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keenguitar

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  1. can you please update  [0.24.2] Munar Rover Wheel ??

    1. Show previous comments  1 more
    2. seyss

      seyss

      yes pls... i gave up. Kennguitar is also on reddit, I talked to him but he said he lost the source 

    3. Alex Silvermane

      Alex Silvermane

      i have created a new source model using blender i have the dae that i converted from the mu model using blender if he can im me on steam i can give him a drop box link to the dae and dds textures in a zippy if he wants the model. he will have to create a new cfg file though ive tried everything to get the old one work ive gotten it to show in the game sideways but textures are skewed(the mappings fine) and it wont drag drop ill also include the version i was hoping to implement ((the rover wheel and fender mounted to the rovemax m1 suspension which the suspensions texture uvs are skewed it was going to be a mun rover m2 and had planed for a version of both without a fender for a zero atmospheric versions of the rove max m2 dubbed m3 and m4

      ok i think i get how to do the wheel im mostly experimenting trying to figure this out once i get the old wheel going i can do its derivatives im using a wheel image tutorial and some online tutorials ill try my best to revive this

    4. Alex Silvermane

      Alex Silvermane

      its progress though none the less at least i got it to show up in game XD

  2. I'll try and make one for you, but tomorrow, it's getting late here. Recent unfortunate events also steal my time these days and I can't really promise you anything, except that I'll try.
  3. Thanks, I appreciate your feedback. I am working on something bigger this vacation.. but soon college will start and I won't have time most probably. I am working on a full Lunar Roving Vehicle. Here is a render I made with Blender: Yes that's just the new wheels which are a bit lower and have a bit more detail. A normal map from a higher poly model would probably be suited well with the Wheel cover. One day I'll finish this pack. I hope I will be the first to do the LRV idea, but if not, I'll know it will be something I'm happy with.
  4. Very nice LRV there, but I made an update to the wheels, you should try the new update. It added some details to the wheel cover and the rim.
  5. I made an update to the wheels, now the wheel cover has extra details (through normal map) including fine imperfections. They still look brand new. It's not like Jeb made them.
  6. Haha, I didn't see this picture in my hunt for reference images.
  7. This is an amazing pack, thanks for making an official update
  8. To other modders: Feel free to include my mod in any of your mod packs , mentioning that it's mine. I won't make many mods and I don't think I'll ever have a pack of parts so if you think this one fits with your pack you can just include it, so it gets a broader audience.
  9. Munar Rover Wheel A rover wheel inspired by the Lunar Roving Vehicle. Imgur Album License: CC BY-SA 4.0 You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. Dropbox Curse Page KerbalStuff Page
  10. Arsonide, Do you need any help with 3d models of stuff? I could help you with some, if you want. Here is something I did in Blender 3D: link link2
  11. I suggest making those waypoints targetable and fixing waypoints reappearing after quicksaving and quickloading/switching vessels. These are probably tough challenges but you already impressed me with waypoints. (which could be another mod entirely, for making your own waypoints)
  12. I just had this bug as well and I can confirm it. The only difference is that I didn't have any completion counter show up.
  13. Include Prefixes: Scott's, Nerd's Include Suffixes: Lair, Crossing
  14. I've done the mission in which you have to capture an asteroid and bring it in orbit around Kerbin, and I encountered a bug. Basically as soon as I grabbed the asteroid I completed the contract, even though I was on an escape trajectory out of Kerbin's SOI. Images:
  15. Thank you! This looks like it will be great fun, I'll test it for a couple of hours, this time on the 32 bit version of KSP.
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