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bigorangemachine

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  1. I had tested each iteration of the features of the capsule. Everything working as expected. I am 100% sure. Regardless... the issue was when I loaded not when I docked.
  2. Reported Version: v0.1.5 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: Processor 13th Gen Intel(R) Core(TM) i7-13700, 2100 Mhz, 16 Core(s), 24 Logical Processor(s) | GPU: Name NVIDIA GeForce RTX 4090 | RAM: 32GB Specs: Image Here (provided in form from but submittal) Severity: Medium Bit of a nuisance to have an unpredictable load behavior Frequency: High When docking it was fine but once you load the save game and load it will attach fuel lines incorrectly Description: I launched two vessels from the same save file. Once docked everything was fine. I saved the game then reloaded and when loaded one of the vessels fuel lines will connect to the other but not vice-versa. Only one vessels fuel lines go rogue. A quick peak into the save file vessel JSON and it looks like to me the GUIDs are duplicate. So it must be attaching to the first tank of that GUID it finds. Included Attachments: Dragoon.json Save2023-11-05.json
  3. Hey Sorry I was sharing I rebuilt for 1.8. I don't know what issue you are having I'll check tonight to see if I get the same error; but I generally don't use 'in flight'.
  4. Add this to your Trajectories Mod Directory for KSP 1.8. i.e. C:\Steam Games\SteamApps\common\Kerbal Space Program\GameData\Trajectories\Plugin Whole patch here if you want to nuke your GameData/Trajectories.
  5. Thanks @sarbian, I'm sure that helped but the error didn't go away. I triple checked everything and deleted my .meta files My Log still has this. I'm worried about those warnings. WARNING: Shader Unsupported: 'KVV/Color Adjust' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'KVV/Color Adjust' - Setting to default shader. KVV: ShadersLoaded (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) WARNING: Shader Unsupported: 'KVV/Bumped' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped' - All passes removed WARNING: Shader Unsupported: 'KVV/Bumped Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Bumped Specular' - All passes removed WARNING: Shader Unsupported: 'KVV/Color Adjust' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'KVV/Color Adjust' - Setting to default shader. WARNING: Shader Unsupported: 'KVV/Alpha/Cutoff' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Alpha/Cutoff' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Alpha/Cutoff' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Alpha/Cutoff' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Alpha/Cutoff' - All passes removed WARNING: Shader Unsupported: 'KVV/Diffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Diffuse' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Diffuse' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Diffuse' - All passes removed WARNING: Shader Unsupported: 'KVV/Hidden/Edge Detect Normals' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'KVV/Hidden/Edge Detect Normals' - Setting to default shader. WARNING: Shader Unsupported: 'KVV/Hidden/Edge Detect Normals2' - Pass '' has no vertex shader WARNING: Shader Unsupported: 'KVV/Hidden/Edge Detect Normals2' - Setting to default shader. WARNING: Shader Unsupported: 'KVV/Emissive/Bumped Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Bumped Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Bumped Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Bumped Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Bumped Specular' - All passes removed WARNING: Shader Unsupported: 'KVV/Emissive/Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Emissive/Specular' - All passes removed WARNING: Shader Unsupported: 'KVV/Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Specular' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Specular' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Specular' - All passes removed WARNING: Shader Unsupported: 'KVV/Unlit' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Unlit' - Pass 'FORWARD' has no vertex shader WARNING: Shader Unsupported: 'KVV/Unlit' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Unlit' - Pass 'PREPASS' has no vertex shader WARNING: Shader Unsupported: 'KVV/Unlit' - All passes removed KVV: Shader KVV/Color Adjust - unsupported in this configuration (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) KVV: Shader KVV/Hidden/Edge Detect Normals - unsupported in this configuration (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) KVV: Shader KVV/Hidden/Edge Detect Normals2 - unsupported in this configuration (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) KVV: Shader KVV/Color Adjust - unsupported in this configuration Player Settings Here
  6. @sarbian & @MOARdV thanks again for you help. Now when I'm loading my shaders in the 'isSupported' flag is set to false for one of the shaders I'm testing with. I uploaded all my shaders to the Assets/ on github. As far as I can tell the KSP Assets bundle fine but when I run KSP I get KVV: Shader KVV/Color Adjust - unsupported in this configuration which is coming from here. I couldn't find any google results. Any ideas? [EDIT] NVM!
  7. @sarbian Well I'd be a monkey's uncle I no longer error out at loading the bundle (KSP Assets Bundle)
  8. I think its an editor bug (Build tools). I posted in the unity forums to see if i can get help there. So you were able to KSP-bundle with my shaders and load them in? I see where the code is failing; i can't the bundle to load/found even copying yours.
  9. Hey Thanks again I tried variations like that. It always says it can't find my assets. I've tried every variation I can think of. Right now I'm trying to go with a core unity bundle; having issues there too Keep getting This AssetBundle was not created with UncompressedAssetBundle flag, expected id 'UnityRaw', got 'UnityFS' when built using BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.UncompressedAssetBundle); Ugh.. can't win
  10. Oh I only meant it as in "This stuff is in my home directory". I'm on windows 8.1. I'm wondering if there is some square bracket stuff I'm missing. I'm new to C# and I'm not entirely sure what they mean. Is that something I'm missing?
  11. Thanks for the quick reply @MOARdV! The KSP file isn't empty; I checked the bundle XML and the shaders are listed there. The 2 shaders I'm currently migrating are there and they are only about 6 lines. So it makes sense its small. The contents actually match what I had archived (before posting here) and what was rendered after I verified against the bundle XML. In unity I noticed that when I tried to create the asset bundle under 'KronalUtils/kvv' unity complains that I don't have an '~/Unity Projects/KVV/Assets/kronalutils' folder (even after I created it). I'm thinking maybe that path is more about how it gets declared in the bundle.xml rather than path inside the GameData/ directory?
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