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About kitamoboz

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    Bottle Rocketeer
  1. Do you plan to update this useful mod for KSP 0.25 ?
  2. No more issue with v3.0.0.9, everything works fine for me. Good luck for the v3 "official" release
  3. I used to use it, but since I also use ScienceAlert (because of the SCANSAT integration), I don't use the "current vessel" filter anymore.
  4. It's getting better and better Do you think you could add the possibility to display the experiments stored in the vessel? It could be very useful imho.
  5. And the log : [LOG 14:46:27.254] 10/23/2014 2:46:27 PM,KerbalAlarmClock,Reducing Warp[LOG 14:46:29.459] 10/23/2014 2:46:29 PM,KerbalAlarmClock,Triggering Alarm - Test RT-10 Solid Fuel Booster landed at Kerbin. [LOG 14:46:29.459] 10/23/2014 2:46:29 PM,KerbalAlarmClock,Test RT-10 Solid Fuel Booster landed at Kerbin.-Halt Warp [LOG 14:46:29.470] 10/23/2014 2:46:29 PM,KerbalAlarmClock,Actioning Alarm [LOG 14:46:31.102] 10/23/2014 2:46:31 PM,KerbalAlarmClock,Toggle Changed:True [LOG 14:46:31.956] 10/23/2014 2:46:31 PM,KerbalAlarmClock,Adding new Active Contract Alarm for: Test RT-10 Solid Fuel Boo
  6. Auto-create is on, but once the alarm is passed, if I want to delete it from the list, it come back again and again. I'm not sure I'm very clear (english is not my first language ), so if you need, I can eventually make a video tomorrow.
  7. No problem, reporting is part of a beta use, right? I just had an issue with contracts alarms, I was unable to delete it from the list. I'll test it more tomorrow, and will tell you exactly what happens if the problem persists.
  8. Ok, you are too fast for me... I was just doing tests to give you a log Time to try Beta 8 now. Thank you for the great work.
  9. Hi, I'm trying KAC, and I found a bug : If I turn on "Remove auto alarms if maneuver node removed" in the settings, all others alarms freeze. If I turn it off, everything works fine. (btw, there is a typo in "Select alarm type" list : "manuever" instead of "maneuver")
  10. On the KSC screen, you can click on the flag near the "astronaut complex" building.
  11. Very nice, kind of useless, so definitely essential Just a comment, I noticed it generated duplicated names from time to time. I don't know if it is possible, but it'd be great if your mod could check for already generated names to avoid duplication.
  12. First of all, thank you for this mod. Unfortunately, it looks like it doesn't work properly when installed with "FireCrew" mod. I post on both threads, so you know about the issue, and maybe you will be able to fix it EDIT : After some more tests, FireCrew mod is not in cause. I use "Kerbal Construction Time", and it looks like this mod make yours inactive (right-click functions visible, but do nothing). I also tried with "Simulate, revert & launch", same issue. I suppose your mod doesn't like simulation mods.
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