Dman Revolution

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About Dman Revolution

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    Reflyer of SSTOs

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  1. so youre telling me that 100 extra parts for each srb and 1100 just for a launch pad is too many for a craft? lol
  2. As long as you keep youre transverse rates really low you shouldnt see much wobble. Im talking like 1 or 2, not like 10
  3. You can stack hinges and strut them to the moving part to make stonger hinges. Thats how I made this heavy crane Since autostruts only work through locked robotics, you could throttle down at SRB sep unlock the hinge, move it and relock it to make it less wobbly. That or you could do the same thing that i mentioned above. It sounds like youre having a lot of issues with docking ports. If you use a ball joint at either the end effector or the shoulder it would fix that since you'd have 2 vessels. @4x4cheesecake posted a link to my arm earlier. I actually only replaced the elbow on my new from my old and it works 100x better than the old one and it just about as easy to use.
  4. I wanted to test a plane and see if I could get the altitude record. Is escape trajectory legal? Ah, sorry forgot the stuff lol Name: Deep Space Its never coming back lol this is purely for the altitude record
  5. So if everything I integrate into the bay isnt released as payload it counts as a different variant?
  6. The arm module counts as a unique config? There was no modification to the flight characteristics of the vehicle. The Fuel tanks was a dummy payload with all its tanks locked. Just for future reference, what counts as a unique config besides fuel usage and engines? Cause at the end of the day this flight ended up no different than any previous one
  7. Should I keep you guys updated with future missions? It takes me a very long time to design, integrate and fly payloads, let alone complete large multilaunch missions, so it won't be all that often. For example, I did end up testing that arm I showed off in a previous post last night on ESF-14. I had to actually integrate 2 payloads, deintegrate both, then reintegrate them since that initial arm I showed didnt fit like I wanted it to. Ended up taking me about 5 hours in total for the whole mission. Heres the initial integration: The mission log: ESF-14: Crew: Jessen Jebney Rodlock Seegard Payload: KerbalArm Skylon Demo Payload Mission: Test the KerbalArm Skylon by manuevering the Demo payload to the Skylon's main docking port, then back into the payload bay Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: Successful Undocking: Successful Reentry: Successful Landing: Relatively hard. Touchdown @ 70m/s. Keep speed higher, but same landing profile Notes: Don't exceed 10t payload with the arm. It is very wonky to move around with payloads as large as the Demo payload. New Flight profile researched. May allow for larger payloads/ smaller payloads to deep space. In a simulation (quicksave and quickload) it was discovered that this new flight profile allowed for Explorer to rearch Munar SOI with around 20t of payload. And some pictures in space: There weren't any payloads actually deployed so idk how that fits, but I did maneuver this test payload around for a bit Oh, and then I completely rebuilt my gantry crane. New version works the best out of any I've used so far. Its symmetry use is wayyyy better than the previous version, so its wayyyyyy smoother. Also, for anyone wondering why this doesn't perform all my launches, its because I find this bad boy much more entertaining: (Again, completely stock parts)
  8. Also my full mission log for this thing. Ive been keeping the reciepts: ESF:ST-1: Crew: Jessen Jebney Joe Wilski Payload: Spacetug 2 (flight 1), 2 Kerbnet sats Mission: Add 2 satellites to polar orbit in the main Kerbnet constellation Conclusion: Full success Notes: When landing try to line about 10-15 ground km away from the runway. Don't want to risk having to roll into position like on this mission. ESF-2: Crew: Jebeny Jessen Wilski Rodlock Carely Seegard Kimlo Kager Sukin Jormin Payload: Cupola Module - Built Mission: Bring 10 crew to the Independance Space Staion and bring up a new Cupola Module to replace the old one Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: Successful Undocking: Successful Reentry: Successful Landing: Safe, but very hard landing Notes: NEED TO LINE UP LANDING FURTHER OUT. RESET HEAVIEST PART AUTOSTRUT ONCE IN ORBIT ESF-3: Crew: Jebeny Jessen Carely Jormin Payload: DSS-1, kickstage and payload adapter to DT-2 - Built Mission: Dock with DT-2 and attach the payload adapter, kickstage and DSS-1 to the payload area Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: Partial Success