-
Posts
80 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Dman Revolution
-
-
So after messing around all night, I've noticed that the node attachment system for the EVA construction doesn't work once the kerbal is beyond a certain distance from the root part. Even if said kerbal is right next to the part you want to attach too, if the kerbal is too far from the root it wont work.
I tested by:
translating a docking port close to the root with kerbal near root, node attach worked
translating a docking port far away from the root with kerbal near root, node attach showed up but couldnt reach with the part (as it probably should be)
translating a docking port close to root with kerbal far from root, node attach didnt work (as expected)
translating a docking port far away from the root with kerbal far from the root (right next to the part), node attach didnt show up or work
I'd like to see this fixed, as it makes construction in the payload bay of my shuttle near impossible
-
Aerodynamic control surfaces have had this feature for a while, and it's only gotten better as time has gone on. Why shouldn't engine gimbals have this too? It would be perfect for craft that often have their COM change due to additional payload or fuel drain without having to manually change their mounting angle in the VAB.
-
Just now, fourfa said:
Dman how does it fly in physics timewarp?
Someone asked for a kerbalx link for my previous craft:
No clue. Barely flies without timewarp
-
Slight modification to my design. The big change is the placement of the props. I know the OP says "no extreme clipping/offset" so I don't know how you guys would classify offsetting the blades just enough to remove their rotational drag to remove the need for overclocking.
Also, to answer your question: The motors themselves are the only things in the fairings. The propellers are not.
8 minutes ago, Dman Revolution said:Minor speed update:
-
4 hours ago, fourfa said:
355.6m/s, Mach 1.033
I got you beat by about 8m/s. 12 blades per rotor, 4 rotors, each clipped inside a fairing. This was also with the torque overclocked significantly.
-
Hello again everyone, I recently went back and rebuilt my gantry system to be an all in one refueling, integration, and storage facility. I'm thinking about stress testing this system by integrating a simple payload over and over again until it breaks. I will update you all when I have managed to break it (hopefully it surpasses my previous record as posted here last year).
See you all soon.
-
This is from the og k-prize thread, the next post has the mission logs. I think by the time I stopped posting I had hit 15 missions.
Edit: guess I didnt read the full header. This refueled after each mission, so I guess it'd be a gatecrasher lol
-
6 hours ago, Laie said:
...and then I fell sick. Next time I could gather a clear thought, a whole week had passed. Neat.
But as nothing happened over the course of this week, I presume that this challenge is, by and large, over. I've combed over the thread once more and put every entry on the leaderboard, I think. Complain if something's still missing.
As for a summary / findings:
- Scoring system worked even worse than expected, with the very fist entries being overweight subsonic.
- my mental model of how aerodynamics work was utterly broken. Fuselage contributes much more drag than I bargained for, and Mk1 ore tanks are more aerodynamic than most every other Mk1 part. They'd be the got-to choice even when *not* trying to increase mass, something to keep in mind for later occasions.
- tweaking the incidence of wings involves a lot of trial and error, and is also error-prone. Variable-incidence wings solve all of these problems in one go. @swjr-swisI've seen it from you first. May I credit you with the idea, or if not, would you happen to know who came up with it?
Can I still crash this challenge? I didnt read anything prohibiting the use of KAL controllers. This is 2 junos and 70 tons.
-
Main post has been updated with a link to the craft file. There have been some minor updates, but none that change the overall aesthetic
-
19 hours ago, Wjolcz said:
Replicas are ugly, tbh.
That hurts my man
-
On 6/19/2019 at 3:18 PM, Jestersage said:
I do not agree with his over usage of place-anywhere RCS or any other aesthetic oriented parts that increase part count
so youre telling me that 100 extra parts for each srb and 1100 just for a launch pad is too many for a craft? lol
-
Just now, Kerbolitto said:
I used 4 to 6 mostly, with precision control (lock maj)
The crane created fantom forces, with only 4.5t. fuel tank and trying to dock it to a space station, it started moving the ship at 0.2m/s in random directions..
what kinda autostruts are you using?
