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naidis

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Everything posted by naidis

  1. try in CLI, ckan install AutomatedScienceSampler=1.1.3
  2. Finally found out it's from KerbalPlanetaryBaseSystems's greenhouse, made for kerbalism's life support.
  3. 2Hot and GRAVMAX sensor in universal storage size transfers only 50% the data, while the stock one with lesser weight transfers all the data. Is this some kind of penalty?
  4. unmanned vessels had resources like FOOD/OXYGEN/SHIELDING ,with a data of 0.00/0.00, seems to be unnecessary at all, can you remove that?
  5. I have DMagic Orbit Science installed, and xScience tells me I can do plant growth study, which I can't find any part to do that. Did I miss something?
  6. as changelog mentioned, "The signal mechanic is disabled automatically if you have RemoteTech or AntennaRange installed"
  7. Appreciate for the compatibility with CPR, and remotetech. Gonna send a engineer to destroy all the USI LS part and try this mod now.
  8. Since only pods have this issue, I assume it's caused by mods adding functions to pods. I tried removing StockPlugins and it's working correctly now.
  9. Scaled pods have increasing mass. Mod list:
  10. 1.6.0 works fine but 1.6.1 causes ksp to freeze during loading, on OS X, ksp 1.1.2. uninstalling trajectories could fix this. log file : http://pastebin.com/F5UdNVYa update: ok i checked the log file myself and it seems to be the vessel view plugin problem. removing vessel view also fixes the freeze.
  11. Not sure if it's too op but I love the one click circularize button.
  12. My game freezes during loading after upgrading to 1.1.2, along with upgrading MM and all the other mods I can upgrade with ckan. I then deleted the module manager config cache things and game's working now.
  13. I tried 'ckan upgrade StockVisualEnhancements=1:0.6.4' and two folders were added, same as the two from the spacedock download link.
  14. Thank you for the 1.1 update! Hope netkan-bot will find out this quickly.
  15. for now, if you have KERBAL ALARM CLOCK installed, u may use code like this. it's just a rough code, do test before run it.
  16. is it 2.6.2 that MM automatically removes developed parts which belong to a removed mod in the tech tree ?
  17. i'm checking which mod crashed my game and i found i can't access to the VAB/SPH with my career save if i moved MRS mod out. why is that? update: i manually removed the contracts in my save which came from MRS, and it's solved now.
  18. anyone suffering crash? i'm surrfering crash but i can't make sure which mod did that.
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