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akron

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Posts posted by akron

  1. Just now, NateDaBeast said:

    I wasn't aware @Invaderchaosreleased Kepler? Never saw it or see it in game :(

    Kepler and Mariner parts are in progress.

    2 hours ago, RocketBoy1641 said:

    Glad to hear of the partnership (through the BDB thread).  You have some phenomenal stuff and I have used your mod in many builds over the years.  Looking forward to more great news!

    Thank you! I'll have some new stuff for this Mod as well soon enough

    16 hours ago, DaveyJ576 said:

    @akron this this a good pairing. Both mods should benefit from the cross-mojo between the teams. I have used Probes Plus for quite a while and have always enjoyed it, and BDB is a staple of my set up. I am looking forward to great things from this team up! Its kind of like the Avengers of the KSP modding world! :kiss:

    Avengers Assemble! I'd be Captain America for sure because I tell people to drive home safe and to watch their language.

  2. 1 hour ago, OrbitalManeuvers said:

    This MRO is such MRO  incredibly MRO  good news!!

    Thanks! Given that MRO is a NASA mission, that would also be a better fit for BDB. I would like to give some love the the forgotten or infamous MCO.

    But what I *could* do is ExoMars'  TGO/Schiaparelli -> Kazachok/Rosalind Franklin though it is my understanding that KSP wheels are hell. I don't want it to turn into an ESA Probes pack but there are a lot of good missions to draw from. Maybe Ulysses since I did do its HGA antenna already and it does need updating.

  3. As teased/hinted over the past couple of weeks and most recently announced over on my ProbesPlus Mod thread, I will be collaborating with the rest of the BDB team to add some more probe parts to the collection, as well as update/remake some that I made for my mod and are showing a little age now.  So, in short, happy to be here and looking forward to getting some new probe parts for you guys alongside Invaderchaos.

    First and main order of business: Viking

    I have resumed Viking mission development and will be merging and bringing it to BDB. For those who haven't seen it or at least not recently or forgot it existed because I started 27 years ago, here is the latest progress:

    <These are untextured 3D renders>

    yDfj9H0.png

    Z6cQ5d9.png

    VtaRDVo.png

    yUF5HC1.png

    1EqqXQ0.png

    v2hRjTm.png

     

    Please bear in mind that this is a very complex spacecraft and I'm a little rusty. I appreciate your patience but we'll get it out to you as soon as we can.  Since I had to transfer to a new computer, I had to fix a few glitches and redo some lost work. Currently, the bus is getting a decent overhaul to more closely match the flight model. Some of the electronics and wiring was redone. Up next are landing gear improvements and heatshield/aeroshell guides and fixing/completing the propellant system. At some point I'll take a pass to see if it's too detailed for reasonable KSP use, but I hope to keep it fairly "dope".

    Again, I am thankful and looking forward to the opportunity to bring you this and hopefully other cool parts soon.

    ~cheers

     

  4. Upcoming Mod Dev changes

    Hello all. Thank you all for your continued feedback and support. I need to announce a development change for the Mod.

    As you may know, I have been rather brutally slowly updating older parts to a higher def standard. The BDB team has also been in the process of adding higher res versions of keystone US/NASA Probe mission parts, just check out @Invaderchaos's phenomenal Pioneer 10, Kepler, and Mariner line of parts, plus other upcoming projects. So after discussion, we agreed that it made sense to work cooperatively to bring my planned mission parts and remakes over to BDB, where they can coexist with the set of Launch Vehicles, Upper Stages, SRBs, etc. that launched these historic spacecraft. I will thus be joining their Dev team and continue to work on Probe parts alongside their other projects. 

    The most immediate effect is that the Viking mission will now be released under BDB once completed. I am back in active development of the Viking parts, please keep an eye out on the BDB Thread for an update soon. Other part remakes, such as Voyager, Cassini, STEREO, etc. may also eventually transition over to BDB.

     

    What does this mean for the ProbesPlus Mod?

    I am currently not sure. I will continue to attempt to fix any bugs and issues, so support will continue. I am also thinking about working on generic or loosely inspired parts that do not fit within BDB's US-based theme. This could mean other countries probe missions could get some attention, such as additional Russian, ESA, JAXA, or ISRO missions, as well as private sector satellites similar to my most recent SSL-1300 inspired "Barça" bus. I am open to suggestions and ideas but right now I am fully invested on finishing Viking for BDB and will have plenty of time to find some direction for the Mod.

    ~cheers

     

  5. 1 hour ago, pTrevTrevs said:

    Pretty sure he mentioned once that he had no plans to do Viking after I suggested he try to implement all the Titan-Centaur payloads.

    Honestly, can’t say I blame him. Viking is one of the most confusing spacecraft designs I’ve ever laid eyes on.

    Oh, yes. It's a very complex spacecraft.

    You might be surprised though, stay tuned.

  6. 6 hours ago, Dave7 said:

    @Stone BlueYes I read through that before I posted.  I didn't use any craft files, just made my own from scratch and still had the problem with the verniers.  I didn't see anything mentioned above that solved it and nothing I tried worked.  I didn't have any problems with anything on the top node, at least not that I could see.  Akron mentioned that there had been a problem with the verniers he thought he had fixed so I figured I would mention my problem because there still seems to be something weird with the verniers staying in place.  Have you used them with no problems?  Maybe another mod I have is messing up something.  Thanks for the response.