-
1 minute ago, Kerbolitto said:
@Dman Revolution Thanks for the input, I like your heavy crane !
But for me the problem remains with a precision crane for a spacecraft, using 8-10 robotics parts on top of each others.. It's just too wobbly, and if you have to double the size of each parts this will be simply too big to be usefull, I don't want my crane to fill half the cargo bay..!
As long as you keep youre transverse rates really low you shouldnt see much wobble. Im talking like 1 or 2, not like 10
-
On 6/10/2019 at 4:06 AM, Kerbolitto said:
I've created a shuttle with swept wings, which should be able to adjust its center of lift depending on the load, but even the fat G32W hinge is too weak .. That's disappointing : /
You can stack hinges and strut them to the moving part to make stonger hinges.
Thats how I made this heavy crane
On 6/10/2019 at 2:08 PM, 4x4cheesecake said:Yep, there are quite some limitations I've tried to do something similar but I wanted to adjust the thrust vector via the new axis action groups, so depending on the CoM location, I could adjust the orientation of the engines (this would help some designs as soon as the ET is almost empty). Basically, I just put a hinge on the vectors but this results in a "squishy" behavior and the engines pushed them self into the orbiter...
Since autostruts only work through locked robotics, you could throttle down at SRB sep unlock the hinge, move it and relock it to make it less wobbly. That or you could do the same thing that i mentioned above.
On 6/1/2019 at 9:59 AM, Kerbolitto said:Here is the v4 ! I tried to max out the engines but I think it's even more wobbly .. Maybe you should scale them down again ! There's a KAL 1000 inside the bay to deploy all the stuff, Set 1 controls the first parts of the arm and Set 2 the pointy end . Also this version comes with lights :p
https://www.dropbox.com/s/qpltrrxht15n3zg/Shuttle brasv4.craft?dl=0
I wonder if the alligator clamps are more sturdy than the hinges..
It sounds like youre having a lot of issues with docking ports. If you use a ball joint at either the end effector or the shoulder it would fix that since you'd have 2 vessels. @4x4cheesecake posted a link to my arm earlier. I actually only replaced the elbow on my new from my old and it works 100x better than the old one and it just about as easy to use.
-
I wanted to test a plane and see if I could get the altitude record. Is escape trajectory legal?
Ah, sorry forgot the stuff lol
Name: Deep Space
Its never coming back lol this is purely for the altitude record
-
1 minute ago, boolybooly said:
A multiplier is only appropriate for repeat flights of the exact same craft.
Otherwise each successful K-Prize variant deserves its own listing. Hence your latest mission was listed as Skylon-KerbalArm and not merely +1 to the x12.
So if everything I integrate into the bay isnt released as payload it counts as a different variant?
-
19 minutes ago, boolybooly said:
@Dman Revolution you are very welcome to make reports here as the K-Prize is all about reusability and what you are doing is an appropriate match and takes it to the next level. I feel sure many other contributors and readers will be interested. So if you are willing please do.
I will find ways to link each report on the front page so people understand what they can look at.
wrt rules, technically the above is a unique config because of the arm module even if it released the tank (which I understand it didnt). But it looks like another K-Prize winner so congratulations once again.
The shuttle looks very convincing btw.
The arm module counts as a unique config? There was no modification to the flight characteristics of the vehicle. The Fuel tanks was a dummy payload with all its tanks locked. Just for future reference, what counts as a unique config besides fuel usage and engines? Cause at the end of the day this flight ended up no different than any previous one
-
12 hours ago, boolybooly said:
@Dman Revolution thankyou very much for your detailed logs and further screenshot reports of the flight of the Explorer. Congratulations on completing the K-Prize mission at least thirteen times and the K-Prize committee unanimously backed the chairpersons motion for a discretionary HyperCycle award for extraordinary services to reusability. Well played, thanks for sharing and welcome to a well deserved place on the K-Prize roll of honour aka party guest list.
