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dwyw

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    Bottle Rocketeer
  1. Thanks for this awesome mod. Really saves me a lot of accidents. However, I found a few issues: 1. It's listed as incompatible with 1.0.4 on CKAN (which means you can't install it through CKAN), even though it works fine 2. Would it be possible to add auto-deploy antennas? This would be extremely helpful with RemoteTech, as I frequently lose contact with my probes after passing out of range of my small launch antenna, only to discover I forgot to deploy the longer range Communotron 16 after reaching space. 3. The solar panels don't auto-deploy in closed bays, but as soon as you open the bay they do auto-deploy. This causes some weird physics interaction between the solar panels and the bay, and generally causes the probe in the bay to get stuck permanently in the bay. Not sure if there's anything you can do about this, but maybe tie the solar auto-deploy to the landing gear icon as well? Or maybe lights?
  2. He specifically mentioned the Griffin Lander in a response to me
  3. He said the service he wants to use is the Astrobotic Griffin Lander, which is being developed to claim the Lunar X Prize. P.S. I just found this thread through the Reddit thread, so I'd like to throw my hat into the ring of volunteers. I have dual degrees in Electrical and Computer Engineering, although my current job is mostly writing UI software (C/C++ and Java).
  4. Thanks for the awesome work, been looking for something like this forever! Just one small "bug": At least for the steam version, KSP has both KSP.exe and KSP_x64.exe in the same directory. Launching the game through the Jerbretary webpage automatically starts the x64 version, which crashes immediately after starting a game on my computer. Maybe include a setting to choose which to start?
  5. Not a complaint, just an FYI in case it happens to anyone else: For some reason TweakableEverything stopped working, so instead of reloading the game, I saw that shiny Reload Database button and decided to click it. When I went back to the VAB, 90% of my parts had disappeared from the catalog, including most stock parts. They still showed as researched in R&D, but didn't show at all in VAB/SPH. Panic ensued, tried restarting the game, tried reverting to an old save, tried starting a new game, tried reverting to older and latest MM, but nothing worked. Then I read a few pages back that you had to click the Dump Database to File button after Reloading the Database, which then marked everything as unresearched, which could be fixed with Research It All. That also didn't work, but I noticed when going into the VAB it would show the parts for half a second then they would disappear when an editor mod (in this case Part Catalog) loaded. Going into the settings and re-autotagging all parts didn't work, so I quit then re-installed Part Catalog, and I finally had all my parts back for all my saves.
  6. Um... I broke something: If I just go to the launchpad and immediately hit recover vessel, the stock recovery refunds the correct prices. Could another mod be interfering somehow?
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