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Dman Revolution

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Posts posted by Dman Revolution

  1. 11 hours ago, vv3k70r said:

    Mee too. I feel raped.

    But it is reasonable - without flat floor and envirmoment for measuring big parts as in VAB there is no reason to make this area bigger. Let say it would be hard to measure on site.

     

    It works, You just cant use node. But You can use surface and move the part. There are also docking ports and struts to connect it after docking and there is KIS/KAS. I build some rockets from scrap parts on site.

     

     

    It just really sucks when I have a kerbal strapped to a robotic arm trying to build a satellite in my shuttle's payload bay and I cant attach small engines that cant be surface attached

  2. So after messing around all night, I've noticed that the node attachment system for the EVA construction doesn't work once the kerbal is beyond a certain distance from the root part. Even if said kerbal is right next to the part you want to attach too, if the kerbal is too far from the root it wont work.

    I tested by:

    translating a docking port close to the root with kerbal near root, node attach worked

    translating a docking port far away from the root with kerbal near root, node attach showed up but couldnt reach with the part (as it probably should be)

    translating a docking port close to root with kerbal far from root, node attach didnt work (as expected)

    translating a docking port far away from the root with kerbal far from the root (right next to the part), node attach didnt show up or work

     

    I'd like to see this fixed, as it makes construction in the payload bay of my shuttle near impossible

     

  3. Slight modification to my design. The big change is the placement of the props. I know the OP says "no extreme clipping/offset" so I don't know how you guys would classify offsetting the blades just enough to remove their rotational drag to remove the need for overclocking.

    Also, to answer your question: The motors themselves are the only things in the fairings. The propellers are not.

    yFAUnZE.jpg

    8 minutes ago, Dman Revolution said:

    Minor speed update:

    ppQWdlU.jpg

  4. Hello again everyone, I recently went back and rebuilt my gantry system to be an all in one refueling, integration, and storage facility. I'm thinking about stress testing this system by integrating a simple payload over and over again until it breaks. I will update you all when I have managed to break it (hopefully it surpasses my previous record as posted here last year).

    See you all soon.

    DoehVir.jpg

  5. 6 hours ago, Laie said:

    ...and then I fell sick. Next time I could gather a clear thought, a whole week had passed. Neat.

    But as nothing happened over the course of this week, I presume that this challenge is, by and large, over. I've combed over the thread once more and put every entry on the leaderboard, I think. Complain if something's still missing.

    As for a summary / findings:

    • Scoring system worked even worse than expected, with the very fist entries being overweight subsonic.
    • my mental model of how aerodynamics work was utterly broken. Fuselage contributes much more drag than I bargained for, and Mk1 ore tanks are more aerodynamic than most every other Mk1 part. They'd be the got-to choice even when *not* trying to increase mass, something to keep in mind for later occasions.
    • tweaking the incidence of wings involves a lot of trial and error, and is also error-prone. Variable-incidence wings solve all of these problems in one go. @swjr-swisI've seen it from you first. May I credit you with the idea, or if not, would you happen to know who came up with it?

     

     

    Can I still crash this challenge? I didnt read anything prohibiting the use of KAL controllers. This is 2 junos and 70 tons.

     

     

    MDlOcGC.jpgLPsyOGS.jpgGzMmviT.jpgQXYQ3M6.jpg937u1sz.jpg

  6. 1 minute ago, Kerbolitto said:

    @Dman Revolution Thanks for the input, I like your heavy crane !

    But for me the problem remains with a precision crane for a spacecraft, using 8-10 robotics parts on top of each others.. It's just too wobbly, and if you have to double the size of each parts this will be simply too big to be usefull, I don't want my crane to fill half the cargo bay..!

     

    As long as you keep youre transverse rates really low you shouldnt see much wobble. Im talking like 1 or 2, not like 10

  7. On 6/10/2019 at 4:06 AM, Kerbolitto said:

    I've created a shuttle with swept wings, which should be able to adjust its center of lift depending on the load, but even the fat G32W hinge is too weak .. That's disappointing : /

    You can stack hinges and strut them to the moving part to make stonger hinges.

