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sralica

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Everything posted by sralica

  1. I hope this is the right place to report this: CKAN (1.6.11) is trying to install KerbalAlarmClock 3.2.3 from January. there are several newer versions. Why is it taking CKAN so long to refresh to latest update of mod? Thanks edit: using KSP 1.0
  2. It is 100 times better than stock! If you have ever flone a plane with this, you will never want to be without this mod. Someone needs to bring this mod back to life.
  3. Tried it again and ForScience only works with KerboKatzUtilities 1.0.0. It is NOTworking with versions KerboKatzUtilities 1.0.1, 1.0.2, 1.0.3. soooooo..... can anyone fix this?
  4. Hey I installed ForScience(ver 0.26.0) form CKAN and it was not showing in the toolbar. Also KerboKatzUtilities was not listed as dependency for ForScience, so it was not installed. If I installed manually (ver. 1.3) from CKAN, also did not help. If I manually download and install from GitHUb it works fine. Also KerboKatzUtilities.dll in ForScience package is different size than from KerboKatzUtilities GitHUb.
  5. OOoo great! that is what I need. I think 1000 years will be enough. Did you simulate this in-game, or in another program?
  6. thanks for the answers, but you are completely missing the point of this thread. I would like to get Min, max distances between planets.
  7. I am trying to make a RemoteTech network. spreadsheet that I'm using (if anyone will be able to read it) But I need min and max distances betwen Kerbin and all other planets. Max(distance)= Ap(kerbin)+Ap(x) Min(distance)= Pe(kerbin)+Pe(x) (exemple: minD betwen Kerbin and Moho is 9.389.329.628m) I juts figure it out that for inner planets (moho, eve) it should go like this: Min(distance)= Pe(kerbin)+Ap(x) (exemple: minD betwen Kerbin and Moho actually is 7.284.074.276m) Is my math correct? This is true for cases where Ap and Pe of both planets are in line. (because Kerbin Ap=Pe, no problem) For other planets (like Eloo and Dres) this is not the case. Is there a tool that calculates Min and Max distance between any two planets? Could someone make it please? I may be pushing it but could it also take in to account planets orbital inclination? Thanks
  8. Well, I tried everything and nothing works with RT 1.6.2. Can anyone else confirm what is working with RT 1.6.2?
  9. RemoteTech v1.6.2 was released and it includes this change: Does this change anything for fusebox? Which DLL wil work with this version? edit: I am testing it, and it doesn not work with a DLL from post #363, also not working with original DLL from Fusebox 1.2. sooooo... new DLL?
  10. It would be perfectly acceptable so the calculation would not be live. I don't need recalculation 10 times per second. There could be a button "Recalculate" Which would compute trajectory for current path and planed maneuver node. it can take up as much as 30s, I have all the time in the world. And it should use this sound: Have a nice day edit: I almost always enter atmosphere in reverse/retrograde. Can you set the default AoA in the descent profile to -180° for all sliders. Or make a button for retrograde, a button for prograde, and use the sliders for something in between.
  11. I also have this problem with RT 1.6.1. Do you have to update fusebox.dll every time RT2 is updated? That is impractical. What about other Mods like Infernal robotics, ScanSat... Do you have to update fusebox.dll for everyone every time??
  12. Heloo I also have this issue: SAS seems to correct the joysticks movements. This make's it impossible to use. Also one very important request: Can you ad trim axis. now you have Trim+ and trim-. I need trim absolute, just like pitch, but less powerful (10-20% of normal pitch). I need it to use with my Saitek X45 witch has rotary switch exactly for this purpose. It is a little wheel witch can go in + or -, and stays there; doesn't jump back. thanks
  13. Hey tried to install US and US-KAS Trough CKAN. I get this error: Oh no! We tried to overwrite a file owned by another mod! Please try a `ckan update` and try again. If this problem re-occurs, then it maybe a packaging bug. Please report it at: [URL]https://github.com/KSP-CKAN/CKAN-meta/issues/new[/URL] Please including the following information in your report: File : GameData/UniversalStorage/Parts/US_1R110_Wedge_KASContainer/KASContainer.tga Installing Mod : UniversalStorage-KAS 1.0.0 Owning Mod : UniversalStorage CKAN Version : v1.5.6-0-g0000000 (beta) Your GameData has been returned to its original state. Error! If I install only US it is OK, when I try US-KAS I get an Error.
  14. hmmmm. You are correct. I was certain it collected all the science. I will have to bring back all the science Jr. and goo cannisters. thanks for continuing this great mod
  15. I did not explain correctly in my post. It does not store two materials bay science from the same biome. I always land with two Science Jr. and two Mistery goo canisters in one location, one crater on the Mun, or Minmus. I perform all the experiments, so I maximize science from that location.
  16. Original For Science stored all material science and goo canisters in a pod, why doesn't this do the same?
  17. For me this mod does not function correctly with FAR. I am trying to land on Kerbin, not using a plane; no wings on a craft. It decelerate faster then predicted and completely misses landing prediction. if I remove FAR it is OK. Using ksp 0.90, 32bit, mods: toolbar, ATM, DeadlyReentry, HyperEdit, MechJeb2, Trajectories Descent profile set to AoA -180 or +180, using MJ to keep heading (ether Orbit-> retrograde or SURFace -> SVEL negative) so I am falling in reverse trough the atmosphere. Am I the only one with this problem?
  18. It would be great if it would start active. Also the window position is not saved. alwais in the way. I think it would be best not to have a window, only a button in a toolbar which would change color when it active (like ScienceAlert changes icon when there is science available). thank you developer for great mod.
  19. Un install USI-EXP (Probably USI exporation pack) and re-install it USI exporation pack has a dependancy for ModuleRCSFX. If you remove one of the dependancis for eny mod, CKAN HANGES it self
  20. I have a little problem. I am re-installing all the mods that CKAN can find, so CKAN will update them automaticly (i think autodetected mods are not updated). I delete a mod folder in GameData folder, in CKAN press Refresh, then download and install mod with CKAN. All went well until a came to ModuleManager. If i delete ModuleManager and press Refresh CKAN throws out error about dependency missing. How can I force install ModuleManager? PS: CKAN is great! EDIT: I had to uninstall FAR and TweakScale wich had the dependanci. Then re-instaled them no other mod was protesting, just those two.
  21. I also have problems placing maneuver nodes, but in career game. If a vessel is on a escape trajectory, I can't place maneuver node between vessel and Periapsis. But I can place it after periapsis. if a vessel is not n a escape trajectory, everything is OK. I have unlocked Mision controll to Lvl 2 and Tracking station to Lvl 2
  22. Not working as it should (ksp 0.25 32bit, Windows 7) KSC_LaunchPad_Platform error: It might also mess with "ScienceAlert" but not certain. (there is no aleart, when there should be) Please can this mod be fixed for 0.25?! I just can't play without "For science"
  23. Can someone please make a video tutorial on how to use this mod. I want to use this, but it is too complex and too much everything. It is not very intuitive. thanks in advance
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