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About Squelch

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    Breaker of all the things

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  • Interests Technology Womble, and student of W. Heath Robinson.

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  1. This change was an unfortunate necessity, and has caused some asteroids to change shape when they have been saved in a previous version, and now loaded in 1.3.1. I have updated the issue with a workaround of undocking the asteroid in 1.3.0, saving, and then updating to 1.3.1 where the asteroid can be captured again.
  2. Load Ship Desciption Box Text

    Hi @orbit.impossible Please could you provide more information? I have attempted to replicate your problem on a clean installation of 1.3.0 and the save loader is working properly. Please could you let us know the distribution that you use and upload your logs together with one of the persistent.sfs files from a problem save found in the installation folder /saves/? Information on where to find these files and tips on how to attach them can be found here:
  3. Hi @biasuz KSP for Windows and MacOS are functionally equivalent. However, due to platform differences there may be some variation in the experience, and as has already been pointed out 10.13 High Sierra with APFS seems to be causing some flicker at present. We are already looking into this. As a workaround, installing bootcamp and running the Windows version should be ok if that was your original enquiry?
  4. This problem has been fixed and is currently available on the Patch Pre Release for testing. https://forum.kerbalspaceprogram.com/index.php?/forum/77-ksp-pre-release/
  5. Hello @EljOt You have supplied only a fragment of the DXdiag report, but I'm afraid to say that your PC may be too far below the minimum specification to run KSP. Please refer to the reporting guide and self help threads for further information
  6. Thanks for the update, and I'm pleased you have it working properly again. FYI the command line for borderless window should be "D:\Games\Steam\steamapps\common\Kerbal Space Program\KSP_x64.exe" -popupwindow
  7. This is the unmodded section of the support forum. Does KSP load correctly without mods installed? As @Jas0n has pointed out, you also appear to be running the 32bit version, so using realism overhaul will exceed the memory that made available. I also note that you are running an older version of the game. It is recommended to update it.
  8. [KSP Version]: (WindowsPlayer) (x64) ============================== Hi @boolybooly The second log indicates that you may have an incorrect and old version of x64. It should read (WindowsPlayer x64) en-us I would recommend that you use Steam's verify game files feature to make sure that you have all of the correct and current files for KSP. Open the Steam Client Go to your library Right click on KSP Select properties from the menu Select "Local Files" tab Select "Verify Integrity of Game files" May I ask what method you use to launch KSP - Steam client, a shortcut, or directly from the game installation? To bypass anything else that could be influencing the start up, try launching KSP_x64 directly from the installation folder.
  9. Weird glitch

    The symptoms described would indicate that you have both the older parts, and the new versions installed side by side. Many of the parts have been updated significantly since 0.23 which was still very much in early development at that time. As @sumghai suggests, it would be prudent to make a fresh installation with the current release which is 1.3.0 and has many more features and improvements for you to enjoy. It would be difficult, and probably counterproductive to try and instruct a selective deletion of the deprecated files. The store does have a forgotten password function that should help you gain access again to download the latest release as already suggested.
  10. [LOG 23:12:43.331] ******* Log Initiated for Kerbal Space Program - ... [LOG 23:13:07.011] [HighLogic]: =========================== Scene Change : From LOADING to MAINMENU ===================== That is well within the expected load time for the game. [KSP Version]: (WindowsPlayer) (x64) ============================== This file is not correct both in the file date that you state, or the contents. The correct path for the output_log.txt file is: "....\SteamLibrary\steamapps\common\Kerbal Space Program\KSP_x64_Data\output_log.txt" Depending on where you have let Steam install its library and executing the 64bit version. Can you say where exactly the slow load times occur? From your KSP.log it looks like you enjoyed a period of half an hour gamepaly with all scene transitions executing in a typically expected time frame.
  11. @boolybooly Could you please upload your KSP.log and output_log.txt files somewhere and link them here? There could be a number of causes for the slow loading. It's not common, but we are aware that it happens for some players. Your log should help in building up a picture of the specifics in this case. Thanks. Details where to find the files and some suggested places to upload found here:
  12. Pre-release 1.3.1 is live!

    The default throttle setting is user definable in settings. This simply makes this zero by default. T-Z-Space will continue to work as ever. You are correct. Glitches be gone!
  13. Ground scatter only comes into effect after the game is restarted. ie Ground scatter is not turned on by default - say after a new installation or settings reset - Enabling scatter will not make trees and rocks appear instantly. Restart KSP and it should work.
  14. We are aware of the problem with the x64 plugin, and we have been working on it.
  15. This isn't a bug, but a limitation. There is a warning dialog that pops up if you try to accelerate physics warp past 2x. this is because the number of calculations required to accurately render the positions of the craft can add a heavy processing load. The result may be misplaced vessels during the warp. This is corrected once warp is exited usually. I'm assuming that because you are going to 3x and above, you have elected to suppress the warning by checking the radio button "Don't show this again" It can be reset by opening the settings.cfg file and finding the line SHOW_PWARP_WARNING = False and setting it to true.