Regarding the multiplier totals...
Mission ESF-6 to the Mün with the EHM counts as a different craft configuration due to the extra fuel tank.
I am interpreting the log for ESF-12 as a simple payload drop and assume it refers to docking between the asteroid and the payload kit, not between the craft and a station, unless the craft was used to move the asteroid using the kit in which case did it use extra fuel tanks? If so it is a distinct config and I need to change kudos to reflect that. Please advise.
ESF-13 return payload mission is being treated as a Utilitarial Commendation (and APPA 1st Class) based on the rules for mined ore return to Kerbin.
Should I keep you guys updated with future missions? It takes me a very long time to design, integrate and fly payloads, let alone complete large multilaunch missions, so it won't be all that often.
For example, I did end up testing that arm I showed off in a previous post last night on ESF-14. I had to actually integrate 2 payloads, deintegrate both, then reintegrate them since that initial arm I showed didnt fit like I wanted it to. Ended up taking me about 5 hours in total for the whole mission.
Heres the initial integration:
The mission log:
ESF-14:
Crew:
Jessen
Jebney
Rodlock
Seegard
Payload:
KerbalArm Skylon
Demo Payload
Mission:
Test the KerbalArm Skylon by manuevering the Demo payload to the Skylon's main docking port, then back into the payload bay
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: Successful
Undocking: Successful
Reentry: Successful
Landing: Relatively hard. Touchdown @ 70m/s. Keep speed higher, but same landing profile
Notes:
Don't exceed 10t payload with the arm. It is very wonky to move around with payloads as large as the Demo payload.
New Flight profile researched. May allow for larger payloads/ smaller payloads to deep space. In a simulation (quicksave and quickload)
it was discovered that this new flight profile allowed for Explorer to rearch Munar SOI with around 20t of payload.And some pictures in space:
There weren't any payloads actually deployed so idk how that fits, but I did maneuver this test payload around for a bit
Oh, and then I completely rebuilt my gantry crane. New version works the best out of any I've used so far. Its symmetry use is wayyyy better than the previous version, so its wayyyyyy smoother.
Also, for anyone wondering why this doesn't perform all my launches, its because I find this bad boy much more entertaining: (Again, completely stock parts)
-
On 6/4/2019 at 7:10 PM, Dman Revolution said:
Also my full mission log for this thing. Ive been keeping the reciepts:
ESF:ST-1:
Crew:
Jessen
Jebney
Joe
Wilski
Payload:
Spacetug 2 (flight 1), 2 Kerbnet sats
Mission:
Add 2 satellites to polar orbit in the main Kerbnet constellation
Conclusion:
Full success
Notes:
When landing try to line about 10-15 ground km away from the runway. Don't want to risk having to roll into position like on this mission.ESF-2:
Crew:
Jebeny
Jessen
Wilski
Rodlock
Carely
Seegard
Kimlo
Kager
Sukin
Jormin
Payload:
Cupola Module - Built
Mission:
Bring 10 crew to the Independance Space Staion and bring up a new Cupola Module to replace the old one
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: Successful
Undocking: Successful
Reentry: Successful
Landing: Safe, but very hard landing
Notes:
NEED TO LINE UP LANDING FURTHER OUT.
RESET HEAVIEST PART AUTOSTRUT ONCE IN ORBITESF-3:
Crew:
Jebeny
Jessen
Carely
Jormin
Payload:
DSS-1, kickstage and payload adapter to DT-2 - Built
Mission:
Dock with DT-2 and attach the payload adapter, kickstage and DSS-1 to the payload area
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: Partial Success
Undocking: Successful
Reentry: Successful
Landing: Successful
Notes:
Launch DSS-2 with a new payload adpater. Make sure it can undock before launch.
