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I plan to release a “quick” updated version somewhere next week. The new version with the UI will take just a bit longer as I expected it would be easier as it actually is. It will happen though!
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I know it starts to take a very long time, but I'm still working on it guys. I have made some good progress on the new plugin so IR will not be needed anymore soon. This should fix the above bugs as well.
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Thanks for the offer. I'm learning as I go (I have some minor python and C# experience so its a lot of fidling, but I'm enjoying it so far). Thanks. The baby is doing fine! He still won't let me sleep though
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Exactly this
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Hi Avalon, At this moment, with the sparse time I have available, I'm mainly focused on creating a seperate module for the arm so it is independent from Infernal Robotics. This is quite a lot of work and the progress is a bit too slow for my taste. When this is done and I have updated the module in this thread, please feel free to remind me of this request so I can consider it then.
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Things are going great, thanks! Yes this is something even Doomsday Peppers can't prepare for
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The baby was/is asking more than I estimated. I am slowly picking up working on this again. It won't take long from now on.
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Not yet. Its a little bit delayed unfortunately due to my wife and I having a baby. Its progressing slowly but it won't take long.
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Devnote Tuesday: 1.2 Pre-release, the bug hunt and more!
Jeast replied to SQUAD's topic in KSP1 The Daily Kerbal
No. Its a stock craft. -
Devnote Tuesday: 1.2 Pre-release, the bug hunt and more!
Jeast replied to SQUAD's topic in KSP1 The Daily Kerbal
I am trying to get a pre 1.2 craft to load in 1.2. I end up with only 2 parts instead of the 15+ parts it should have. Is this a confirmed bug or am I missing something? -
[1.2.2] Space Shuttle System new release 26.01.2017
Jeast replied to DECQ's topic in KSP1 Mod Releases
I'm almost done with the RO/RSS configs. Now the shuttle has the real scale, OMS doesn't burnout in 15 sec and you are able to reenter and land. -
The new module will be released together with the 1.2 update of the mod. It will be a standalone module, so independent of IR.
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[1.2.2] Space Shuttle System new release 26.01.2017
Jeast replied to DECQ's topic in KSP1 Mod Releases
If I do so, they are still way too large for me. I guess I'm missing something. -
[1.2.2] Space Shuttle System new release 26.01.2017
Jeast replied to DECQ's topic in KSP1 Mod Releases
Did you scale up the shuttle parts as well? -
Yes unfortunately you cannot collide with self at this moment ingame. Thats the reason you should undock first.