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About Akira_R

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    Sr. Spacecraft Engineer

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  1. [1.3.0 -- 1.3.1] Ringworld 0.1.0

    Love Niven! Would be so cool to see a ring world you could actually launch from etc. although I suspect you are correct that this is well outside what KSP is capable of doing
  2. Just one of the most amazing part mods ever! However as far as I am aware it doesn't play great with SMURFF due to the modular/procedural nature of the parts, unless someone has made some specific configs for SSTU, I haven't checked in awhile. I'd recommend throwing SSTU in a stock game and playing around with it for a bit, it does things a bit differently than just about any part mod out there but once you get familiar with it you may never go back!
  3. [1.3.1] RemoteTech v1.8.9 [2017-11-11]

    Unfortunately this is a lot harder than it sounds, as far as I am aware currently RT has no way of limiting or keeping track of how many things are connected to a specific craft, and trying to add such would likely add ridiculous bloat to your save file. You could try to limit the number of connections a single part could make, but then you have the problem of deciding how to handle situations like what happens when a connection is lost? Does it reconnect with something else? What if it looses the only connection that is allowing it to be controlled? And it's still going to add significant save file bloat. And all of that I suspect would require a none trivial amount of additional code. But I'm no RT dev, I've simply poked around the source code on Git.
  4. [1.3.1] RemoteTech v1.8.9 [2017-11-11]

    Check out the RT guide http://remotetechnologiesgroup.github.io/RemoteTech/ RT is great because it has a lot of settings that can be adjusted, you have two different range models to play with, and good tools to visualize your comms network in the map view. One of the big differences is that there is no signal quality, you either have a connection or you don't, if you don't have a connection then you have no control over your probe. However you have a flight computer that allows you to program in commands that will be executed regardless of connection status.
  5. Yeah I haven't updated that patch since ksp 1.2, I'll work on updating it this week @tomf would you like a PR on Git to include the patch or do you want it kept separate?
  6. From my understanding the Russians were able to make oxidizer rich preburners because they had much better metallurgy than we did, basically they were able to make their turbines out of unique alloys that wouldn't turn to slag in those conditions, the exhaust was very hot and very very corrosive. The US wasn't able to make materials for the turbines and the seals that could stand up to those conditions at the time and so instead of investing more resources into the material science we stuck with fuel rich engines which were in many cases less efficient but much more reliable.
  7. [1.3.1] BARIS - Building A Rocket Isn't Simple

    @Angel-125 I'm loving the mod so far, this is the first part failure mod that I'm actually interested in using in a career game! Knowing that you have already added soooooo many different tweakable settings would you be willing to add one more? I would really like to be able to have my crewable parts have failures such as leaking life support supplies or RCS tanks, or have their batteries or reaction wheels fail etc. BUT I don't want them to randomly explode when they experience a critical failure like other parts. Would it be possible to have a toggle that becomes available if we activate failures for crewable parts that allows us to toggle crewable part explosions? If not that's fine, still love the mod, I'll just have to decide which I want, invincible crew pods or crew pods that could decide to explode spectacularly. Also I noticed in the 1.4.0 change logs that you list a 'Fix for KCT Integration', what was wrong with it before? I ask because I am stuck on KSP v 1.3.0 until some of my other mods have been updated, so I am using BARIS v with KCT, and while I haven't noticed anything that appears outright broken the behavior does seam... odd I guess, for instance everything always ends up with quality at 45/45 no matter what event cards have popped up, and I don't think I have seen quality increase with multiple flights, I have the flight experience set to 4 flights before a quality gain (probably way low but I don't want to turn this into test stand simulator just to get some vehicles Kerbal rated lol) and I haven't seen any evidence of parts getting increased quality even though they have flown at least 6-7 times. I also set the chance for a part that experiences a critical failure to gain quality up to 75% and I have had a number of my SRBs explode on me and have yet to see them gain any quality, they are still 45/45 like every other part.
  8. Mods with non-cylindrical fuel parts?

    @Gibster IF you are looking for interesting probe parts check out Coatl Aerospace
  9. [1.3.1] RemoteTech v1.8.9 [2017-11-11]

    Unfortunately this would be hard to do, but not necessarily impossible. the only mod that I am aware of that allows non-focused vessels to be controlled is BDArmory, and that only works while the vessels are within physics range. RT could probably implement something similar, but would be a non trivial rewrite, and since the vessels have to be within physics range for such a feature to work it would be a heck of a lot of work to implement something that would only be useful in very specific circumstances it might not be worth the additional dev-time. But ultimately I am not a dev on RT so maybe they would consider it. Why don't you post an issue on the RT GitHUb requesting it so that they can see it?
  10. Just a general FYI to any one running SSTU and Texture Replacer, if you are seeing funky texture and shading on any of the capsules add the line keepLoaded = ^SSTU/ to your @Default.cfg
  11. [1.3] USI Life Support [0.5.0]

    @RoverDude I PMed you with the save file, it looks like none of the USI-LS stuff is in there, however after @Eklyktis suggestion I checked and switching scenes does nothing, however I launched a crewed vessel and then switched to the space center and now the settings menu opens properly and the NREs are gone.
  12. [1.3] USI Life Support [0.5.0]

    I've definitely gone into VAB and back and still had the issue but I haven't tried launching something, and then going to look a the settings. @RoverDude Will do once I'm home
  13. [1.3] USI Life Support [0.5.0]

    On the 1.3.1 install I initially used the bundled USI tools (v0.10.0.0), I then downloaded the version and was seeing the same behavior using both versions. On the 1.3.0 install I believe I have the latest release for 1.3.0 (I have the full AVC and it wasn't telling me there was an update) but I'll have to double check when I get home.
  14. [1.3] USI Life Support [0.5.0]

    @RoverDude I am using KSP 1.3.0 and USI-LS release v0.6.2.0 and when in the space center scene opening the settings window results in NRE spam and no options to adjust. Things seem to be working elsewhere, however I would like to make adjustments to resource consumption as I am playing in an up-scaled system. I would like to update to 1.3.1 however I run a heavily modded install and a number of mods are not updated yet. I have tested in an entirely fresh install with only stock and USI-LS and the issue is there, log can be found here. Is there any chance that this can get fixed and an update for 1.3.0 made? Or am I just S.O.L.? Edit: I checked and I am seeing the same issue with USI-LS v0.6.1.0 and v0.6.0.0 as well am I doing something wrong here? I didn't see any comments with people having similar issues.... Edit2: I downloaded KSp 1.3.1 and USI-LS v0.7.0.0 and am having the same issue... here are logs, a screen and a screen shot of my Game Data folder Not sure what I am doing wrong here...
  15. @Shadowmage So I am kinda new when it comes to working GitHub, is there a way to download a specific folder from a repository? I am trying to garb your optional patches folder but I don't want to download the whole SSTU repository and I am not seeing a way to do that....