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Kowgan

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Everything posted by Kowgan

  1. Tried with UKS installed. No luck. Possibly unrelated, though what I noticed is that, even in orbit, the list accuses the vessel to be landed. http://puu.sh/mTtxx/0ec85a9b92.png Re-confirming the exact steps to reproduce (links on the quote are referring to LS v0.3.5.0):
  2. I'd like to confirm that the homesickness is working as it should now. Hooray! That means I have some pending vacations to manage. Unfortunately, the resetting flight list issue still persists while opening the UI at the VAB/SPH. I thought this could be a conflict with another mod's UI, but the same issue happens even on a fresh new save, containing USI and MM only. I'll try installing UKS to see if anything changes.
  3. Yay! I was waitting for that so badly! thank you for the endless effort, Roverdude.
  4. @nobodyhasthis2 Open Kerbal Space Program\GameData\UmbraSpaceIndustries\LifeSupport\Settings.cfg on a notepad. If you have MKS installed, change the settings at the MKS folder as well.
  5. You could disable the starve effects on the config until you resupplied all your kerbals.
  6. . . . Well, thank you so much for the answers. They're much appreciated, and explain a lot!
  7. So, why in this example, the homesick value is capped on the module the kerbals are currently in, and not decreasing?
  8. Ooooh, okay. That makes much more sense now. So, with the wear out turned off, the kerbals will never get homesick?
  9. I'll try to catch a stream if my internet allows me to do so. Forgive my stupidness. If I understand correctly, the HAB field will show either the wear out or the homesick value - whichever is smaller, right? Based on that, with the wear out effect disabled, I'll never be using the wear out value, right? So, I'd know how long each kerbal would stay in a given base: Their homesick value would determine that. Right? What am I thinking wrong?
  10. Sorry, I don't get how the disabled wear out effect is relevant, or more relevant than the enabled homesick value, since it will never decrease.
  11. @RoverDude So, could you hide the vessel habitation value when it's turned off, and show the homesick value instead? Beucase the way it is right now, we won't know the current homesick value until it's under 30 days, in this example. Also, any luck on this?
  12. Wow, this is huge. I mean, a huuuuge step for the kerbalkind! You don't even realize the possibilites you're bringing to us with this... Thank you, really.
  13. Just did it; had the exact same result. Here's a pack and reproduction steps: Clean install of KSP, contaning USI-LS 0.3.5.0 + USI Tools only. 1. New sandbox save (download here). 2. Launch a rocket to LKO. So far, everything's working fine. 3. Create a new vessel. DO NOT open the USI window while in VAB. Bring it to the Launchpad. Everything's working as it should. Revert flight or recover the vessel. 4. Create a new vessel. Open the USI window while in VAB. Bring it to the Launchpad. Tada,the USI flight list is reset and only the active vessel shows up. Output Log. I don't know what other information I can give to help you squish that bug. Maybe I can mail you my HDD. This is starting to tingle my brain. I don't know why wouldn't anybody else be able to reproduce this.
  14. This is some great job, inigma! I regret not knowing this earlier! Thank you so much for the effort put into this mod.
  15. Alright, looks like I've found the cause of my one-craft-only issue. If I launch a vessel from the VAB without ever opening the VAB USI-LS window, everything works fine: http://puu.sh/mIKq7/f1ecef2288.jpg But once I open the USI window while at the VAB , the bug happens. http://puu.sh/mIKXO/89054dcb14.jpg http://puu.sh/mIKN1/b1d00d7e88.jpg
  16. @eberkain Welcome to the forums! Try these steps (removal of the scenario section). Remember to backup your save first.
  17. It's the magic of the KSP community, that makes you and me reciprocate whatever is given to us.
  18. Just to record this on the forums... Yes, your videos were my best introduction to KSP and to start understanding celestial mechanics. Before that, I couldn't really get how to do a proper encounter & dock without sweating and quickloading all over the place. I think you communicate really well and smooth, and that was the main factor to have you as my favourite KSP youtuber. Glad to have you back!
  19. General Add-on posting rules 1. Licenses All add-ons that are posted on the services maintained by Squad that serve the KSP Community (such as this forum and Curse) must be accompanied by a license that regulates what other users can do with the copyrighted material. This license must be made available in both the download file and in the location the user downloads from (such as a forum post or a Curse listing).
  20. That's really cool! A great way to bring some life to the KSC surroundings. Will try it out once the download is available. Please, don't forget to add a license to your mod.
  21. Any luck on the save file I sent?
  22. Yes, that's what I deleted the first time.
  23. So, this? On my first attempt, I deleted the whole SCENARIO node (line 16514 and below). The issue persisted. And as stated previously, the issue persists even on a new save.
  24. Additional info. I've started a new save, and the issue happens there as well. See pics below. I also noticed that the hab counter isn't going down while the vessel is active. And it resets to the maximum value whenever the vessel is activated. Pics in cronologic order. 1 - Vessel 2 http://puu.sh/mDYO2/d2c3133de1.jpg 2 - Vessel 2 (map view) http://puu.sh/mDYQb/9c5d21c23d.jpg 3 - Space center view http://puu.sh/mDYQU/9767f6fdac.jpg 4 - Vessel 1 http://puu.sh/mDYSC/c64d54066f.jpg
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