synalx
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About me
Bottle Rocketeer
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As both a software engineer and someone with thousands of hours in the original KSP, I applaud the decision to not rush KSP2 and put in the time it's going to take to finish the game properly. It's what a game like KSP deserves, and it's worth the wait!
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[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
synalx replied to TriggerAu's topic in KSP1 Mod Releases
Hey - has anyone seen issues with KAC where only the first alarm counts down? This is driving me nuts right now. I think it might be related to EPL build alarms that get automatically added and removed. -
Can't Undock Bug, How To Fix
synalx replied to roscoe_jones's topic in KSP1 Gameplay Questions and Tutorials
Hello all! If you have a quicksave file affected by this bug, would you mind sending it to me? I'm trying to work on a tool for fixing stuck docking port problems but I need good examples. [email protected] is my email - Google Drive works too for bigger save files. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
synalx replied to RoverDude's topic in KSP1 Mod Releases
Hmm... the problem is I barely spend any time at all under 2,000 m. It's a sun diver, not a sun hugger What's confusing me is I've done this before with a similar craft, and filled a 300 unit tank in a matter of seconds. Was that a glitch, or does Kerbol have hotspots and I just happened to hit one? -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
synalx replied to RoverDude's topic in KSP1 Mod Releases
Okay, I'm losing my mind. I have a sundiving craft, with a perihelion of 1.5 km. It has the advanced particle collector, powered, activated with collection turned on. Tons of tanks available to fill. And I'm still not getting any Karborundum beyond what I brought with me (I did one dive before successfully). What am I doing wrong? Oddly, it won't let me load a quicksave I made. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
synalx replied to RoverDude's topic in KSP1 Mod Releases
I have the latest karbonite. fresh install. active texture management, scansat, part catalog, kerbal engineer, hyper edit, select root and floor it are the only other mods I have installed. Note the description states 2,000 m, not 2,000 km That said, I'm having issues getting it to work too. About to try another pass across the sun. -
[WIP] Karbonite Plus (K+) - a Karbonite Expansion
synalx replied to RoverDude's topic in KSP1 Mod Development
I will just mention here in case anyone else has the same problem - I experienced issues with K+ locking the game on the loading screen. Updating from Karbonite 0.3.3 to 0.3.4 seems to have fixed the problem, though!