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Kowgan

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Everything posted by Kowgan

  1. Got it. Yeah, I remember I actually got an IslandTour contract recently, on a previous version. But I never got anything like KSC Mining, GAP Economy, Wright-Flight or Corliss Base. I might aswell just be unlucky. I'll keep looking.
  2. Yes, it was. I also completed the tour bus. I deactivated most of the stock contracts, and I got a fairly small range of contract types. So it's really noticeable how most of the contracts offered are being repeated, but nothing like SSI Helicopter will show up; even when I activate "ignore agencies mindset". Thanks for the answer and support!
  3. I've been wondering, does anyone else seem not to get any contract other than "KSC Tour Bus"? On previous versions, all I'd get was the KSC Tour Bus and "drive a tourism boat through KSC coast", no matter how many times I reloaded offered contracts. On this version, I got the "Join SSI" one, and now, the Tour Bus only.
  4. It's the animation time for each part. Pre-deployment counts from the parachute case opening until the parachute cord is stretched. Full deployment is from that point until the parachute fully opens itself.
  5. I wasn't using the dev build, thanks for the tip! Although, even using it, the mirrored elevons' deployment is still inverted.
  6. Rover, quick question: When adding KerbalMonths/HabMultiplier to a part with mass < 1, will the "0.xx" result decrease the overall vessel habitational value? This question is based off assuming that when multiplying things by something < 1, the result is smaller than the original. Thanks. @Garibaldi2257 *hint hint* Jofwu's fertilizer tanks are pretty neat.
  7. That too. Their mirror simmetry is wrong configured. Current workaround is to set wings elevons separately on each side.
  8. I've noticed that. There is actually lift, but the amount is really low. I needed to set two pairs of wings on a plane like that in order to actually take off.
  9. Alpha2 is the "2" key on your alphanumerical keyboard; just above "W".
  10. I just noticed my grammar error there. That's what happens when you start writing the post, leave it for 1 hour before you come back and hit the Submit button. [/offtopic]
  11. @PickledTripod USI-LS already comes with a great guide for mod support and @PocketBrotector mashed together a pretty neat and balanced set of configs for USI-LS. So, I'd say it's pretty balanced right know.
  12. @JeffreyCor Oh yeah, I noticed that as well, and forgot to mention here. Sorry! So yeah, unless strictly necessary (aka you heavily recommended those settings), I'd suggest you don't include USI-LS.cfg. And yeah! thank you so much @Nils277 and @Space-Monkey for the neat find and great effort! You guys rock!
  13. I'm not sure if the vessel-permanent function was working. I guess I tested on different vessels only. But if that's how it works, I guess it's personal taste. It's up to you to decide whether to make it global or vessel based.
  14. Maybe there's your problem. If you downloaded KSP through Steam, I recommend you verify the files' integrity.
  15. @Lack Yeah, all mods I'm using are up-to-date, so it must be something else. And yeah, the workaround is enough to completely avoid the issue, so it's all cool. Thanks for the support! @OrbitalBuzzsaw That's weird. It almost seems like a memory issue. Could you upload the output_log.txt, located at Kerbal Space Program\KSP_Data?
  16. It's a known issue, and the mod maker is working on a fix for the next update.
  17. Thanks for the info. Further on, and for the record, here are the MM global patches that affect the MEMLander: ¯\_(ツ)_/¯ Whatever may be causing the issue, it's really weird. -- Furthermore, I noticed that the issue happens only when the MEM Pod is the root part. So, that gives me a quick workaround the issue.
  18. I'm using USI-LS, which will add a default config on every command pod. But there's nothing there that will turn the pod into a converter, so I wouldn't know. I'll have to investigate further. Thanks for the quick reply, anyway. It's good (and bad) to know that this might be a stock bug.
  19. Hey, Lack! I noticed you've updated the MEM on your latest releases, and being a huge fan of those parts, I decided to give it another go. For the most part, it's working great! The only minor issue I encountered was mentioned on your post. I got the same issue as stated there, where the pod engine will automatically activate upon bringing the vessel to the launchpad. Are you still not able to replicate that? Here's the log.
  20. @RoverDude Weird, I have Supply Packs on that lander. Aren't those considered storage? The kerbal there (Meldie) seems to have access to those packs only, with 10 days worth of supplies.
  21. @Hell_Raiser Very Heavy Rocketry. It's probably the last item on your list. As for the garages, my guess is that you create custom garage sizes by stacking Garage Structures next to each other.
  22. ... We caught Bill playing with the equipment instead of doing his job. We decided not to interrupt him.
  23. Actually, Hab is shared across nearby vessels. What's not shared are supplies. To work around that, I connect my base modules with the KAS connector, turning it into one single vessel.
  24. Is there a bad pun report function?
  25. The problem I've had has already been reported, which is Detecting ocean waypoints. Haven't yet tried that again with CC 1.9.8, though.
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