flaming_monocle
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Bottle Rocketeer
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Quick question, are there any plans to make some changes to the HX1, HX2, and HX4 docking port systems, like 1) making them interchangeable? allowing 4 HX1 ports to connect to one HX4 port, etc 2) making them stock compatible? allowing stock 1.25m, 2.5m, 3.75m and 0.625m parts to dock to them 3) adding new 5m (a la KW Rocketry) docking ports? 4) adding connect nodes onto the HX2 and HX4 that reflect the number of docking ports? Right now, there's just one central node that limits assembly configurations. And that's all that I could possibly nitpick from this amazing parts pack. Very well done!
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BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
flaming_monocle replied to shaw's topic in KSP1 Mod Releases
Ingame as well as menu. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
flaming_monocle replied to shaw's topic in KSP1 Mod Releases
https://www.dropbox.com/s/fyetow0zbl0yuex/KSP.log Looks like it mapped the 'GalaxyTex_[...]' but I'm not the best at reading these. -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
flaming_monocle replied to shaw's topic in KSP1 Mod Releases
Could you elaborate? I'm using the same lettering from the .zip containing the Texture Replacer version of Rareden's Skybox... -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
flaming_monocle replied to shaw's topic in KSP1 Mod Releases
I think the envmap ones are the visor reflections, but I'm not sure. I mean, it's kinda 50/50, so... -
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
flaming_monocle replied to shaw's topic in KSP1 Mod Releases
I might just be stupid, but I've tried installing Rareden's Skybox (the modified one that works with texture replacer) and I can only get the kerbals' visor refections to work, not the actual skybox. I have the files under: /texturereplacer/default/GalaxyTex_NegativeX /texturereplacer/default/GalaxyTex_NegativeY /texturereplacer/default/GalaxyTex_NegativeZ /texturereplacer/default/GalaxyTex_PositiveX /texturereplacer/default/GalaxyTex_PositiveY /texturereplacer/default/GalaxyTex_PositiveZ /texturereplacer/envmap/PositiveX /texturereplacer/envmap/PositiveY /texturereplacer/envmap/PositiveZ /texturereplacer/envmap/NegativeX /texturereplacer/envmap/NegativeY /texturereplacer/envmap/NegativeZ This is what I see in-game: Notice how the kerbal's visor reflects Rareden's skybox, whereas the actual skybox is the stock one. Could anyone tell me what I'm doing wrong?