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Manwith Noname

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About Manwith Noname

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  1. @Me1_base and @hypervelocity It's not a simple fix. TU targets transforms / mesh by name. Top and bottom of pWings are both named "surface". It could be fixed by editing the model so the top and bottom have different names but this will likely break how the B9 plugin works.
  2. UPDATE The stock recolour pack has been updated again. Now reflects part changes included in the 1.11.1 patch. Short and sweet.
  3. @Apelsin I'm not entirely convinced that is the problem. After reading your initial report I downloaded FUR and tested it as it comes with all my configs. It worked fine, well, the windows exhibit the same odd reflection behaviour someone later posted in the thread. The configs are old and contain things not necessary today (the reflection enable section) but they work as intended from my brief testing. Like I said, it's a common problem for parts configured with TU to show black when they are highly reflective under certain conditions because the reflection probe that should be holding the da
  4. My suspicion here is that you either don't have reflections enabled in the game options or you have the render quality set below good. At least from memory good is the minimum setting for the reflection options to be effective. Hmm, I tried a number of the various forks for B9 pWings and had success with the one I linked. Others didn't stick paint jobs when going to the flight scene. I also didn't install FAR. So, while I may have experienced odd things if I had used the wings in anger (as in used them to fly), everything loaded fine and seemed to function correctly. I'll double check
  5. @Moose Thanks. It's no biggie. For the most part I enjoy doing it, when it gets tiresome I just put it to one side and pick it up again later. No feeling of being forced or guilt because I want it too, even though I don't play so much, it's just something I think should exist, so I make it happen when I can and feel inclined. @Apelsin Thanks. I'll have a look when I can. I haven't really been checking the individual packs so posting things like this is helpful as the mods they cover probably get updated now and then. I have a couple of other mod packs locally but I'm not entirely happy wi
  6. @Wombatlord Hey, glad you enjoy the things that work Your issues lie in the fact those parts were changed by Squad in 1.10 and I have yet to upload a compatible version. There are other similar issues, the grabber is all funky from memory, the kickback too I think it was, struts, fuel lines may also have been borked along with some other stuff. Some good news on that front though... 1.10 Compatible Pack (Completely delete old version to prevent weirdness) That should sort all of it. I may revisit the single bell poodle, not for any major redesign of the masking but to get
  7. @EpicCybertronian I made a post pointing that issue out in the B9 thread a while back when the functionality was added. There's a config buried in the B9 pWings thread that fixes it but I did also make a start at the time with getting the actual B9 textures functional rather than relying entirely on ProcParts. It's all there and working correctly but needs some more finishing. This will require that the bundled config in B9 be removed though. On a related note, if anyone knows of a download to B9 pWings that includes the "stockalike" textures (The ones on the left. I have an
  8. Sorry...excuse me...erm..hi...is it time for an update? I've been somewhat distracted is probably the best way to put things. Aside from general life, Microsoft Flight Sim came along and I've been tinkering with that in my spare time mostly. I can push an update for 1.10 content and may look at the new 1.11 stuff too. I did make headway with 1.10 compatibility but I think the magneto probe thing might want some love still. Accodring to my notepad list which I grabbed and ammended from the KSP patch notes... So, I'll have a look at some point. Not dead...just distracted.
  9. hi I hope you are having a wonderfull day ..My name is Heino and I would like your help ,


    so with the APP recolour mod of yours its amazing like hell I love it! but I want the textures changing on the copy config what I call it mods to also recolour ..the AJEE mod takes engine configs and models using a difficult config system I dont know and maybe you can help me I have spoken to Chitizen247 and he suggested I ask you about it like how do I edit the master reconfig file of the AJEE.3350.DC engine that replicated the K3350DC engine from APP? 


    here is the config I believe to orcestrate the precces etc.



        @name = AJEE_R3350DC_Prop
         //Part specific settings

        @title = #[email protected]_TEMPLATES/AJEE_WR3350/title$
        @manufacturer = #[email protected]_TEMPLATES/AJEE_WR3350/manufacturer$
        @description = #[email protected]_TEMPLATES/AJEE_WR3350/description$
        @mass = #[email protected]_TEMPLATES/AJEE_WR3350/mass$
        @rescaleFactor = #[email protected]_TEMPLATES/AJEE_WR3350/diameter$
        @rescaleFactor /= #$/base_diameter$
        @category = Engine
        #@AJEE_TEMPLATES/AJEE_WR3350/MODULE[ModuleEnginesAJEPropeller] {}
            %thrustVectorTransformName = #$../AJEE_thrustTransformName$

        #@AJEE_TEMPLATES/AJEE_WR3350/MODULE[ModuleEngineConfigs] {}

  10. A quick apology for not replying to posts over the past two months. I don't really want to make a huge post responding to everything so I'll just continue with the post I came to make. A new pack is available covering the Airplane Plus mod by @blackheart612. I wish to make it clear the pack is not finished but has been uploaded as my attention will shift toward fixing up breakages and covering new parts from the 1.10 update in the core stock pack. If I don't upload it now, it'll just sit around on my hard drive for the undetermined amount of time that it takes to get stock sorted. On
  11. @ShallowBowl2717 Correct, the configs are for the original pWings. The pack was created in KSP 1.8 so it should still work with 1.9.
  12. @ShallowBowl2717 The two main reasons for this are settings in the games graphics options. 1) Rendering Quality needs to be Good or higher. 2) Reflection Refresh Mode needs to be something other than None. Exact wording might be off without loading the game to double check them.
  13. Interesting. Looking at the Kopernicus wiki, it seems for stock you might need to make a different config using a template node. https://kopernicus.github.io/wiki/main/Template.html I missed that the supplied Kopernicus configs already use this. Edit: So I think it would be something like... @Kopernicus:FINAL { @Body,* { @Template { removeBiomes = true } @Properties { %biomeMap=1biome/1biome.png Biomes { Biome { name = Surface displayName = #autoLOC_900621 // Surface value = 1 color = 0,0,0,1 } } } } } T
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