    Thats how I made this heavy crane

    dRWJYcq.jpg

     

    On 6/10/2019 at 2:08 PM, 4x4cheesecake said:

    Yep, there are quite some limitations :( I've tried to do something similar but I wanted to adjust the thrust vector via the new axis action groups, so depending on the CoM location, I could adjust the orientation of the engines (this would help some designs as soon as the ET is almost empty). Basically, I just put a hinge on the vectors but this results in a "squishy" behavior and the engines pushed them self into the orbiter...

    Since autostruts only work through locked robotics, you could throttle down at SRB sep unlock the hinge, move it and relock it to make it less wobbly. That or you could do the same thing that i mentioned above.

     

     

    On 6/1/2019 at 9:59 AM, Kerbolitto said:

    Here is the v4 ! I tried to max out the engines but I think it's even more wobbly .. Maybe you should scale them down again ! There's a KAL 1000 inside the bay to deploy all the stuff, Set 1 controls the first parts of the arm and Set 2 the pointy end :D. Also this version comes with lights :p

     

    https://www.dropbox.com/s/qpltrrxht15n3zg/Shuttle brasv4.craft?dl=0

     

    I wonder if the alligator clamps are more sturdy than the hinges..

    It sounds like youre having a lot of issues with docking ports. If you use a ball joint at either the end effector or the shoulder it would fix that since you'd have 2 vessels. @4x4cheesecake posted a link to my arm earlier. I actually only replaced the elbow on my new from my old and it works 100x better than the old one and it just about as easy to use.

  8. 19 minutes ago, boolybooly said:

    @Dman Revolution you are very welcome to make reports here as the K-Prize is all about reusability and what you are doing is an appropriate match and takes it to the next level. I feel sure many other contributors and readers will be interested. So if you are willing please do.

    I will find ways to link each report on the front page so people understand what they can look at. 

    wrt rules, technically the above is a unique config because of the arm module even if it released the tank (which I understand it didnt). But it looks like another K-Prize winner so congratulations once again.

    The shuttle looks very convincing btw.

     

    The arm module counts as a unique config? There was no modification to the flight characteristics of the vehicle. The Fuel tanks was a dummy payload with all its tanks locked. Just for future reference, what counts as a unique config besides fuel usage and engines? Cause at the end of the day this flight ended up no different than any previous one

  9. 12 hours ago, boolybooly said:

    @Dman Revolution thankyou very much for your detailed logs and further screenshot reports of the flight of the Explorer. Congratulations on completing the K-Prize mission at least thirteen times and the K-Prize committee unanimously backed the chairpersons motion for a discretionary HyperCycle award for extraordinary services to reusability. Well played, thanks for sharing and welcome to a well deserved place on the K-Prize roll of honour aka party guest list. 

    Regarding the multiplier totals...

    Mission ESF-6 to the Mün with the EHM counts as a different craft configuration due to the extra fuel tank.

    I am interpreting the log for ESF-12 as a simple payload drop and assume it refers to docking between the asteroid and the payload kit, not between the craft and a station, unless the craft was used to move the asteroid using the kit in which case did it use extra fuel tanks? If so it is a distinct config and I need to change kudos to reflect that. Please advise.

    ESF-13 return payload mission is being treated as a Utilitarial Commendation (and APPA 1st Class) based on the rules for mined ore return to Kerbin.

    Should I keep you guys updated with future missions? It takes me a very long time to design, integrate and fly payloads, let alone complete large multilaunch missions, so it won't be all that often.

    For example, I did end up testing that arm I showed off in a previous post last night on ESF-14. I had to actually integrate 2 payloads, deintegrate both, then reintegrate them since that initial arm I showed didnt fit like I wanted it to. Ended up taking me about 5 hours in total for the whole mission.