Undocking: Successful Reentry: Successful Landing: Successful Notes: Launch DSS-2 with a new payload adpater. Make sure it can undock before launch. NEED TO LINE UP LANDING FURTHER OUT. ESF-4: Crew: Jessen Jebney Sukin Seegard Rodlock Payload: DSS-2 and kickstage to DT-2 - Built NEW PAYLOAD ADAPTER Mission: Dock with DT-2 and attach the payload adapter, kickstage and DSS-2 to the payload area Conclusions: Flight to inclination: Partial Success Orbit: Successful Rendezvous: Successful Docking: N/A Fuel Warning Payload Mission: Success Undocking: N/A no docking attempted Reentry: Successful Landing: Successful Notes: 1. When reentering keep entry far North of launch center, then turn to land at runway. Will allow for easy lineup on landing 2. WATCH THROTTLE WHEN CRUISING TO INCLINATION. ESF-5: Crew: Jessen Jebney Seegard Rodlock Payload: Orion CSM - Built Mission: Dock with DT-2 and Dock the Orion CSM to the front node Conclusions: Flight to inclination: Successful (WATCH G-FORCE) Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: Successful Undocking: Successful Reentry: Successful Landing: PERFECT Notes: To land nicely dont change inclination fully until close to lining up with runway. ESF-X: (TBD)-Cancelled Crew: TBD Payload: 36t Fuel Tank - Built Mission: Top off the DT-2's tanks Conclusions: Flight to inclination: Orbit: Successful Rendezvous: Docking: Payload Mission: Undocking: Reentry: Landing: Notes: TBD ESF-6: Crew: Jessen Jebney Seegard Rodlock Payload: Extended Habitation Module (EHM) - Built Mission: Test EHM on flight around kerbin in preperation for crew return missions Extended Mission test: Flyby of the moon. Successful flyby. Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: N/A Docking: N/A Payload Mission: Successful Undocking: N/A Reentry: Successful Landing: Successful Notes: If on short final and need to roll, enable roll on the outermost control surfaces. ESF-7: Crew: Jessen Jebney Seegard Rodlock Payload: Minmus Comms Sat Spacetug 2 (flight 2) Mission: Add a satellite to minmus station's orbit to allow for constant connection Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: N/A Docking: N/A Payload Mission: Successful Undocking: N/A Reentry: Successful Landing: Successful Notes: set strim higher than level on landing (Did I forget to mention this thing flys in atmo purely with trim? SAS is only used in orbit) ESF-8: Crew: Jessen Jebney Rodlock Carely Payload: Mun Transport Fueltank Mission: Continue construction of the Mun Transport ship Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: N/A Payload Mission: Successful Undocking: N/A Reentry: Successful Landing: Successful Notes: An undershoot is easier to deal with than an overshoot. Slower tha landing the better. ESF-9: Crew: Jessen Jebney Rodlock Seegard Payload: Mun Transport Hab and Docking Module Mission: Continue construction of the Mun Transport ship Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: Successful Undocking: Successful Reentry: Successful Landing: Perfect Notes: Come in flat way sooner and let the vehicle lay out. Touchdown must occur before, at or just after phys load of gantry. If after then go around will be necessary. ESF-10: Crew: Jessen Jebney Rodlock Seegard Payload: Orion MPCV Mission: Finish construction of the Mun Transport ship Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: Successful Undocking: Successful Reentry: Successful Landing: Successful Notes: Smooth landing ESF-11: Crew: Jessen Jebney Rodlock Seegard Payload: Spacetug 2 (flight 3) Asteroid redirect kit total mass: ~40t Mission: Put Spacetug 2 into polar orbit with the asteroid redirect kit. Redirect asteroid ZZC-421 to polar orbit around kerbin Bonus mission: change inclination to 0 degrees if asteroid size prohibits. Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: N/A Payload Mission: Failure Undocking: N/A Reentry: Successful Landing: Perfect Notes: Asteroid plot gave wrong time. Recatured the Spacetug 2 and Asteroid kit. Will refuel and relaunch ASAP to prepare for the asteroid. ESF-12: Crew: Jessen Jebney Rodlock Seegard Payload: Spacetug 2 (flight 4) Asteroid redirect kit total mass: ~40t Mission: Put Spacetug 2 into polar orbit with the asteroid redirect kit. Redirect asteroid ZZC-421 to polar orbit around kerbin Bonus mission: change inclination to 0 degrees if asteroid size prohibits. Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: Successful Undocking: Successful Reentry: Successful Landing: Successful Notes: None ESF-13: Crew: Jessen Jebney Rodlock Seegard Payload: None Mission: Return Spacetug 2 Conclusions: Flight to inclination: Successful Orbit: Successful Rendezvous: Successful Docking: Successful Payload Mission: N/A Undocking: N/A Reentry: Successful Landing: Successful Notes: TBD Oops guess it was only 13 flight
