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Ty89m

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    Bottle Rocketeer
  1. I have a (hopefully!) simple question, is there anything I can do you enable the SDHI docking port to attach to a Jr port? I'm trying to do an Apollo style mission and dock with LEM in orbit, but the Apollo style LEM (from KSP expansion) is setup to use the Docking Port Jr, which is obviously no dice with SDHI port. I realize I could remove that part and use a smaller port, but I love the look - the built in chutes are so much cleaner looking. I tried stacking a Jr. sized port on the SDHI part, and while I can get it to attach and look good visually, it doesn't function in orbit, crafts just bounce off. Thanks for the great mod all the same!
  2. Hate to be a bother, but is anyone else having issues with the latest KSP version + Making History and Breaking ground? I need to do a bit more testing, but all works well with the abort sequence but the tower doesn't decouple/jettison on it's own, nor can I add an additional action group for that purpose. If I'm understanding this correctly, adding the parts is the only steps required? I shouldn't have to setup the action groups correct? Love the idea behind this mod, so hoping it's me doing something stupid on my end! Thanks!
  3. Loving FASA! The modeling and texture work on Frizzanks parts are superb! Without going back through 350 pages of posts, is there anyway to get Kerbal Engineer or Mechjeb to display the Delta-V of the Gemini Capsule with the Engine Pack (Easy) attached? I tried to calculate it manually and came up with around 1500~ dV. If I attach an actual engine to the bottom of the easy engine pack, then Kerbal Engineer will display dV... This something I can fix?
  4. Loving the ALCOR Capsule! Quick question... which engine is used in you're second stage accent lander on the first page? Looks like its attached inside two stock orange Toroidal tanks?
  5. First off, this is my MUST have mod for KSP... Don't think I'd enjoy it nearly as much without KW! Anyway, I've nearly read this entire thread, and STILL can't figure out what's keeping the Titan V shroud from decoupling. It stays attached to the and only drops the stage below the engine, much like other users have reported. I've changed the setting in the cfg file to - isOmnidecouple = true, but when using the 5m decoupler with auto-shroud, it still won't disconnect from the top. All the other engines in KW act correctly, it's only the Titan V giving me troubles. Is this just a bug that needs fixing, or is there something else I could try in the mean time?
  6. Thanks everyone. I also confirm it was the public test release of Engineer. I read a post describing how to disable the tool tips, so all is well. Perhaps I will go back to the v6.x.x release until this test release has the bugs squashed. First class mod though, there's some incredibly talented programmers and modders here! Thanks for the quick replies! Ty
  7. First off, so freaking disappointed I didn't pick this game up sooner! I'm slowly losing my social life thanks to KSP, and I'm still just practicing orbital rendezvous and docking! Anyway, off to my question - I've recently noticed that when I hover over a part in the VAB (not in the actual part list, but when the part has actually been placed in the VAB) I get a part info label that pops up. Also, in the lower left hand corner, I'm now noticing a Delta V and TWR readout just to left of the COL icon. Anyone have any idea if these were introduced with the last major update, or either of the hotfixes? I didn't see anything that references these changes in the change logs, so perhaps it was added by a mod? Hoping someone knows where they may have come from, and perhaps how to disable them if possible? Worst case scenario I'll start removing each mod that I suspect may have added them, but am hoping someone here will know. I don't particularly mind the part labels when hovering over the part, but the dV and TWR readout text at lower left are covered and unreadable since I use Simple Part Organizer, and it's icons are covering the readouts. If anyone can give me a heads up on what mod may have added these, or if it was one of the recent KSP updates it'd be most appreciated! Thanks! Ty
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