NEED TO LINE UP LANDING FURTHER OUT.ESF-4:
Crew:
Jessen
Jebney
Sukin
Seegard
Rodlock
Payload:
DSS-2 and kickstage to DT-2 - Built NEW PAYLOAD ADAPTER
Mission:
Dock with DT-2 and attach the payload adapter, kickstage and DSS-2 to the payload area
Conclusions:
Flight to inclination: Partial Success
Orbit: Successful
Rendezvous: Successful
Docking: N/A Fuel Warning
Payload Mission: Success
Undocking: N/A no docking attempted
Reentry: Successful
Landing: Successful
Notes:
1. When reentering keep entry far North of launch center, then turn to land at runway. Will allow for easy lineup on landing
2. WATCH THROTTLE WHEN CRUISING TO INCLINATION.ESF-5:
Crew:
Jessen
Jebney
Seegard
Rodlock
Payload:
Orion CSM - Built
Mission:
Dock with DT-2 and Dock the Orion CSM to the front node
Conclusions:
Flight to inclination: Successful (WATCH G-FORCE)
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: Successful
Undocking: Successful
Reentry: Successful
Landing: PERFECT
Notes:
To land nicely dont change inclination fully until close to lining up with runway.ESF-X: (TBD)-Cancelled
Crew:
TBD
Payload:
36t Fuel Tank - Built
Mission:
Top off the DT-2's tanks
Conclusions:
Flight to inclination:
Orbit: Successful
Rendezvous:
Docking:
Payload Mission:
Undocking:
Reentry:
Landing:
Notes:
TBDESF-6:
Crew:
Jessen
Jebney
Seegard
Rodlock
Payload:
Extended Habitation Module (EHM) - Built
Mission:
Test EHM on flight around kerbin in preperation for crew return missions
Extended Mission test: Flyby of the moon. Successful flyby.
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: N/A
Docking: N/A
Payload Mission: Successful
Undocking: N/A
Reentry: Successful
Landing: Successful
Notes:
If on short final and need to roll, enable roll on the outermost control surfaces.ESF-7:
Crew:
Jessen
Jebney
Seegard
Rodlock
Payload:
Minmus Comms Sat
Spacetug 2 (flight 2)
Mission:
Add a satellite to minmus station's orbit to allow for constant connection
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: N/A
Docking: N/A
Payload Mission: Successful
Undocking: N/A
Reentry: Successful
Landing: Successful
Notes:
set strim higher than level on landing (Did I forget to mention this thing flys in atmo purely with trim? SAS is only used in orbit)ESF-8:
Crew:
Jessen
Jebney
Rodlock
Carely
Payload:
Mun Transport Fueltank
Mission:
Continue construction of the Mun Transport ship
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: N/A
Payload Mission: Successful
Undocking: N/A
Reentry: Successful
Landing: Successful
Notes:
An undershoot is easier to deal with than an overshoot. Slower tha landing the better.ESF-9:
Crew:
Jessen
Jebney
Rodlock
Seegard
Payload:
Mun Transport Hab and Docking Module
Mission:
Continue construction of the Mun Transport ship
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: Successful
Undocking: Successful
Reentry: Successful
Landing: Perfect
Notes:
Come in flat way sooner and let the vehicle lay out. Touchdown must occur before, at or just after phys load of gantry. If after then go around will be necessary.ESF-10:
Crew:
Jessen
Jebney
Rodlock
Seegard
Payload:
Orion MPCV
Mission:
Finish construction of the Mun Transport ship
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: Successful
Undocking: Successful
Reentry: Successful
Landing: Successful
Notes:
Smooth landingESF-11:
Crew:
Jessen
Jebney
Rodlock
Seegard
Payload:
Spacetug 2 (flight 3)
Asteroid redirect kit
total mass: ~40t
Mission:
Put Spacetug 2 into polar orbit with the asteroid redirect kit.
