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Benaiah

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    Bottle Rocketeer
  1. When you dock 2 things together, then are then treated like one ship until you undock them. All then engines and chutes and such as thrown together in the staging. If anything needs rearranged, you can do that after they dock just like you would in the VAB. Hope that helps.
  2. http://www.curse.com/ksp-mods/kerbal/220221-mechjeb MechJeb has a docking autopilot, but I've never tried to use it. It has a lot of features, but you are free to only use the ones you want. Very soon though, the game is going to update, and you'll need to wait for the mod to update and redownload it. PS - Scott Manley helped me learn how to dock on youtube. Maybe he can help you.
  3. Much speculation, such informative, much enlightened.
  4. ...you use the last part of your lifter to make the transfer burn.
  5. I made a floating base on Laythe though it happened across more like a week. All stock, all legit. First picture is fully assembled, but I added extra pictures to show the process.
  6. I keep closing steam and reopening it. It can't be happy with me.
  7. Nonsense. You are only saying that because that's when they always release updates...
  8. I decided to build a station around an asteroid orbiting Mun. It's a class C. The station is all stock. It's hard to get a good shot that shows off the whole station.
  9. I run almost no mods and I have the same problem with the largest sized decoupler. Other sizes work fine.
  10. I read up on grappling issues before I attempted to get an asteroid for my orbital asterMunbaseroid and found much talk about speed and angle. In my experience, however, speed is irrelevant and angle is everything. I think speed can compensate for a bad angle on smaller crafts but then introduces some other problems. Just do your best to make sure the claw is lined up with the angle of the surface of the asteroid (all the "fingers" touch at the same time) rather than pointing directly at the target marker on your navball - this is what screwed me up at first. If that doesn't do it, you've most likely got a mod related bug.
  11. If the mod community has not done it yet (I can't find one), it's either not as important as you are making it seem (it's not) or it's harder than you are making it seem. Maybe both? You are not "all" the experienced players. We are not all mad, bro. It's been explained by experienced players why 50 is as good as 0 or better. More like there are some experienced whiners who are whining about no big deal. I don't think you understand the word "pander." You meant "cater" but tried to pick a synonym that had a negative connotation. You failed. Also, making the game more accessible is not a bad thing. Double fail. Also... You mean a noob can learn to use the throttle controls...but you can't? I'm assuming you had to adjust the throttle controls every time when they were defaulted to 0, right? Did you just only ever use solid fuel boosters? The throttle doesn't affect you then, anyways...
  12. Answer to the OP: It would have to be a mod, and after looking for you, I did not find one. Sorry. Commentary on comments: It's actually kinda strange. Almost none of my rockets require 100% thrust to take off, and it would be inefficient to do so (such amaze). Also, none of my rockets can lift off at 0% throttle, which is crazy (much physics). This is mind blowing, but sometimes truth is stranger than fiction: 50% is real nice, and if I need 60 or so, I'm almost there already. People plan missions in their head while at work, spend hours designing complex rockets and planes, assemble them in orbit through tedious but rewarding rendezvous and docking, and struggle hard against having to waste time changing a throttle setting at launch. I am playing a kerbal sized violin for you while I enjoy the throttle setting change because it saves me .2 seconds at EACH launch.
  13. I was messaging my friend on steam, and he was like, "Awww crap. I forgot to pause before hitting shift-tab...now Jeb is stranded on Mun. That's OK. Now I get to plan a rescue mission." I was like, "what game are you playing?"
  14. I'm seeing a trend...Jeb is actually in a long-term module on Minmus (or Ike, I can't remember) because, though I picked someone else for the mission, this game loves to reset your pilot selections.
  15. I came in here expecting to laugh knowingly at the posts and feel good about how far I've come in 600 hours of play. But then again I did just forget to put chutes on that one rocket and had to do a powered landing with all the extra fuel that I should not have brought. You all make me feel like a noob again.
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