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  1. Can someone help me restore the original KSP theme music on game load? It seems the file is no longer in the playlist and I cannot even find the name of the track to re-download it.
  2. I've noticed that none of the windows in this mod respect the F2 "hide GUI" command, which is annoying for taking those cinematic screenshots. Have others noticed this as well? Another issue that I am having is the tracks in a playlist no longer autoplay if use the 'next track' button in the playlist, instead I need to manually advance to the next song.
  3. I think there may be an incompatibility with the Decoupler Shroud mod. I haven't proven it but when I installed Restock after installing Decoupler Shroud, many of the stock engine shrouds were stuck on similar to Issue #539 The issue persisted even after removing decoupler shroud. However, when I did a clean install with just Restock and Restock+, the issue went away.
  4. So far I strongly dislike all of the revamped adapter parts. I actually think they look significantly worse than the originals. I agree with some other posters about too much detail. IMO squad should remove all the excess lips, ridges and lines and just go for a smooth transition between sizes, potentially with a slight curvature of the cone part. I tend to use the Rockomax brand adapter 02 and the FL-05 adapters (the flat ones) a lot in my creations but if they go this route for the Rockomax ones I will have to find some other part instead.
  5. Yes, you are right. I started a new test save and played with a few configurations The in-flight status window only reflects time to consume current on-board supplies, not factoring in greenhouses. Which means I need to remember the number from the VAB and compare to the MET to see how I'm doing until the fertilizer runs out. Edit: I did figure out that my 2x Nom-O-Matics 500 aren't producing nearly enough supplies to keep up with the needs of 4 kerbals, which means I need a spacecraft re-design
  6. Yes, both units are on and at 100% load. They started with full EC and fertilizer and are slowly accumulating Mulch and Supplies. you can also change the severity of habitation timers from the main menu
  7. First time for me using USI-LS, I am working on a 4-crew flags and footprints round trip mission to Duna. I think I have misunderstood some aspect of how the fertilizer resource interacts with the Nom-O-Matic 5000 Greenhouse. Looking at my ship in the VAB I'm seeing endurance of 1y 94d without and 2y 305d with fertilizer. However, when I look at the same vessel in LKO, I only see the 1y 94d endurance per crew with no boost from the fertilizer that's present onboard. So what gives? Am I reading the VAB status report wrong?
  8. I have been liking the "Deep Focus" playlist recently. Its very atmospheric but not too somber or anything
  9. Any chance for either a short or 'flat' 2.5 to Mk3 adapter?
  10. Awesome mod @navot! I love how the the shroud stays with the stage below instead of just flying off like confetti. The way engine shrouds were meant to be! Also the texture options are great!
  11. To be honest I prefer the prior suit design over either of the new ones. As nearly everyone else has mentioned, the white with red stripe helmet looks better than the sooty grey, but I also prefer the more realistic if slightly muddled details in the original suit body to either of the overly simplified new ones.
  12. I've updated to the latest version with the MM patch. Seems to solve my problem, thanks @linuxgurugamer!
  13. Thanks I inquired there. Is there a way to make the decals massless without the uncontrollable shaking?
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