    Heres the initial integration:

    vej7tQo.jpg

    YMmXwl2.jpg

    WxdYr5U.jpg

    mdMgdJ8.jpg

    zeG1Y1M.jpg

    YQbQwC5.jpg

    The mission log:

    ESF-14:
        Crew:
            Jessen
            Jebney
            Rodlock
            Seegard
        Payload:
            KerbalArm Skylon
            Demo Payload
        Mission:
            Test the KerbalArm Skylon by manuevering the Demo payload to the Skylon's main docking port, then back into the payload bay
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: Successful
            Undocking: Successful
            Reentry: Successful
            Landing: Relatively hard. Touchdown @ 70m/s. Keep speed higher, but same landing profile
        Notes:
            Don't exceed 10t payload with the arm. It is very wonky to move around with payloads as large as the Demo payload.
            New Flight profile researched. May allow for larger payloads/ smaller payloads to deep space. In a simulation (quicksave and quickload)
            it was discovered that this new flight profile allowed for Explorer to rearch Munar SOI with around 20t of payload.

     

     

    And some pictures in space:

    quYPElH.jpg

    oUOCc9o.jpg

    Bn2Arvk.jpg

    There weren't any payloads actually deployed so idk how that fits, but I did maneuver this test payload around for a bit

     

    Oh, and then I completely rebuilt my gantry crane. New version works the best out of any I've used so far. Its symmetry use is wayyyy better than the previous version, so its wayyyyyy smoother.

    8zi4sYZ.jpg

     

    Also, for anyone wondering why this doesn't perform all my launches, its because I find this bad boy much more entertaining: (Again, completely stock parts)

    FhOm6ds.jpg

     

  10. On 6/4/2019 at 7:10 PM, Dman Revolution said:

     

    Also my full mission log for this thing. Ive been keeping the reciepts:

    ESF:ST-1:
        Crew:
            Jessen
            Jebney
            Joe
            Wilski
        Payload:
            Spacetug 2 (flight 1), 2 Kerbnet sats
        Mission:
            Add 2 satellites to polar orbit in the main Kerbnet constellation
        Conclusion:
            Full success
        Notes:
            When landing try to line about 10-15 ground km away from the runway. Don't want to risk having to roll into position like on this mission.

    ESF-2:
        Crew:
            Jebeny
            Jessen
            Wilski
            Rodlock
            Carely
            Seegard
            Kimlo
            Kager
            Sukin
            Jormin
        Payload:
            Cupola Module - Built
        Mission:
            Bring 10 crew to the Independance Space Staion and bring up a new Cupola Module to replace the old one
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: Successful
            Undocking: Successful
            Reentry: Successful
            Landing: Safe, but very hard landing
        Notes:
            NEED TO LINE UP LANDING FURTHER OUT.
            RESET HEAVIEST PART AUTOSTRUT ONCE IN ORBIT

    ESF-3:
        Crew:
            Jebeny
            Jessen
            Carely
            Jormin
        Payload:
            DSS-1, kickstage and payload adapter to DT-2 - Built
        Mission:
            Dock with DT-2 and attach the payload adapter, kickstage and DSS-1 to the payload area
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: Partial Success
            Undocking: Successful
            Reentry: Successful
            Landing: Successful
        Notes:
            Launch DSS-2 with a new payload adpater. Make sure it can undock before launch.
            NEED TO LINE UP LANDING FURTHER OUT.

    ESF-4:
        Crew:
            Jessen
            Jebney
            Sukin
            Seegard
            Rodlock
        Payload:
            DSS-2 and kickstage to DT-2 - Built    NEW PAYLOAD ADAPTER
        Mission:
            Dock with DT-2 and attach the payload adapter, kickstage and DSS-2 to the payload area
        Conclusions:
            Flight to inclination: Partial Success
            Orbit: Successful
            Rendezvous: Successful
            Docking: N/A Fuel Warning
            Payload Mission: Success
            Undocking: N/A no docking attempted
            Reentry: Successful
            Landing: Successful
        Notes:
            1. When reentering keep entry far North of launch center, then turn to land at runway. Will allow for easy lineup on landing
            2. WATCH THROTTLE WHEN CRUISING TO INCLINATION.

