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Hobodomis

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    Bottle Rocketeer
  1. First off, I really enjoy your mod as it adds a realistic dynamic to space. The only question I have for you is have you considered using AVC (Addon Version Checker) version files? It helps us that don't check the forums as often as we probably should to see if updates have been released. There are only two files that you would need to do different. One in the master file and one in the latest release download file. If the end user has AVC installed and upon starting the game, the mod will check the .version file in the master file to local GameData .version file. An idea of the of what to use for the TacLifeSupport.version file: { "NAME": "TacLifeSupport", "URL": "https://raw.githubusercontent.com/taraniselsu/TacLifeSupport/master/GameData/ThunderAerospace/TacLifeSupport.version", "DOWNLOAD": "https://github.com/taraniselsu/TacLifeSupport/releases/latest", "VERSION": { "MAJOR": 0, "MINOR": 8, "PATCH": 0 }, "KSP_VERSION": { "MAJOR": 0, "MINOR": 24, "PATCH": 2 } }
  2. Yup, that fixed it. Now I feel like a complete noob. Don't know how that ended up in there as I use JSGME to put it in there.. Thanks for the help!
  3. First off, I would like to say thank you to both you and Vendan for making these two mods. I installed both your mod and Vendan's mod in addition to the 30 something mods I currently have installed. Neither worked. So I was able to troubleshoot it down to Realchutes and either StageRecovery or DebRefun conflicting with each other. Here are two logs: https://www.dropbox.com/s/zki0wwoi13zwx2m/SR_output_log.txt https://www.dropbox.com/s/cidmopskjdtgcem/SR_output_log1.txt The first one I had all my mods installed with the exception of realchutes. Worked perfect as expected. Second file is running with realchutes and I did not receive any recovery notifications. I did receive a destroyed notification on one attempt, but didn't grab the log. This is the exception I see in log1 Vessel Untitled Space Craft Debris was on-rails at 0.0 atm pressure and was destroyed. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) InvalidOperationException: Operation is not valid due to the current state of the object at System.Linq.Enumerable.Single[Type] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) [0x00000] in <filename unknown>:0 at System.Linq.Enumerable.SingleOrDefault[Type] (IEnumerable`1 source, System.Func`2 predicate) [0x00000] in <filename unknown>:0 at StageRecovery.StageRecovery.VesselDestroyEvent (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 at Vessel.OnDestroy () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Sorry for the trouble and thanks in advance for taking a look into it.
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