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Everything posted by Computerizer
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kRPC2: Control the game using Python, C#, C++, Java, Lua...
Computerizer replied to djungelorm's topic in KSP2 Mod Releases
Awesome! I was going make a request for this because it would be great to migrate my kRPC stuff to KSP2. Glad you're working on this. Keep it up! -
Hey, this seems pretty useful for what I'm hoping to accomplish... I'm curious of the second screen has to be the map view? I assume it's just a fully usable KSP so it could be any view? I'm looking for a mod that would let me have views out different windows of the cockpit open on different monitors. Also hoping for support for this in KSP2!
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Why? For more realistic simulator setups. I'm building a "cockpit" that I want to be able to use with KSP or other space simulators. What does it accomplish that can't be done by rendering multiple views on the same device? Well, I suppose it's possible to build one computer that can render views of out 5 windows and the control display while also doing the physics, assuming the game even supports that, I just figured it would be easier to have two machines and network them. This is commonly done in big flight simulators.
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I would like to have KSP networked on multiple computers to show different camera views on different monitors. For example, I might have one monitor that shows the view out a window from inside the cockpit, and another monitor that shows another window's view, and they might need to run on separate computers. Some flight simulators can do this. I would appreciate the capability in KSP and/or KSP2 -- with mods would be fine.
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Have there been any clues as to whether KSP2 will still use the .mu files or something else for model files?