    ESF-5:
        Crew:
            Jessen
            Jebney
            Seegard
            Rodlock
        Payload:
            Orion CSM - Built
        Mission:
            Dock with DT-2 and Dock the Orion CSM to the front node
        Conclusions:
            Flight to inclination: Successful (WATCH G-FORCE)
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: Successful
            Undocking: Successful
            Reentry: Successful
            Landing: PERFECT
        Notes:
            To land nicely dont change inclination fully until close to lining up with runway.

    ESF-X: (TBD)-Cancelled
        Crew:
            TBD
        Payload:
            36t Fuel Tank - Built
        Mission:
            Top off the DT-2's tanks
        Conclusions:
            Flight to inclination:
            Orbit: Successful
            Rendezvous:
            Docking:
            Payload Mission:
            Undocking:
            Reentry:
            Landing:
        Notes:
            TBD

    ESF-6:
        Crew:
            Jessen
            Jebney
            Seegard
            Rodlock
        Payload:
            Extended Habitation Module (EHM) - Built
        Mission:
            Test EHM on flight around kerbin in preperation for crew return missions
            Extended Mission test: Flyby of the moon. Successful flyby.
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: N/A
            Docking: N/A
            Payload Mission: Successful
            Undocking: N/A
            Reentry: Successful
            Landing: Successful
        Notes:
            If on short final and need to roll, enable roll on the outermost control surfaces.

    ESF-7:
        Crew:
            Jessen
            Jebney
            Seegard
            Rodlock
        Payload:
            Minmus Comms Sat
            Spacetug 2 (flight 2)
        Mission:
            Add a satellite to minmus station's orbit to allow for constant connection
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: N/A
            Docking: N/A
            Payload Mission: Successful
            Undocking: N/A
            Reentry: Successful
            Landing: Successful
        Notes:
            set strim higher than level on landing                                                  (Did I forget to mention this thing flys in atmo purely with trim? SAS is only used in orbit)

    ESF-8:
        Crew:
            Jessen
            Jebney
            Rodlock
            Carely
        Payload:
            Mun Transport Fueltank
        Mission:
            Continue construction of the Mun Transport ship
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: N/A
            Payload Mission: Successful
            Undocking: N/A
            Reentry: Successful
            Landing: Successful
        Notes:
            An undershoot is easier to deal with than an overshoot. Slower tha landing the better.

    ESF-9:
        Crew:
            Jessen
            Jebney
            Rodlock
            Seegard
        Payload:
            Mun Transport Hab and Docking Module
        Mission:
            Continue construction of the Mun Transport ship
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: Successful
            Undocking: Successful
            Reentry: Successful
            Landing: Perfect
        Notes:
            Come in flat way sooner and let the vehicle lay out. Touchdown must occur before, at or just after phys load of gantry. If after then go around will be necessary.

    ESF-10:
        Crew:
            Jessen
            Jebney
            Rodlock
            Seegard
        Payload:
            Orion MPCV
        Mission:
            Finish construction of the Mun Transport ship
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: Successful
            Undocking: Successful
            Reentry: Successful
            Landing: Successful
        Notes:
            Smooth landing

    ESF-11:
        Crew:
            Jessen
            Jebney
            Rodlock
            Seegard
        Payload:
            Spacetug 2 (flight 3)
            Asteroid redirect kit
            total mass: ~40t
        Mission:
            Put Spacetug 2 into polar orbit with the asteroid redirect kit.
            Redirect asteroid ZZC-421 to polar orbit around kerbin
            Bonus mission: change inclination to 0 degrees if asteroid size prohibits.
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: N/A
            Payload Mission: Failure
            Undocking: N/A
            Reentry: Successful
            Landing: Perfect
        Notes:
            Asteroid plot gave wrong time. Recatured the Spacetug 2 and Asteroid kit. Will refuel and relaunch ASAP to prepare for the asteroid.

