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PmThay

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Everything posted by PmThay

  1. @Cheesecake Ok i'll do that. Thanks
  2. @Well sorry to bother you , but will this new version work ok in KSP 1.9.1?
  3. Hello @Morphisor. First of all I want to congratulate and thank you for this release, I've been a great fan of Frylovespi & Whitecat106 work and I do like your Work here as well But I have doubt (or 2). I do like mods like BDB or Tantares but at this moment i'm not using them. My question is, will the missions that have the Parameter "PARAMETER:NEEDS[Bluedog_DB]" (or Tantares), work? if I don't have those mods installed? If not, can I erase Those Parameters in the missions config files? and will they still work? sorry to bother you and thanks once again. Cheers
  4. @linuxgurugamer yet again you came and saved another mod. I just want to thank you for your amazing hard work in keeping alive so many great old mods,
  5. I made the config files from that pull request and it's working for me (I haven't tested all engines), if you want to try my files: https://drive.google.com/open?id=1d2YpINKbu-s6WhQjl0JoWZO9467dABnF but it's better to install RealPlume from 0 and them overwrite the contents of the "RealPlume-Stock" folder.
  6. There is already, in GitHub, a pull request by Vladimir-csp to resolve that issue. But in the mean while if you want, I made the config files from that pull request: https://drive.google.com/open?id=1d2YpINKbu-s6WhQjl0JoWZO9467dABnF Just download and overwrite everything, until the official release comes out.
  7. I have made one. For mk3 expansion too. I think it is complete. https://drive.google.com/open?id=1sW2C6Uowivd9H3Vd6X3kp3FPMLd82AWy P.S. @KSPNoob the way to resolve the problem with missing textures because of Restock is to create a Whitelist with the textures in question(In this link it explains a bit better how to create the whitelist: https://github.com/PorktoberRevolution/ReStocked/blob/master/Distribution/Restock/readme.txt). The first link,the one from google drive, is a whitelist that resolves that problem, just download it and put it anywhere inside the gamadata folder.
  8. @scottadges Because I like to maintain things organized I put the whitelist file inside de "GameData/ReStock" folder, but I do believe they mean that you can put the file anywhere inside the "GameData" folder.
  9. for who uses the Mk2 and Mk3 Expansion mods and is interested, I made this whitelist (because this mods use some stock textures): https://drive.google.com/file/d/1sW2C6Uowivd9H3Vd6X3kp3FPMLd82AWy/view
  10. Yes, the mod contains 3 garages that are in the "Payload" tab.
  11. you have to change the flight plans (DefaultFlightPlans.cfg; FlightPlans.cfg) to take in a count the diference in size.
  12. As anyone tried this mod in KSP 1.6.1? Did it worked ok?
  13. Does anyone have the flight plans for the new runway in ksp making history, especially the desert runway? Thanks in advance
  14. for whom is interested, it seems to work ok in ksp 1.6.1.
  15. To assign them open the final frontier window, choose wich kerbal you want to assign a medal, it will open a nem window where, on the middle right of the window there's the "Assign Ribbon" option. P.S. Unlike the other ribbons, the ones from this mod are assign by you alone. you decide when, where and why a certain kerbal receives a ribbon.
  16. hello @Alcentar. I found a small problem with the heat shield ARSL375, that should be 3.75m but in fact is 2.5m.
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