SimonTheSkink

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About SimonTheSkink

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  1. Disregard this message, I managed to fix the issue.
  2. So I am knee deep in 1.7.3 and I know that switching out to an older version is beyond my capabilities at this point. I have a massive ship that I have built that looks to be around 453 parts and climbing. I wasn't able to get the welding mod to work on the one that @Lisias made. If anyone could give me a hand it would be greatly appreciated. Before anyone comes in here saying "logs or bust", please direct me to either the mod owners mod or Lisias fork, because I'm a little confused as to which I should use.
  3. This fixed the issue! Thank you so much, you're a godsend! We're getting 46FPS now!
  4. Here is the output log: https://www.dropbox.com/s/2osd8jkyuwrlg6q/output_log.txt?dl=0 for those interested I have also added the list of my mods in the GameData folder: https://pastebin.com/Jq3KRyeD
  5. I have several graphics mods installed. Eve, Scatterer, and PlanetShine. Along with a myriad of other mods. I’m getting very low FPS as I get closer and closer to landing on the surface of Duna. Some areas get 6 FPS others get 15 FPS. You can watch this video I made here to show it in action. Also I have tried this in default mode, OpenGL, and DirectX11. All of which have the same results. Any suggestions are greatly appreciated. https://youtu.be/IjRx6bAFGIk
  6. Forgive my ignorance but could you be a bit more specific? I have tried a few links that look similar to what you stated but none of them seem to work.
  7. I'm having a bit of an issue locating the config for TAC-LS. I found the link: https://github.com/UmbraSpaceIndustries/MKS/wiki/Mod-Support#compatible but it states that its for the alpha version. The link above it goes to a dead thread. Any input on this? I don't want to bother the creator since they don't directly support TAC-LS, but if any of you can give me input it would be greatly appreciated.
  8. KSP: 1.7.3.2594 HullCameraVDS.V0.52 Ah there is the problem, I accidentally stumbled on the original creators page instead of the one you maintain. My bad.
  9. Tried that one, crashed my whole game with a mono.dll error.
  10. Huh I didn't know that, I'll take a look later tonight. Thanks!
  11. Frankly I have no clue. I just use whatever it takes for the game to work, I don't know what's making it work in the background or how to even check otherwise. All I know is that the parts icons were cut off at the top in the VAB and it was something to do with DirectX apparently. So I installed the TexturesUnlimited-1.5.8.23 mod to repair it. https://www.dropbox.com/s/q7hpcsl57f7svm8/output_log.7z?dl=0
  12. Having an issue with icons coming out weird in both VAB and in general use. Seems that only a quarter of the icons seem to load in the storage. Anyone know anything about this? Also here is a list of my mods. Don't judge me, I know there is a lot. 000_ClickThroughBlocker 000_TexturesUnlimited 001_ToolbarControl AnyRes B9PartSwitch Chatterer CollisionFX CommunityCategoryKit CommunityResourcePack CommunityTechTree CryoTanks DE_IVAExtension DeployableEngines DistantObject DMagicOrbitalScience DynamicBatteryStorage EngineLight EnvironmentalVisualEnhancements GSF JSI KAS KerbalAtomics KerbalEngineer KIS Kopernicus KSP-Fixes MechJeb2 ModularFlightIntegrator NavyFish NearFutureConstruction NearFutureElectrical NearFutureProps NearFuturePropulsion NearFutureSolar NearFutureSpacecraft PlanetaryBaseInc ProbeControlRoom REPOSoftTech SCANsat scatterer SpaceY-Lifters StageRecovery StockVisualEnhancements SVT TextureReplacer ThunderAerospace TriggerTech TweakScale UniversalStorage2
  13. I'm having the same issue as jpinard here. Also for some reason when I did have it working, parts that I sent back from the Mun to Kerbin just up and vanish. Does't give a lost or recovered option. Only seems to work for parts in the ascent process.
  14. @FreeThinkerAdditionally, here is a video I put together very quickly to show the issue in action. I apologize if it seems sloppy, but I think it gets the idea across fairly well. Feel free to skip ahead to the actual bug near the end, the beginning is just to show that this is a simple build.