    ESF-12:
        Crew:
            Jessen
            Jebney
            Rodlock
            Seegard
        Payload:
            Spacetug 2 (flight 4)
            Asteroid redirect kit
            total mass: ~40t
        Mission:
            Put Spacetug 2 into polar orbit with the asteroid redirect kit.
            Redirect asteroid ZZC-421 to polar orbit around kerbin
            Bonus mission: change inclination to 0 degrees if asteroid size prohibits.
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: Successful
            Undocking: Successful
            Reentry: Successful
            Landing: Successful
        Notes:
            None

    ESF-13:
        Crew:
            Jessen
            Jebney
            Rodlock
            Seegard
        Payload:
            None
        Mission:
            Return Spacetug 2
        Conclusions:
            Flight to inclination: Successful
            Orbit: Successful
            Rendezvous: Successful
            Docking: Successful
            Payload Mission: N/A
            Undocking: N/A
            Reentry: Successful
            Landing: Successful
        Notes:
            TBD

     

     

    Oops guess it was only 13 flight  :blush:

  11. 10 hours ago, boolybooly said:

    Yes, without descending into OCD madness @Dman Revolution it is necessary to be a bit precise and specific in relation to the mission achievements because in order for a report to be a report it has to say how a mission achieved the K-Prize objectives.

    There have been regrettable instances of gatecrashers trying to sweet talk their way into the K-Prize party, fortunately the bouncers are not easily fooled but nobody is infallible. :cool: 

    In order to add the party guest list listing with appropriate kudos and multiplier, based on what you have told me so far, I would be grateful if you could tell me ...

    1.  Name of craft?

    2.  Did the craft land and take off at the runway every time x14 ? (Counts for the Advanced Pilot Precision Award).

    3.  Did the craft reach orbit >70km PE every time and land safely without losing parts x14 ?

    4.  Did the craft carry a payload to Kerbin orbit and release it every time X14 ? (Counts towards the Utilitarial Commendation.)

    5.  In the example you gave of the hab, I cannot tell from your explanation whether the hab has its own engine, or whether the hab tank was used to power the craft. Please clarify.

     

    PS I like the jeep and mobile ramp, nice details! :)

    1. I would give you a better name, but as a joke the actual craft file is titled "_________Skylon" cause I needed to drag it to the top. It was never actually at the top and now my spaceplane hanger's craft list is a huge excrements storm of "__________________________________________________untitled space craft". Or you can just call it explorer since I renamed it after I put it on the runway the first time.

    2. I started flying this back in December. If I remember correctly it has landed at the runway every time. The previous version started at the normal cape then fly over to the desert after a mission though!

    3. Yup (ignoring some quicksaves on landing and turning to the correct inclination, as its a massive chungus soooooooo. The runway is 6 degrees inclined so I have to fly to the equator, for some reason the wings would rip off on earlier missions. I wasnt pulling many g's either :huh:)

    4. Does it necessarily have to release it? I have one payload thats specifically for carrying crew to my space station/deep space ships. I have used it once, but it still sitting unrecovered on its original truck near my gantry.

    5. So that is literally a docking port, a hab and a fuel tank. No engines, no deployment, only fueled on the ground. It just used the extra fuel to do the mun flyby. It was also originally designed to help refuel deep space vehicles.

     

     

    Here's some pictures on orbit after it completed some missions:

    Duna Satellites:

    vubWZzw.jpg

    This was a 2 mission set where one was to carry a satellite and an adapter and the second was to carry the second satellite. Thats what you see in the middle of the large spacecraft in this image (2 launches)

    Mun Transport (Abandoned):

    ANvYbwI.jpg

    Built this entire vehicle. The lander attached at the top was originally designed as the main propulsion and transfer element. After design of a larger more capable vehicle this vehicle was left in orbit abandoned. (4 launches)

    Untitled Mission:

    nHNIHpA.jpg

    Don't remember what this was but this has both the new upperstage (top right with 2 cheetahs. payload is attached to it then the whole thing is deployed. The upperstage does a spacex like boostback burn to rendezvous with the skylon) and that hab (Middle right) bit that was in question.