     I will look at the configs for Surveyor parts again, but given that @Invaderchaos is working on an updated version  for BDB, I don't think it makes sense to try and redo the Surveyor parts to fix it. You may soon have a nicer quality version of the lander anyway.

  7. 7 minutes ago, Brainpop14 said:

    Still didn't work, I do have all the dependencies as well. Here's the log file https://www.mediafire.com/file/5vodsnr1omrla73/Player.log/file

    Please double double check that you are using the Github Repo.

    Here's a temporary link: https://www.dropbox.com/s/ngdnw7a3p1xty39/Coatl-Aerospace-master.zip?dl=0

     

    EDIT: A brief scan of your log shows that you do not have the latest version. See above

  8. @OrbitalManeuvers @CAPFlyer

    Hey. I also have not updated the craft files or checked them, so yes, this could be weird behavior were you just need to build your own version.

    The symmetry issue I thought was resolved, if it was not even when building it yourself in the VAB, let me know and I can look at it again. Do make sure you're using the latest version of the files. I don't think there was a fix for the antenna struts though.

    SRB was not set up to have SolidSafeTM Technology on it, if memory serves. If this is something you think it needs, I can add it. To be honest, Surveyor in general required some weird compromises to get it to work in KSP and also be easy to assemble. As always, in my pursuit to make parts more generic rather just replicas, some things just ended up working a bit strangely. Let me know your thoughts on it.

  9. 9 hours ago, sdlafferty said:

    Hi

    I am running the latest version of KSP. I have a lot of addons, but game launch only takes a few minutes usually. When I install Probes Plus through CKAN, the game never loads, even after waiting several hours. I have now noticed that the load screen consistently gets stuck (one time for over an hour) trying to load the following:

    Coatl Aerospace/ProbesPlus/Parts/Telescopes/explorer_solar/ca_explorer_solar

    Is there something I can do to fix this? What logs would be useful to find the cause?

    Welcome to the Forums

    You are using an outdated release of ProbesPlus. The mod switched to incremental updates released via the Github repo, meaning that you have to manually install the repository in order to get compatibility with the newer version of KSP. Instructions are on the front page. 

    I supposed I can re-release the repo as an "update" to help alleviate the confusion.

  10. 2 hours ago, Stone Blue said:

    Blender/BFA both have Maya keymaps, IIRC... Just sayin :P
    And I know a certain Discord server, where a good portion use Blender, so the help would be there... :D
    "Come to the Dark Side, Obi-Wan @akron
    ..." .. lol

    Lol. I use Blender for my light Farm Sim modding. It's not the keybinds, it's the whole dev workflow that I just can't adjust to quickly. I may try 3DMax

  11. The sample crafts could probably use an update but is the best I have other than the build guide that @OrbitalManeuvers linked.

    On 1/27/2022 at 4:53 PM, JediRangerkendor said:

    Did you ever manage to get your license back? And how are you enjoying your new rig?

    The new computer is working great, but unfortunately I have not been able to transfer or renew the software license. I may have to switch over to a new 3D software, but in some ways that just means starting over on some models. Some Pros/Cons to be weighted

  12. 6 hours ago, Gordon Dry said:

    So, there is Coatl Aerospace\ProbesPlus\Parts\Electrical\sp_odyssey_a.cfg and Optional\sp_odyssey_a.cfg - which have only one difference:

    The normal one points to

    model = Coatl Aerospace/ProbesPlus/Parts/Electrical/sp_odyssey_a

    which is 58.8 KB.

    The optional one points to

    model = Coatl Aerospace/ProbesPlus/Assets/Electrical/sp_odyssey_a

    which is 37.9 KB.

    The difference is the folder in which the sp_odyssey_a.mu resists.


    So, what is the real difference now?

     

    One is a remake. I preserved the orig for old craft compatibility while I transition to the new one. If I understand the question correctly

  13. On 10/19/2021 at 8:37 PM, Mr.dobsonian said:

    I hope this doesn't come off as nagging, but how's the viking lander coming along?

    No problem, because it has been a while since an update.

    I actually are having a computer failure with my modding PC. Now I'm blessed to have a new computer to move to. Unfortunately, my license for Maya is on the old, failing rig. I'm working on either a new license or trying to salvage the old PC.

    On 10/20/2021 at 7:40 PM, Daff said:

    Eu tenho uma pergunta, este mod adicionará Rover soujorner e Mars Pathfinder? And ExoMars? 

    I can respond in english and let Google translate help you out. Yes, I would love to do Rovers, but I have a feeling there's another mod that will probably get to them first. If so, I will try to partner up so our mods work well together

  14. On 10/14/2021 at 9:51 AM, AkatsukiMana said:

    Hi! I used to play your mod and was impressed by the fantasy name of solar satellite xihe. I thought that was inspired by 羲和, the goddess of sun in ancient Chinese mythology. Today I noticed that China has successfully launched her first solar probe CHASE(Chinese Hα Solar Explorer), and its mandarin name was given by voting, which is xihe coincidentally! Your mod does a well prediction haha! And thank you for this fantastic satellite mod!

    Reference:

    1911ms4416_2019-0186.dvi (iop.org)

    75838213j00r0yv8m002fd200u000ijg00u000ij

    Nice! Thanks. I gotta do a Xihe2 now. Haha

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