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synalx

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    Bottle Rocketeer
  1. As both a software engineer and someone with thousands of hours in the original KSP, I applaud the decision to not rush KSP2 and put in the time it's going to take to finish the game properly. It's what a game like KSP deserves, and it's worth the wait!
  2. Hey - has anyone seen issues with KAC where only the first alarm counts down? This is driving me nuts right now. I think it might be related to EPL build alarms that get automatically added and removed.
  3. Hello all! If you have a quicksave file affected by this bug, would you mind sending it to me? I'm trying to work on a tool for fixing stuck docking port problems but I need good examples. [email protected] is my email - Google Drive works too for bigger save files.
  4. Hmm... the problem is I barely spend any time at all under 2,000 m. It's a sun diver, not a sun hugger What's confusing me is I've done this before with a similar craft, and filled a 300 unit tank in a matter of seconds. Was that a glitch, or does Kerbol have hotspots and I just happened to hit one?
  5. Okay, I'm losing my mind. I have a sundiving craft, with a perihelion of 1.5 km. It has the advanced particle collector, powered, activated with collection turned on. Tons of tanks available to fill. And I'm still not getting any Karborundum beyond what I brought with me (I did one dive before successfully). What am I doing wrong? Oddly, it won't let me load a quicksave I made.
  6. I have the latest karbonite. fresh install. active texture management, scansat, part catalog, kerbal engineer, hyper edit, select root and floor it are the only other mods I have installed. Note the description states 2,000 m, not 2,000 km That said, I'm having issues getting it to work too. About to try another pass across the sun.
  7. I will just mention here in case anyone else has the same problem - I experienced issues with K+ locking the game on the loading screen. Updating from Karbonite 0.3.3 to 0.3.4 seems to have fixed the problem, though!
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