     

    Edit: I will be adding more to this in a few minutes with a few pics of the current launch complex

    Current Complex:

    4v2u5XQ.jpg

    wJCyrwG.jpg

    New Arm Payload

    YN0OiZy.jpg

    This is still in the design phase and has yet to fly. Im planning for it to be removable and for it to be put in alongside a regular payload. Its using krakentech ball joints and a BG servo.

     

     

     

     

  12. 13 hours ago, boolybooly said:

    @Dman Revolution very impressive gantry crane. The precedent for this is that multiple missions flown with the same craft can have a multiplier added to the kudos eg "x3".

    However each mission must conform to the K-Prize rules to count. Refuelling on Kerbin between missions is OK but not offworld according to the rules. Your text based report is good enough as we are on the honour system and you can do the math as to how many missions count within the K-Prize rules but please consider the rules in the first post e.g. no  modded parts on the plane, only stock. Gantry doesnt matter, that can be modded but also atmospheric physics must be stock etc so participants can compare like for like over the course of a mission. Also you cannot add parts to the craft used for thrust or lift for one mission and not for another mission without breaking the continuity of the "x3" or "xn" total regarding the exceptional mission, i.e. only identical craft configurations count toward the total but payloads can vary as by definition they do not assist the propulsion.

    Hope that explains, happy to answer any questions you may have.

    Yup, got all that. Guess I should explicitly mentioned that, huh?

    Full stock part and atmo. Only refueled on the surface using a mining vehicle. No modifications were made to the ship beyond payload configuration. The most vehicle effecting payload I've used was a 4crew hab and half size 2.5m fuel take I used to take it around the mun on a flyby. That's counted in in the number of missions I gave you. It hasn't been recovered since I first started that count.

  13. (This thread will be built up over time once I get around to taking more up to date screenshots of certain components)

    Who doesn't love a nice Space Shuttle?

    uWxTQdL.jpg

    uY37D5d.jpg6jRW65O.jpgT7bKhg3.jpg

    Full pad album: https://imgur.com/a/QGwTDAP More components of the pad are planned...

    Depending on the configuration this bad boy can get upwards of 40 tons into low kerbin orbit.

    Great for carrying multiple satellite payloads!

    pwHbo0p.jpg

    7tUD0NB.jpgHjfMIIO.jpg

    More payload deployment pictures: https://imgur.com/a/tx01Smn

    Great for on orbit contruction!

    VmkeBmV.jpg

    Great for payload manipulation!

    AYmqTaH.jpg

    EuY1SYI.jpglPqBd20.jpg

     

    International Space Station!

    veePcZJ.jpg

    UQDoK1P.jpg54k5w7y.jpgFDBLV1w.jpg

    This one is a massive project. All the Russian and truss segments are from a previous attempt, but everything on the American side is new taking inspiration from @Raptor9.

    If I ever do actually try and fly all this hardware it won't be until the summer after I build my new PC. This thing gets to 1250 parts with my shuttle and the two arms.

    Both of which I will actually need to build this thing, and I'm not really down to operate one, let alone two, at <1 fps.

     

    How bout some shuttle derived architecture?

    Ares 1:

    FfAHXm1.jpg

    m61RAkA.jpgF4p6Xn8.jpg

    (Album containing all pad pictures: https://imgur.com/a/zQhjggh)

    Ares V:

    FMoiv1p.jpg

    pj02shH.jpgoyHyQNn.jpg

    8WAszsn.jpgG8glecY.jpg

    (Album containing all pad pictures: https://imgur.com/a/zQhjggh)

    I actually managed to load all 3 at once....

    LDFGXOw.jpg

    nQ2Qkyq.jpg

     

     

    Shuttle download link:

    https://kerbalx.com/DemoRevolution/Arcadia-Space-Shuttle

     

     

     

     

     

     

     

     

    As stated earlier, this thread will be updated with more. I have a shuttle centaur that can be lifted out of the bay like the real one would have, and a working Canadarm.

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