FluffySilverUnicorn
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Rocketry Enthusiast
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FAR seems to badly break my game :/ The ModularFlightIntegrator folder somehow disables some of the UI buttons, like "Exit to Main Menu", "Launch Vessel", and clicking the VAB, SPH, and Tracking Station. When I take it out I can access everything, and it doesn't seem to be affected by the Ferram Aerospace folder. KSP.log
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[0.25] Astronomer's Visual Pack - Interstellar V2
FluffySilverUnicorn replied to Astronomer's topic in KSP1 Mod Releases
I had it working with ATM on my last install, so I'm not sure what's different. I followed those steps but it's just too big to run it without crashing. -
[0.25] Astronomer's Visual Pack - Interstellar V2
FluffySilverUnicorn replied to Astronomer's topic in KSP1 Mod Releases
I recently had to reinstall all of my mods (new computer), and I'm having this really weird issue that I can't really figure out with this mod in particular. The clouds on all the planets except for Eve look wrong, and I was hoping you could help fix it. I made sure that I followed the installation directions correctly. I love your mod, and I've never had this issue before. Here's my output log: -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
Hyperedit. At least until all the bugs are worked out. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
For now, most people use PF:CE, but it has a boatload of bugs that crash the game. People are actively working on figuring out how to make Kopernicus work, which will fix all of the bugs and allow for less memory usage. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
It's a bug with mechjeb. It really doesn't like it when you leave the kerbol system. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
There's no way to change the SOI directly, it's calculated as the region where Kerbol's gravity is stronger than the black hole's. This is the reason that Moho's SOI is so much smaller than Eeloo's, even though they are basically the same size. What you CAN do is move Kerbol into a higher orbit around the black hole. -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
Is it possible to edit moon systems with a MM config at the moment? -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
Instead of having the colors defined in the config, you should add a temperature line to the stars, and then the plugin would use an algorithm like the one on here to generate the RGB values. It could look like this: CelestialBody { Temperature = 5000 Blah Blah Blah } -
[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
Semi-relevant here: When I get a sizeable distance from the black hole (about 19,000 Tm IIRC), I get the NaN Kraken without fail. -
[1.1.2] Kerbin-Side (v1.1.0) & Supplements
FluffySilverUnicorn replied to AlphaAsh's topic in KSP1 Mod Releases
Is this compatible with StarSystems?- 2,488 replies
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[0.90] StarSystems v0.7 (Dec 15) - Under New Managment
FluffySilverUnicorn replied to medsouz's topic in KSP1 Mod Development
Oh, medsouz, you should add something to the configs so we can change the orbit colors of the stars. You could also add a line of two to the PF configs to do the same thing.