Redirect asteroid ZZC-421 to polar orbit around kerbin
Bonus mission: change inclination to 0 degrees if asteroid size prohibits.
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: N/A
Payload Mission: Failure
Undocking: N/A
Reentry: Successful
Landing: Perfect
Notes:
Asteroid plot gave wrong time. Recatured the Spacetug 2 and Asteroid kit. Will refuel and relaunch ASAP to prepare for the asteroid.ESF-12:
Crew:
Jessen
Jebney
Rodlock
Seegard
Payload:
Spacetug 2 (flight 4)
Asteroid redirect kit
total mass: ~40t
Mission:
Put Spacetug 2 into polar orbit with the asteroid redirect kit.
Redirect asteroid ZZC-421 to polar orbit around kerbin
Bonus mission: change inclination to 0 degrees if asteroid size prohibits.
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: Successful
Undocking: Successful
Reentry: Successful
Landing: Successful
Notes:
NoneESF-13:
Crew:
Jessen
Jebney
Rodlock
Seegard
Payload:
None
Mission:
Return Spacetug 2
Conclusions:
Flight to inclination: Successful
Orbit: Successful
Rendezvous: Successful
Docking: Successful
Payload Mission: N/A
Undocking: N/A
Reentry: Successful
Landing: Successful
Notes:
TBDOops guess it was only 13 flight
-
10 hours ago, boolybooly said:
Yes, without descending into OCD madness @Dman Revolution it is necessary to be a bit precise and specific in relation to the mission achievements because in order for a report to be a report it has to say how a mission achieved the K-Prize objectives.
There have been regrettable instances of gatecrashers trying to sweet talk their way into the K-Prize party, fortunately the bouncers are not easily fooled but nobody is infallible.
In order to add the party guest list listing with appropriate kudos and multiplier, based on what you have told me so far, I would be grateful if you could tell me ...
1. Name of craft?
2. Did the craft land and take off at the runway every time x14 ? (Counts for the Advanced Pilot Precision Award).
3. Did the craft reach orbit >70km PE every time and land safely without losing parts x14 ?
4. Did the craft carry a payload to Kerbin orbit and release it every time X14 ? (Counts towards the Utilitarial Commendation.)
5. In the example you gave of the hab, I cannot tell from your explanation whether the hab has its own engine, or whether the hab tank was used to power the craft. Please clarify.
PS I like the jeep and mobile ramp, nice details!
1. I would give you a better name, but as a joke the actual craft file is titled "_________Skylon" cause I needed to drag it to the top. It was never actually at the top and now my spaceplane hanger's craft list is a huge excrements storm of "__________________________________________________untitled space craft". Or you can just call it explorer since I renamed it after I put it on the runway the first time.
2. I started flying this back in December. If I remember correctly it has landed at the runway every time. The previous version started at the normal cape then fly over to the desert after a mission though!
3. Yup (ignoring some quicksaves on landing and turning to the correct inclination, as its a massive chungus soooooooo. The runway is 6 degrees inclined so I have to fly to the equator, for some reason the wings would rip off on earlier missions. I wasnt pulling many g's either )
4. Does it necessarily have to release it? I have one payload thats specifically for carrying crew to my space station/deep space ships. I have used it once, but it still sitting unrecovered on its original truck near my gantry.
5. So that is literally a docking port, a hab and a fuel tank. No engines, no deployment, only fueled on the ground. It just used the extra fuel to do the mun flyby. It was also originally designed to help refuel deep space vehicles.
Here's some pictures on orbit after it completed some missions:
Duna Satellites:
This was a 2 mission set where one was to carry a satellite and an adapter and the second was to carry the second satellite. Thats what you see in the middle of the large spacecraft in this image (2 launches)
Mun Transport (Abandoned):
Built this entire vehicle. The lander attached at the top was originally designed as the main propulsion and transfer element. After design of a larger more capable vehicle this vehicle was left in orbit abandoned. (4 launches)
Untitled Mission:
Don't remember what this was but this has both the new upperstage (top right with 2 cheetahs. payload is attached to it then the whole thing is deployed. The upperstage does a spacex like boostback burn to rendezvous with the skylon) and that hab (Middle right) bit that was in question.
