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Posts posted by Scientia1423
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Since 1.2/1.3 (Can't really remember) there has been a sound that plays when the landing gear open/close. It would be nice if the other parts such as the cargo bay, mk3 ramp and whatnot.
SpoilerIf such a sound were to be added in the game, what would it sound like? Would it be a modified version of the landing gear sounds but with more bass?
Also, do ailerons/rudder/elevators make any sound when they move in real life?
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Shame, hopefully it will be fixed in another update.
However I have another aircraft with which I've used part-clipping so it may be a bug on my end.
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Title says it all.
It would benefit me not having to keep my eyes on the altimeter incase the plane runs out of oxygen.
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"Our engineers seem to have mounted the rockets upside-down. We apologise for the emission of greenhouse gases in the cities around the space centre, although it's not like we do it every other time we send our rockets into space."
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5 hours ago, Poskie said:
As regular players, what do you think of our mouse? Would it be interesting for KSP? Do you have any configuration ideas?
How much was the mouse at the time?
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There's this issue where this aircraft will explode its wings upon save reloading. I'm not sure how to fix this but my hypothesis seems to be an issue with heavy part clipping.
The left aircraft is an image of after reloading the craft compared to the original right aircraft.
The left wing of the left aircraft stays intact but somehow the right wing has been destroyed even though I've used symmetry...
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The forum page, wiki and save have all been updated. I will continuously update the save to newer versions of KSP if needed.
If you want to take over this project, message me on the forums.
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On 7/9/2017 at 4:56 PM, Cabbink said:
If you do want to have higher time warps, I recommend the mod better time warp. You can modify warp speeds to your specifications, as well as physics warp speeds. Be warned that the higher physics warp you go, the more unstable it gets. Good luck!
I bet one touch of the controls on 128x physics warp can turn your ship into kraken food.
BTW, use cheat engine to help speed up warp times if they are too slow. That's what many did when time warp didn't exist.
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1 hour ago, Majorjim! said:
I know right! It has got to the point where folks can't even express their opinions without someone jumping all over them..
We should let Squad be free to do what they want, rather than forcing them into a corner between 2 decisions.
Also the camera attaches itself to the ceiling of the island hangars which is I guess another issue.
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Before you used to be able to go straight down (eg from eeloo orbit), slow down and survive. The new aero fixed that because that's way too OP.
Also the Eve reentry effects begin as soon as you enter permanent physics warp which is distracting
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Build a rocket.
Then build a rocket in a rocket.
Put the kerbal in the rocket
Put the kerbal, in the rocket, in the rocket.
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If you look at the simulator virtual sailor, it doesn't have completely good looking animals but at least they make noise and have certain animations.
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oh no kraken
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Add pics pls
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11 hours ago, The Space Dino said:
Dang, the new Kerbal trend is hanging from a ladder on a plane. I hear someone is attempting it on a reentering rocket.
Have 3 kerbals on a flat tripod and make it spin...
5 hours ago, Greenfire32 said:Can confirm. Am Dooding.
Am doing a science. Much professional.I saw Doing Kerman in the crew selection lol
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When your rocket flips upside down and you try to pull up from one.
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I bet Elon has modded real life to have those cheap rocket parts.
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I thought you couldn't switch crafts with a kerbal on a ladder but apparently you can.
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On 6/24/2017 at 11:26 AM, Reactordrone said:
Well the first time you stand outside a plane in flight it takes a few seconds for your brain to process the situation.
I think Kerbals by nature are indestructible, sorta like nokia phones. The difference is kerbals display emotion.
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Nah it's Dooding Kerman trying to be professional.
I saw how much this kerbal loves to exploit the game so the plane tumbled into the sea accidentally.
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He seems contented.
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This is a must have.
[1.2.2 & 1.3 & 1.4 & 1.5] Kerbin-Side continued 1.4.5 [05.11.2018]
in KSP1 Mod Releases
Posted
Is KSC2 available in the skyways pack? If not, does the one on the original thread work with 1.3.x?