No more clicking out to the menu and going through multiple layers to quit. [complaint about the launcher left as an exercise for the reader]
- 120 replies
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- 7
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- TOTM Mar 2023
- positive
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(and 2 more)
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It very successfully recreates the experience of early access KSP. Lots of fun, lots of jank.
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Seems silly to start a new thread for this, but there doesn't seem to be one for "I got this bit of info from a dev while chatting at Pax, but I didn't interview him or anything." Anyway... While I was waiting in line for the KSP2 demo presentation, chatted with one of the devs, learned something I thought was interesting for modders. He mentioned: The craft files are now in Lua. Me: Does this mean I can insert arbitrary logic into the craft files? Dev: No comment. Also one thing I haven't seen mentioned elsewhere, I asked Nate (head dev guy, super nice) about the fidelity of the rings - do we get rocks and dust if we fly to them? He gave me a non-committal answer (they are big on the no comments right now). So... maybe? Hopefully this info will be obsolete soon, as they give us more details, but just thought I would share.
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This. The contracts window during flight is quite small, and hard to keep track of what to do for each flight. Some sort of mission planning would be useful - specify which contracts are applicable for a particular launch, sort them in order of expected completion, and dislay all (or just next) during flight. When I have many open contracts, and a launch intended to fulfill some subset of them, it is difficult to see precisely what I need to do when. In the absence of above, just having a resizable contracts window would help somewhat.
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See: http://www.rockpapershotgun.com/2011/12/29/the-complete-rules-for-games/ I already spend far too much of my non-existent free time launching kerbals - having to navigate menus steals precious time I could be playing, or worse makes me late for whatever else I was supposed to be doing. Also, it is annoying. Games that do this right have the two options on the ESC menu: quit to menu, and quit entire. It's no coincidence (ok, it probably is) that the two non-KSP games I've the most time in recently (XCom, Divinity:OS) both have this.