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About PmThay

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    Kerbal explorer

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  1. @Cheesecake Ok i'll do that. Thanks
  2. @Well sorry to bother you , but will this new version work ok in KSP 1.9.1?
  3. Hello @Morphisor. First of all I want to congratulate and thank you for this release, I've been a great fan of Frylovespi & Whitecat106 work and I do like your Work here as well But I have doubt (or 2). I do like mods like BDB or Tantares but at this moment i'm not using them. My question is, will the missions that have the Parameter "PARAMETER:NEEDS[Bluedog_DB]" (or Tantares), work? if I don't have those mods installed? If not, can I erase Those Parameters in the missions config files? and will they still work? sorry to bother you and thanks once again. Cheers
  4. @linuxgurugamer yet again you came and saved another mod. I just want to thank you for your amazing hard work in keeping alive so many great old mods,
  5. I made the config files from that pull request and it's working for me (I haven't tested all engines), if you want to try my files: https://drive.google.com/open?id=1d2YpINKbu-s6WhQjl0JoWZO9467dABnF but it's better to install RealPlume from 0 and them overwrite the contents of the "RealPlume-Stock" folder.
  6. There is already, in GitHub, a pull request by Vladimir-csp to resolve that issue. But in the mean while if you want, I made the config files from that pull request: https://drive.google.com/open?id=1d2YpINKbu-s6WhQjl0JoWZO9467dABnF Just download and overwrite everything, until the official release comes out.
  7. I have made one. For mk3 expansion too. I think it is complete. https://drive.google.com/open?id=1sW2C6Uowivd9H3Vd6X3kp3FPMLd82AWy P.S. @KSPNoob the way to resolve the problem with missing textures because of Restock is to create a Whitelist with the textures in question(In this link it explains a bit better how to create the whitelist: https://github.com/PorktoberRevolution/ReStocked/blob/master/Distribution/Restock/readme.txt). The first link,the one from google drive, is a whitelist that resolves that problem, just download it and put it anywhere inside the gamadata folder.
  8. @scottadges Because I like to maintain things organized I put the whitelist file inside de "GameData/ReStock" folder, but I do believe they mean that you can put the file anywhere inside the "GameData" folder.
  9. for who uses the Mk2 and Mk3 Expansion mods and is interested, I made this whitelist (because this mods use some stock textures): https://drive.google.com/file/d/1sW2C6Uowivd9H3Vd6X3kp3FPMLd82AWy/view
  10. Yes, the mod contains 3 garages that are in the "Payload" tab.
  11. you have to change the flight plans (DefaultFlightPlans.cfg; FlightPlans.cfg) to take in a count the diference in size.
  12. As anyone tried this mod in KSP 1.6.1? Did it worked ok?
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