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FluffySilverUnicorn

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    Rocketry Enthusiast
  1. FAR seems to badly break my game :/ The ModularFlightIntegrator folder somehow disables some of the UI buttons, like "Exit to Main Menu", "Launch Vessel", and clicking the VAB, SPH, and Tracking Station. When I take it out I can access everything, and it doesn't seem to be affected by the Ferram Aerospace folder. KSP.log
  2. I had it working with ATM on my last install, so I'm not sure what's different. I followed those steps but it's just too big to run it without crashing.
  3. I recently had to reinstall all of my mods (new computer), and I'm having this really weird issue that I can't really figure out with this mod in particular. The clouds on all the planets except for Eve look wrong, and I was hoping you could help fix it. I made sure that I followed the installation directions correctly. I love your mod, and I've never had this issue before. Here's my output log:
  4. Okay, I guess that I just didn't wait long enough. How long should it take? I literally waited 30 minutes before stopping the program. As to the mods, they should all be up-to-date because I just did a clean install and updated all of them.
  5. Okay, thanks! Two questions: 1) Could that really cause my game to freeze at the exact same file every time? 2) How do I do that?
  6. The loading screen always freezes at a certain file (the name escapes me right now), and the memory hasn't run out because it's at 1.7 gigs. Output log Edit: I started it again and the file was TextureReplacer/Default/kerbalHelmetNRM
  7. For now, most people use PF:CE, but it has a boatload of bugs that crash the game. People are actively working on figuring out how to make Kopernicus work, which will fix all of the bugs and allow for less memory usage.
  8. It's a bug with mechjeb. It really doesn't like it when you leave the kerbol system.
  9. There's no way to change the SOI directly, it's calculated as the region where Kerbol's gravity is stronger than the black hole's. This is the reason that Moho's SOI is so much smaller than Eeloo's, even though they are basically the same size. What you CAN do is move Kerbol into a higher orbit around the black hole.
  10. Is it possible to edit moon systems with a MM config at the moment?
  11. Instead of having the colors defined in the config, you should add a temperature line to the stars, and then the plugin would use an algorithm like the one on here to generate the RGB values. It could look like this: CelestialBody { Temperature = 5000 Blah Blah Blah }
  12. Semi-relevant here: When I get a sizeable distance from the black hole (about 19,000 Tm IIRC), I get the NaN Kraken without fail.
  13. Oh, medsouz, you should add something to the configs so we can change the orbit colors of the stars. You could also add a line of two to the PF configs to do the same thing.
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