Jump to content

Silias

Members
  • Posts

    12
  • Joined

  • Last visited

Posts posted by Silias

  1. I just pronounce the names using my native phonemes (Polish) as approximations of what I think they should be pronounced in English. Which must sound quite funny, now that I think of it.

    Spelling - pronunciation using IPA (some explanation)

    Kerbol - kÉ›rbÉâ€l ("É›" and "Éâ€" are the sounds often represented by "eh" and "oh" in English)

    Moho - mÉâ€xɆ("x" as "ch" in Scottish English "loch")

    Eve - iv or ɛva ("i" like "ee" in English)

    Gilly - dáÊÂili ("dáÊÂ" is a sound somewhat simillar to "dÊ’" or soft g)

    Kerbin - kɛrbin

    Mun - mun (u like "oo" in English, but short)

    Minumus - minmus

    Duna - djuna ("j" like "y" in "yes")

    Ike - aɪk

    Dres - drɛs

    Jool - dáÊÂul

    Laythe - laɪtɛ (I don't know why I add the final "ɛ", I just do.)

    Vall - val

    Tylo - taɪlɆor tɨlɆ("ɨ" like "i" in "with")

    Bop - bÉâ€p

    Pol - pÉâ€l

    Eeloo - ilu

  2. I always thought that when in space on SAS or on warp the craft will keep it's direction with respect to the celestial sphere (skybox) just as all the orbits do. But recently I noticed something odd.

    When I'm in a equatorial orbit and I point normal or anti-normal and go to warp, my craft keeps it's direction and just rotates around normal axis, returning to the same attitude every orbit, as expected.

    However, when I tried the same thing with a polar (90deg) orbit I noticed my direction spiraling farther away from normal with each orbit. When I looked at the skybox with camera in locked mode it seemed as if my craft was rotating around celestial north-south axis.

    So, does that mean that craft frame of reference is rotating with respect to the orbit/celestial sphere frame of reference?

    Or am I missing something?

  3. Begin rant.

    Recently I installed SCAN Sat and noticed that Mun's Polar lowlands actually have the highest elevation of all the biomes!

    I've searched the forums, KSP subreddit and did a general google search but found no explanation. Am I really the first to notice this?

    I find this extremely annoying.:mad: Not only the name is worng but it's also unrealistic since the equatorial radius of rotating planetary bodies should be larger than polar radius.

    End rant.

  4. Sounds like you have something else (not-DREC) modifying impact resistance.

    Hmm, strange because I tested it just with stock and stock+DREC... Guess I have to do more thesting then.

    EDIT: Okay. After a bit of additional testing of IDENTICAL rockets and IDENTICAL targets in IDENTICAL conditions (save for the presence or absence of DREC) I have to say collision damage has a lot more to do with the angle of impact and the part that hits first than with DREC.

    My first conclusion was too hasty and resulted from having too small sample:blush:

    Guess as a scientist I should know how to properly set up an experiment but it turns out I left the scientific method in my office :D

  5. Sorry if this was already mentioned, but I couldn't find it anywhere.

    I've found an interesting side effect of using DRE. Crafts became much more resistant to craft-craft collisions (i.e. being blown up by missiles).

    For example on stock a M-Beam 200 I-Beam (375kg) impacting at ~200m/s is enough to completely destroy a full Kerbodyne S3-7200 Tank and some parts attached to it.

    With DRE I had to use a full FL-T800 (4500kg) impacting at ~500m/s and the only effect was broken joints with no parts destroyed.

    I think the reason is the way DRE models G damage.

    So my point is: If you're using DRE and like to blow things up with rockets, make sure you use MUCH heavier and faster warheads.

×
×
  • Create New...