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Everything posted by dak180
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Pretty sure yes to all three, at least eventually. Would this also support Dusty Plasma Sails?
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Ah; I have not gotten to that point on the tech tree yet, this should teach me to make assumptions based on reading part files.
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Apparently just big enough that it does not fit (I assume size 2 is as big as the lander gets) at least when assembled.
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Any chance of getting a Rover Lander big enough to fit the PackRat?
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
dak180 replied to DMagic's topic in KSP1 Mod Releases
Is there any way (particularly for US part versions) to get some thing other than the stock parts to count, especially for satellite contracts? -
[1.1.x - 1.2.x] Alternate Resource Panel - Icon Overhaul (v0.10.3)
dak180 replied to Olympic1's topic in KSP1 Mod Releases
The missing ones I noticed were Station Science and Orbital Material Science. -
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
dak180 replied to TriggerAu's topic in KSP1 Mod Releases
The kerbalstuff link gets me a 401 (Not Authorized) error. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
dak180 replied to DasPenguin85's topic in KSP1 Mod Releases
I would be very interested in a PackRat adaptation. -
Any progress on this?
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[24.2] Asteroid Recycling Technologies [0.4.2 - 2014.08.24]
dak180 replied to RoverDude's topic in KSP1 Mod Development
My vote would be for Trojan Asteroids as a reference to several things but mostly the Troy class battle station from Live Free or Die that are made from hollowed out asteroids. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
dak180 replied to TriggerAu's topic in KSP1 Mod Releases
It also has Exposure Time, Test Points, Bioproducts, Kuarqs and Kibbal. -
[.24] RealRoster - No more crew reset! [Beta Release][7/20/11]
dak180 replied to enneract's topic in KSP1 Mod Development
Any possibility of having this fill all avalible crew slots rather than just those in the first available pod?