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Hallebumba

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Everything posted by Hallebumba

  1. I am playing on 2.5x Kerbin and this mod seems a bit underpowered for that. (duh) xD nothing bad, but i wanted to ask if there would be a quick and dirty (or clean) way to improve all of the engines performances. i never really delved into the depths of module manager .cfgs
  2. I love this Techtree! I played with it some time ago and want to start a new playthrough on 1.9. I tried using the 1.8 version of ETT but sadly it didn't work so i wanted to ask if you know when or if there will be a 1.9 release (with 1.10 already being out). I hope i didn't miss any info and defintly don't want to stress you, i can only imagine how much work this must be. On your Ideas from earlier: I think if you are able to color code different branches with the icons that would be helpful. I am with markinturamb on the simplicity of the icons and would say keep them stock(-ish) and well maybe change the color. If you are able to change the Node color itself it could be nice to seperate aircraft and rocketry with that. i.e.: Jet Engines are Black bg with green icon, Wings are Black bg with yellow icon, SRBs are white bg with red icon and Liquid engines white bg with blue icon and so on. And bigger nodes for bigger parts is maybe an idea but i would vary the sizes to much. I hope everything is sort of understandable, i am not a native speaker and rarely ever post in forums, so sorry for the textlayout and languagemistakes i guess^^ looking forward to grind through the ETT once again!
  3. is it normal that the Krusader Thermal Rocket Nozzle 23 has no fuel options? current propellant is empty in the right click menu in the editor and i can't switch it. also there does not seem to be a "propellant module" in the part cfg
  4. OMG finally! I love this mod and I am in tears right now! I will test the sh*t out of it tomorrow ^.^
  5. This is my new Station i build in modded Career. Currently unmanned due to the lack of lifesupport storage. The next step will be a Sciencelab und a service module. But i dont have enough science right now to unlock them.
  6. So no mods? Or not as much. Or is there a different Solution? Thx for the info
  7. I have a similar problem. My fresh KSP install starts. But it ist frozen. It seems that I cannot interact with the game. But as soon as I click on another window it is showing what I clicked. For example: Main Menu is frozen (but not crashed) I click "start game" nothing happens. I go outside KSP and press anything anywhere (so that KSP is not active anymore) and I go back to KSP the Button was finally pressed. The game is only frozen when it is Active. I force OpenGL and PopupWindowmode. EDIT: If I dont force the popup window it works if i have the launcher settings set to non Fullscreen. But then my KSP is in between my screens ( I have 2). So I switched fullscreen mode on and wham (scientific term) same problem as before.
  8. Thanks to the New Horizons Probe we know now that Pluto is red. So it should be corrected? Just a suggestion
  9. If we go faster we definetly need more struts! otherwise we would break the train. MOAR BOOSTARS MOAR HYPE MORE STRUTS!!!!
  10. I recently re installed RO and now i have these bugs: I can't tweak anything and some Parts are broken. http://imgur.com/a/5gzKi Please help..
  11. The engines are totally fine, but i cant put the real fuels in the tanks (AIES,Stock,KW). I'll try another install from scratch and tell you if it worked. Edit: It worked this time. But I cant tell what was different.
  12. I am sry when this have been answered before. Here is my problem: I've installed the Realism Overhaul with a few mods and did everything what the instruction said. Over and over again. But I have still just liquid fuel and oxidizer. But the engines require real fuels. What do i have to do? I am running on 64bit btw.
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