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About v1per

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  1. The idea a secret organization of modders exists is kinda silly really.
  2. @UomoCapra I have a couple of questions that I know you might not have an answer to, but will ask anyway: Will we still start with an empty solar system, requiring us to do the first few steps like walking on the Mun? Or will the starting point be after that? I think it should allow us to start from scratch. Are we getting full PBR support with the new engine? I really want to make my parts look shiny and nice. Any indication on default part diameters or at least, any plans to release that information before the game is out? I wouldn't mind getting to work on some parts right
  3. I haven't physically checked, but according to other modders, it should be fine.
  4. It should. Unless there were changes to animations or the way config files are built. Try it out and let me know what happens. If it needs a fix, I can take a look during the weekend.
  5. Then I'd guess the mod should still be working. I need to finish this at some point, but the motivation to play Kerbal hasn't been there. Game needs a big shakeup I think.
  6. Did anything change on the parts definition for 1.3.1? I haven't touched this game in a long time.
  7. Hey guys. Good to see there's still interest. I've been in a rut the past few months...got a mountain of debt that I have to pay. At least I got a job now, so that'll help. As far as the mod goes, I would like to work more on it, but I'm worried about the game. Latest news haven't been encouraging to say the least. But as soon as I have some time and motivation I'll finish what I promised before. And for 1.3, the only thing I use a plugin for is the texture switcher on the command module which is in a module manager config so even that isn't necessary. All compatibility with other mo
  8. Thanks for the encouragement guys Means a lot. One thing I thought of was maybe starting a Patreon. But, I'm not sure what I could give you guys in return for the support. I would never put the mods themselves behind a paywall, cause that's just a douche move. I guess maybe my substances, but then if you guys don't have access to Substance Designer that becomes kinda moot, heh. @Kosmonaut, that's good to know about 1.2.2. I haven't played that myself yet, both due to mod versions and any gaming time I have lately I've been spending on Stellaris again. But don't hesitate to drop me
  9. I've been meaning to post something here, but I've been pretty busy lately. I'm in some financial trouble, so I'm trying to scrounge up whatever money I can. Economy here in Brazil is wrecking small business owners like me. Coupled with this, I've been having a bit of an existential crisis lately. You see, when I was 18, CG was actually what I wanted to do for a living. But, due to a lack of industry for that here and also no education, I ended up going with programming, which is something that I was relatively passionate about and figured I could do it as my career and leave CG as a hobby. We
  10. Everything seems to be working fine now Finally I can have my lab working on all cylinders. Will make my career a lot easier.
  11. From what I tested, that should make everything work, as long as they don't go strike ever. I ran for about 1 Kerbin month without issues after rotating my scientists, so they were fresh and no habitation issues. But then my supplies ran out and they went into strike. After sending more supplies over, they got back to work, but then the issue started happening again.
  12. The save I logged on my github issue is producing the messages. Uses only stock and USI components. Check for the station in orbit of Kerbin. Here's the issue: https://github.com/BobPalmer/USI-LS/issues/162
  13. I have been a bit busy the past week or so, and will be for the next few days until at least Tuesday. But, I've been using whatever free time that comes up to keep working on things. Remember that new fuel tank I was working on? Yeah, so I scrapped that and did another: I'm not sure if this design is final. I like the holding pads, but they are spending quite a few polygons right now. I thought about using some cables instead...have to think about it. The material for the sphere isn't 100% either. Anyway, here are a couple of variations: I really like the look of carbo
  14. Hmmm...I tried this but wasn't able to reproduce the issue. It created a similar one though. While the scientists are doing their work fine, the guys I have in the hitchhiker produce a message of refusing to work upon returning to the station. I'm logging an issue on github anyway since I don't think that message should happen, but now I'm in doubt if the issue I'm having isn't just enough batteries. I have enough when flying the station but barely. Might be time to just build a new station.
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