  9. 1. I would give you a better name, but as a joke the actual craft file is titled "_________Skylon" cause I needed to drag it to the top. It was never actually at the top and now my spaceplane hanger's craft list is a huge excrements storm of "__________________________________________________untitled space craft". Or you can just call it explorer since I renamed it after I put it on the runway the first time. 2. I started flying this back in December. If I remember correctly it has landed at the runway every time. The previous version started at the normal cape then fly over to the desert after a mission though! 3. Yup (ignoring some quicksaves on landing and turning to the correct inclination, as its a massive chungus soooooooo. The runway is 6 degrees inclined so I have to fly to the equator, for some reason the wings would rip off on earlier missions. I wasnt pulling many g's either ) 4. Does it necessarily have to release it? I have one payload thats specifically for carrying crew to my space station/deep space ships. I have used it once, but it still sitting unrecovered on its original truck near my gantry. 5. So that is literally a docking port, a hab and a fuel tank. No engines, no deployment, only fueled on the ground. It just used the extra fuel to do the mun flyby. It was also originally designed to help refuel deep space vehicles. Here's some pictures on orbit after it completed some missions: Duna Satellites: This was a 2 mission set where one was to carry a satellite and an adapter and the second was to carry the second satellite. Thats what you see in the middle of the large spacecraft in this image (2 launches) Mun Transport (Abandoned): Built this entire vehicle. The lander attached at the top was originally designed as the main propulsion and transfer element. After design of a larger more capable vehicle this vehicle was left in orbit abandoned. (4 launches) Untitled Mission: Don't remember what this was but this has both the new upperstage (top right with 2 cheetahs. payload is attached to it then the whole thing is deployed. The upperstage does a spacex like boostback burn to rendezvous with the skylon) and that hab (Middle right) bit that was in question. Edit: I will be adding more to this in a few minutes with a few pics of the current launch complex Current Complex: New Arm Payload This is still in the design phase and has yet to fly. Im planning for it to be removable and for it to be put in alongside a regular payload. Its using krakentech ball joints and a BG servo.
  10. Yup, got all that. Guess I should explicitly mentioned that, huh? Full stock part and atmo. Only refueled on the surface using a mining vehicle. No modifications were made to the ship beyond payload configuration. The most vehicle effecting payload I've used was a 4crew hab and half size 2.5m fuel take I used to take it around the mun on a flyby. That's counted in in the number of missions I gave you. It hasn't been recovered since I first started that count.
  11. Do we get bonus points for actually reusable cargo sstos? Cause I have one that has flown 14 missions to this point. 14 different payloads with the largest being an asteroid redirect craft weighing about 40t lofted into polar orbit. It also has an upperstage I can put in which has flown 3 times (i think?). I use a gantry crane to put it all together.
  12. (This thread will be built up over time once I get around to taking more up to date screenshots of certain components) Who doesn't love a nice Space Shuttle? Full pad album: https://imgur.com/a/QGwTDAP More components of the pad are planned... Depending on the configuration this bad boy can get upwards of 40 tons into low kerbin orbit. Great for carrying multiple satellite payloads! More payload deployment pictures: https://imgur.com/a/tx01Smn Great for on orbit contruction! Great for payload manipulation! International Space Station! This one is a massive project. All the Russian and truss segments are from a previous attempt, but everything on the American side is new taking inspiration from @Raptor9. If I ever do actually try and fly all this hardware it won't be until the summer after I build my new PC. This thing gets to 1250 parts with my shuttle and the two arms. Both of which I will actually need to build this thing, and I'm not really down to operate one, let alone two, at <1 fps. How bout some shuttle derived architecture? Ares 1: (Album containing all pad pictures: https://imgur.com/a/zQhjggh) Ares V: (Album containing all pad pictures: https://imgur.com/a/zQhjggh) I actually managed to load all 3 at once.... As stated earlier, this thread will be updated with more. I have a shuttle centaur that can be lifted out of the bay like the real one would have, and a working Canadarm.