Edit: I will be adding more to this in a few minutes with a few pics of the current launch complex
Current Complex:
New Arm Payload
This is still in the design phase and has yet to fly. Im planning for it to be removable and for it to be put in alongside a regular payload. Its using krakentech ball joints and a BG servo.
-
13 hours ago, boolybooly said:
@Dman Revolution very impressive gantry crane. The precedent for this is that multiple missions flown with the same craft can have a multiplier added to the kudos eg "x3".
However each mission must conform to the K-Prize rules to count. Refuelling on Kerbin between missions is OK but not offworld according to the rules. Your text based report is good enough as we are on the honour system and you can do the math as to how many missions count within the K-Prize rules but please consider the rules in the first post e.g. no modded parts on the plane, only stock. Gantry doesnt matter, that can be modded but also atmospheric physics must be stock etc so participants can compare like for like over the course of a mission. Also you cannot add parts to the craft used for thrust or lift for one mission and not for another mission without breaking the continuity of the "x3" or "xn" total regarding the exceptional mission, i.e. only identical craft configurations count toward the total but payloads can vary as by definition they do not assist the propulsion.
Hope that explains, happy to answer any questions you may have.
Yup, got all that. Guess I should explicitly mentioned that, huh?
Full stock part and atmo. Only refueled on the surface using a mining vehicle. No modifications were made to the ship beyond payload configuration. The most vehicle effecting payload I've used was a 4crew hab and half size 2.5m fuel take I used to take it around the mun on a flyby. That's counted in in the number of missions I gave you. It hasn't been recovered since I first started that count.
-
Do we get bonus points for actually reusable cargo sstos? Cause I have one that has flown 14 missions to this point. 14 different payloads with the largest being an asteroid redirect craft weighing about 40t lofted into polar orbit. It also has an upperstage I can put in which has flown 3 times (i think?). I use a gantry crane to put it all together.
-
Thread has been updated with some more pictures
-
(This thread will be built up over time once I get around to taking more up to date screenshots of certain components)
Who doesn't love a nice Space Shuttle?
Full pad album: https://imgur.com/a/QGwTDAP More components of the pad are planned...
Depending on the configuration this bad boy can get upwards of 40 tons into low kerbin orbit.
Great for carrying multiple satellite payloads!
More payload deployment pictures: https://imgur.com/a/tx01Smn
Great for on orbit contruction!
Great for payload manipulation!
International Space Station!
This one is a massive project. All the Russian and truss segments are from a previous attempt, but everything on the American side is new taking inspiration from @Raptor9.
If I ever do actually try and fly all this hardware it won't be until the summer after I build my new PC. This thing gets to 1250 parts with my shuttle and the two arms.
Both of which I will actually need to build this thing, and I'm not really down to operate one, let alone two, at <1 fps.
How bout some shuttle derived architecture?
Ares 1:
(Album containing all pad pictures: https://imgur.com/a/zQhjggh)
Ares V:
(Album containing all pad pictures: https://imgur.com/a/zQhjggh)
I actually managed to load all 3 at once....
Shuttle download link:
https://kerbalx.com/DemoRevolution/Arcadia-Space-Shuttle
As stated earlier, this thread will be updated with more. I have a shuttle centaur that can be lifted out of the bay like the real one would have, and a working Canadarm.
EVA construction using node attachment is dependent only on distance from root part (It shouldn't be)
in KSP1 Discussion
Posted
It just really sucks when I have a kerbal strapped to a robotic arm trying to build a satellite in my shuttle's payload bay and I cant attach small engines that cant be surface attached