Starbuckminsterfullerton

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Everything posted by Starbuckminsterfullerton

  1. LETS GOOOOOO!!! Anybody got a source for this? It's a shame if they aren't going to take the opportunity to write a new engine., that's like the biggest advantage of a new release over an update.
  2. Just noticed, congrats on getting pinned to the top of the releases forum lol. Truly the highest of honors
  3. Put this station together as a test, hyperedited it to Jool for a photo op. The ring IVA's are amazing when you can see other parts of the vessel spinning outside. album
  4. Finally had a chance to test this out, shiny gold foil restock tanks were just what I needed to make this little lander look the part! album
  5. Wow, not even counting the additional new ones... I had no idea you guys had made so much progress so fast, I was all settled in for a couple more months of Thursday updates! Congrats on release to everyone involved, it's always a great moment when a mod gets to move from the development forum to releases, let alone two that have been so closely watched by the community and sorely needed for so long. Thanks for all your hard work, can't wait to try everything out!
  6. Antenna deploy options are an unexpected bonus! Do I spy a new RCS model?
  7. 2.5m service bay looks way better now, never liked the weird yellow on stock. I support you on the quad-poodle, if you look very closely at the faceted engine bases on the design doc it even seems to suggest exactly the same kind of square/octagonal compact mount you modeled. good eye @riocrokite!
  8. 2nd on the turbopump webbing, looks awesome and love the new FX, always bugged me that it used the same one as everything else, especially when they had the orange rhino effect available. Any chance of a non-orange version to go with other tanks? I rarely use the orange ones since they always look so out of place on an otherwise white rocket, though if they look this good now I may have to start.
  9. Is that an emissive I spy on the neutralizer? I love these little details, glad you are taking the trouble it really makes the part. Were the ion parts designed with any reference to NF? They match pretty well already, I'm just curious if other mods are informing restock at all.
  10. @scottadges Imgur copy can be found here. Maybe I should have linked it after all...
  11. I'm really excited for this! I realized the last time I put together modded save that it was nearly possible to play the game with entirely Nertea parts, with the exception of the smaller regular engines/tanks, and maybe the decouplers and some utility bits. NF launch vehicles especially was tantaliazing glimpse of what that could look like, and this is the final piece of the cohesively-styled puzzle. People have already brought up the Porkjet design doc so I won't link it or anything (I guess not everyone's seen it), but I'm glad that it'll see the light of day in some form. Given how you usually implement mesh switching on engines in Cryoengines and the like, are you planning to do round/boattail/compact mounts like the design doc? And last, is this where these will finally appear? https://imgur.com/a/OxIMyDv https://imgur.com/a/rZVXB8F Edit: apparently the insert album button is gone now...
  12. Had a brief opportunity to fire up KSP and continue a longstanding tradition of building rovers out of station parts... They don't actually drive of course (0/10 immersion ruined unplayable lol ), I don't know what I expected but I had to try!
  13. I've been a little busy recently so this is the first I've seen of the completed rework, and not only did you remaster all the old parts, duplicate the stock parts in a matching style, add centrifuges, landing legs, and everything in between, you went and did this: I remember posting this back in the old thread and imagining the view from inside, but knowing how much work IVA's are and that it was probably too much to hope for. And then I saw this. I'm blown away. Thanks for all the time you put into this, and everything else.
  14. I took some screenshots messing around with the NFLV stuff and 7-man pod back awhile back and then promptly forgot about them, but since I found them I figured I might as well share... Album a/O3Dux will appear when post is submitted ...ugh the album embed thing never works, link to rest I don't want to spam the thread with giant images... https://imgur.com/a/O3Dux
  15. 1.25m cupola IVA? And maybe a door... I love using that thing for rovers/landers even as is, I think there's even a picture somewhere in this thread, so even just a greybox with instruments (I know, that's the hard part) is something I would spend a lot of time in.
  16. You weren't kidding! Thank you for making the service bay floor toggleable, combined with the door it could work really well underneath the big NFS pod. Speaking of which, can I suggest a 45* 4-way RCS block (like the thruster part of the AVCS) for NFS? Lest I sound too grateful for the update...
  17. I have not. I found no relevant errors, though that doesn't mean they aren't there.
  18. @Nertea just noticed that B9Partswitch is in the wrong file location in NF Construction: it's outside of GameData. Not a huge deal since running almost any of your other mods will add it in the right place, but just in case. Edit: Also found a real bug, the LF-1 and LF-2 MPDTs appear dark orange in the VAB, as if the whole thing were heated red hot. Heat emissive stuck on high? The LF-2's fairing is also dark blue.
  19. I haven't been around much lately so I just saw this, and I'm so excited! I've been wishing you'd do some regular LFO launch parts since SSPX came out, but never believed it would happen since stock already kinda had it covered. Ive been using reconfiged Cryoengines and scaled tanks since KW dev stopped cause the stock ones were so ugly. Even made my own set, but they didn't measure up... I know you don't want to backfill, but would you ever consider doing a 2.5m set? We have the released porkjet files for 1.25, and now this mod will eventually cover 3.75m and up, leaving only a single size uncovered. And it's the one that needs a redesign most badly, what with the oil drums and all... If that's outside scope, which would be understandable, can you share the logic you used to decide on fuel/mass ratios? Cfg. rescaled 5m tanks would still be way ahead of what we've got now. Edit: just remembered that MkIV has 2.5m tanks now. While I'd love some rocket-style ones, you probably have better uses for your time than duplicating existing functionality. Still would be interested in balancing info though, to config other stuff to match.
  20. Thanks for the update! Always nice to see more size 0 nukes around, RLA used to be the only one.
  21. I'm a little out of the loop these days since my computer can't run the game anymore, has this always been possible? Does it tie the throttle % to animation keys? What happens when you floor/kill the throttle? Thanks for a great update as always, waiting until I'm able to try all this stuff out is killing me.
  22. Thank you once again for keeping my favorite mod up to date!
  23. Thanks for letting me know, I've been too busy over the holidays to get anything done on the mod, but this is the first thing I'll check when I get back to work.