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About deater

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  1. Not quite the same, but you can run everything in an emulator. For the 6-channel sound demo you'd need to run something like MAME or AppleWin (they both have Mockingboard support) and this disk image: http://www.deater.net/weave/vmwprod/mockingboard/mock_test.dsk If you just want to play the Applesoft BASIC version of the game you can actually use a web-browser based emulator such as https://www.scullinsteel.com/apple/e and the following disk image: http://www.deater.net/weave/vmwprod/ksp/ksp.dsk I will warn though that it's a bit tricky to play, and *really* slo
  2. The graphics on the screen while the music is playing are just screenshots from an older version of KSP, that I scaled down in size and then reduced to the six colors the 6 the Apple II has in high-res mode. The music I made by hand based on some sheet music I found online. The gameplay after the music is from a version of KSP I made in Appplesoft BASIC a few years ago (that had a much worse, 1-bit beeper version of the theme) http://www.deater.net/weave/vmwprod/ksp/
  3. Hello I just got a new soundcard for my 30 year old Apple IIe computer and I coded up a 6-channel version of the KSP theme as a demo.
  4. Robert landed on Laythe (finding land was hard) and then his ship slid a long way, but eventually came to a stop. First Kerbal on Laythe! No ladder though so he can't get back into the ship (it slides down the hill whenever he tries). Soon after the other Jool mission arrived and parked in Bop orbit. At more or less the exact same time the pirate twins had caught up with Valentina (a lot of careful switching back and forth happened here) and she reluctantly agreed to team up for the time being. Back near Jool, one lander made it to Bop no problem (we even had a contract for that).
  5. The mission to Jool finally made it, and we dimmly recalled it was some sort of rescue mission. Yes, there they are, ran out of fuel trying to get to Pol. Sherbert and Gwenlin managed to match orbits, dock, and transfer some fuel. So it looks like Robert is going to try to land on Laythe. Viremma decided it would be best if she stayed with the newcomers. While Robert braked into Laythe orbit (polar, but not polar enough for the resource scanner to work) the rest skipped across to Tylo for unknown reasons. In the middle of all this the pirate twins made a massive burn near Eve
  6. The troublesome twins on Gilly finished refeuling and went off in search of a Pilot. Orbital Mechanics were not in their favor however. Around scenic Dres, Mac-nerd was having trouble with off-axis thrust now that one lander was gone. So he detached the other lander in hopes of docking it in a more central location. He wasted a lot of time before he finally realized the lander had a clamp-jr and the mothership was regular sized. He eventually just abandoned the lander (no!) and did manage to snag the asteroid and pull it into low-Dres orbit where he's awaiting orders. Our brave t
  7. Updated to 1.2 which has gone well so far. Did not enable comm-net yet. That might go OK, although I currently have too many plans that involve scientists/engineers in landers. Anway, our brave crew of Nedbury, Kimchee, and Mac-nerd have finally made it to Dres! Let's see if those tourist brochures were lying. Anyway we sent Kimchee down in a lander, first attempt to land these things w/o a parachute. Mostly went OK, only lost a docking ring in the process. She landed by chance near the prominent canyon. We had also been dragging a rover the whole way there, so we sent Nedb
  8. update: my presentation of this paper won an award for "most gratuitous use of umlauts in a scientific presentation" You'll note the award statuette has a typo on it.
  9. We have a paper in the MEMSYS'16 computer memory conference being presented this week. TLDR: it's about measuring the power consumption of DDR3/DDR4 memory. Anyway you might recognize one of the benchmarks we used: If you're bored you can read the full paper here: http://web.eece.maine.edu/~vweaver/projects/rapl/rapl_validation.html
  10. What to do while waiting for ore mining on Gilly to complete? We still have a while before the outer-systems ships get to their destinations. Hmmm we seem to have started tracking some Class-E asteroids. I guess we should do something about that. At great expense we recruited a new pilot (the astronaut complex *finally* refreshed) and eventually launched a ship to the first asteroid. The underpowered SAS and level-0 pilot conspired to make it impossible to capture the asteroid before it left Kerbin's SOI. We did manage to get the ship turned around and after some lengthy aero
  11. With minmus sorted, it was time to launch the Gilly ship. The trip there was uneventful, and they landed and mined some fuel. They had landed on a slope though and so they ended up sliding down the hillside, mining all the while. Eventually it leveled off a bit. Rabies left her companion behind to run some errands. She was hoping that at least one of the two Kerbals in distress in low Eve orbit was a pilot. After a lot of painful orbit matching she rescued the two, who turned out to be twins. They were also both "scientists". Tough luck. Then without warning one of the twi
  12. Poor Gregwell, we couldn't really make him finish his Minmus patrol on foot, so we sent him a rover at great expense. And then Wexny stowed away on the ship against orders. We stopped at the Minmus asteroid along the way to refuel the robot ships there, and left Wexny there, maybe she'll think twice next time before sneaking on a ship. We landed the rover and it managed to mostly work despite landing upside down. One of the wheels was broken, but by using the rocket thruster we managed to get along OK. Even with the rover it too Gregwell a while to check off the three remainin
  13. We're continuing with our mysterious mission, which involves the launch of two more giant rockets, this time equipped with mining equipment. Guess what we get to do next? Docking and refueling! Fun fun fun. One of the ships was missing an engineer, so we sent one. And of course we sent her to the wrong ship. Oops. Measure twice launch once I guess. We finally got all of that sorted out and waiting for launch windows, so it was time to bring in a few contracts. Collect Component D06Z-Q? Good thing our refuel ship had a claw. It turns out to be an empty solid rocket boo
  14. Well, I think the ghost Kerbals don't cost any money to recruit, do they? They just show up haunting the astronaut complex. Though I have to admit I have been cheating a bit with the funds. I feel like it's only fair, as a bug in the game wiped out a huge pile of almost-complete contracts a while back. ... So we launched the refueled ships to Jool! One in a very long burn, one in 3 burns split across 3 orbits which turned out to be a bad idea and wasted a lot of fuel. So we have a few years before they get there (and of course one of the ships we were trying to rescue finall
  15. We have a ship design we like, but it only can get to orbit with half a fuel load so I guess it's time for endless refuel missions. We've updated our ship design two have two escape pods. A bit hard to deflect probing questions, such as why a ship that can hold 17 crew only has escape pods for 2 passengers. Our stripped-down refuel ship eventually stopped crashing and started delivering fuel. We sent some engineers and scientists along on the robot-piloted ship (the KSC is all out of pilots it seems) to build some experience. Or they'd build some experience if their landing craft
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