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Jeast

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Everything posted by Jeast

  1. I plan to release a “quick” updated version somewhere next week. The new version with the UI will take just a bit longer as I expected it would be easier as it actually is. It will happen though!
  2. I know it starts to take a very long time, but I'm still working on it guys. I have made some good progress on the new plugin so IR will not be needed anymore soon. This should fix the above bugs as well.
  3. Thanks for the offer. I'm learning as I go (I have some minor python and C# experience so its a lot of fidling, but I'm enjoying it so far). Thanks. The baby is doing fine! He still won't let me sleep though
  4. Hi Avalon, At this moment, with the sparse time I have available, I'm mainly focused on creating a seperate module for the arm so it is independent from Infernal Robotics. This is quite a lot of work and the progress is a bit too slow for my taste. When this is done and I have updated the module in this thread, please feel free to remind me of this request so I can consider it then.
  5. Things are going great, thanks! Yes this is something even Doomsday Peppers can't prepare for
  6. The baby was/is asking more than I estimated. I am slowly picking up working on this again. It won't take long from now on.
  7. Not yet. Its a little bit delayed unfortunately due to my wife and I having a baby. Its progressing slowly but it won't take long.
  8. I am trying to get a pre 1.2 craft to load in 1.2. I end up with only 2 parts instead of the 15+ parts it should have. Is this a confirmed bug or am I missing something?
  9. I'm almost done with the RO/RSS configs. Now the shuttle has the real scale, OMS doesn't burnout in 15 sec and you are able to reenter and land.
  10. The new module will be released together with the 1.2 update of the mod. It will be a standalone module, so independent of IR.
  11. If I do so, they are still way too large for me. I guess I'm missing something.
  12. Yes unfortunately you cannot collide with self at this moment ingame. Thats the reason you should undock first.
  13. Yeah why not. Can you send me a reference picture from which I can make up the mounting location?
  14. Almost. Im figuring out the coordinates part but I'm confident it will work. The IVA is another story...
  15. I have been quiet for a while. The reason is not a good one. While updating my PC to windows 10 (clean install), my backup external drive with both of my mods (canadarm and IVA) died. I lost alll my files. At this point I really don't have a clue what to do, maybe I can convert my mods in a way so I can import them in Blender or.. I don't know.
  16. I have been quiet for a while. The reason is not a good one. While updating my PC to windows 10 (clean install), my backup external drive with both of my mods (canadarm and IVA) died. I lost alll my files. At this point I really don't have a clue what to do, maybe I can convert my mods in a way so I can import them in Blender or.. I don't know.
  17. Good point, yes this is being worked on atm :-)
  18. How about making the graple port a magnet? *nah bad idea
  19. Yes I did too... Its just a flat collider so you could try that. Just out of curiosity, you are wanting to use the grapple because you are aiming for realism? Maybe I can combine the grapple and the magnet one way or another. I'm going to give this some thought.
  20. All I can say is, use the magnet! I have just completed another spacestation using the arm with magnet and I never had any problem. The problem you are describing is probably that the grappling port is directly attached to an IR part. I should probably add another part on top of the end effector which attaches to the docking port instead of the IR part directly. If that makes any sense ;-)
  21. Good finds. The weird thing is that it seems that some parts don't have this problem while others have. With an older version of IR this problem wasnt there at all. I'm going to digg into this.
  22. It sounds like you extracted the zip directly to your gamedata folder. There are a couple of folders inside the zip. Only move the ones in the zips Gamedata folder to your own gamedata folder.
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