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Everything posted by deater

  1. Not quite the same, but you can run everything in an emulator. For the 6-channel sound demo you'd need to run something like MAME or AppleWin (they both have Mockingboard support) and this disk image: http://www.deater.net/weave/vmwprod/mockingboard/mock_test.dsk If you just want to play the Applesoft BASIC version of the game you can actually use a web-browser based emulator such as https://www.scullinsteel.com/apple/e and the following disk image: http://www.deater.net/weave/vmwprod/ksp/ksp.dsk I will warn though that it's a bit tricky to play, and *really* slo
  2. The graphics on the screen while the music is playing are just screenshots from an older version of KSP, that I scaled down in size and then reduced to the six colors the 6 the Apple II has in high-res mode. The music I made by hand based on some sheet music I found online. The gameplay after the music is from a version of KSP I made in Appplesoft BASIC a few years ago (that had a much worse, 1-bit beeper version of the theme) http://www.deater.net/weave/vmwprod/ksp/
  3. Hello I just got a new soundcard for my 30 year old Apple IIe computer and I coded up a 6-channel version of the KSP theme as a demo.
  4. Robert landed on Laythe (finding land was hard) and then his ship slid a long way, but eventually came to a stop. First Kerbal on Laythe! No ladder though so he can't get back into the ship (it slides down the hill whenever he tries). Soon after the other Jool mission arrived and parked in Bop orbit. At more or less the exact same time the pirate twins had caught up with Valentina (a lot of careful switching back and forth happened here) and she reluctantly agreed to team up for the time being. Back near Jool, one lander made it to Bop no problem (we even had a contract for that).
  5. The mission to Jool finally made it, and we dimmly recalled it was some sort of rescue mission. Yes, there they are, ran out of fuel trying to get to Pol. Sherbert and Gwenlin managed to match orbits, dock, and transfer some fuel. So it looks like Robert is going to try to land on Laythe. Viremma decided it would be best if she stayed with the newcomers. While Robert braked into Laythe orbit (polar, but not polar enough for the resource scanner to work) the rest skipped across to Tylo for unknown reasons. In the middle of all this the pirate twins made a massive burn near Eve
  6. The troublesome twins on Gilly finished refeuling and went off in search of a Pilot. Orbital Mechanics were not in their favor however. Around scenic Dres, Mac-nerd was having trouble with off-axis thrust now that one lander was gone. So he detached the other lander in hopes of docking it in a more central location. He wasted a lot of time before he finally realized the lander had a clamp-jr and the mothership was regular sized. He eventually just abandoned the lander (no!) and did manage to snag the asteroid and pull it into low-Dres orbit where he's awaiting orders. Our brave t
  7. Updated to 1.2 which has gone well so far. Did not enable comm-net yet. That might go OK, although I currently have too many plans that involve scientists/engineers in landers. Anway, our brave crew of Nedbury, Kimchee, and Mac-nerd have finally made it to Dres! Let's see if those tourist brochures were lying. Anyway we sent Kimchee down in a lander, first attempt to land these things w/o a parachute. Mostly went OK, only lost a docking ring in the process. She landed by chance near the prominent canyon. We had also been dragging a rover the whole way there, so we sent Nedb
  8. update: my presentation of this paper won an award for "most gratuitous use of umlauts in a scientific presentation" You'll note the award statuette has a typo on it.
  9. We have a paper in the MEMSYS'16 computer memory conference being presented this week. TLDR: it's about measuring the power consumption of DDR3/DDR4 memory. Anyway you might recognize one of the benchmarks we used: If you're bored you can read the full paper here: http://web.eece.maine.edu/~vweaver/projects/rapl/rapl_validation.html
  10. What to do while waiting for ore mining on Gilly to complete? We still have a while before the outer-systems ships get to their destinations. Hmmm we seem to have started tracking some Class-E asteroids. I guess we should do something about that. At great expense we recruited a new pilot (the astronaut complex *finally* refreshed) and eventually launched a ship to the first asteroid. The underpowered SAS and level-0 pilot conspired to make it impossible to capture the asteroid before it left Kerbin's SOI. We did manage to get the ship turned around and after some lengthy aero
  11. With minmus sorted, it was time to launch the Gilly ship. The trip there was uneventful, and they landed and mined some fuel. They had landed on a slope though and so they ended up sliding down the hillside, mining all the while. Eventually it leveled off a bit. Rabies left her companion behind to run some errands. She was hoping that at least one of the two Kerbals in distress in low Eve orbit was a pilot. After a lot of painful orbit matching she rescued the two, who turned out to be twins. They were also both "scientists". Tough luck. Then without warning one of the twi
  12. Poor Gregwell, we couldn't really make him finish his Minmus patrol on foot, so we sent him a rover at great expense. And then Wexny stowed away on the ship against orders. We stopped at the Minmus asteroid along the way to refuel the robot ships there, and left Wexny there, maybe she'll think twice next time before sneaking on a ship. We landed the rover and it managed to mostly work despite landing upside down. One of the wheels was broken, but by using the rocket thruster we managed to get along OK. Even with the rover it too Gregwell a while to check off the three remainin
  13. We're continuing with our mysterious mission, which involves the launch of two more giant rockets, this time equipped with mining equipment. Guess what we get to do next? Docking and refueling! Fun fun fun. One of the ships was missing an engineer, so we sent one. And of course we sent her to the wrong ship. Oops. Measure twice launch once I guess. We finally got all of that sorted out and waiting for launch windows, so it was time to bring in a few contracts. Collect Component D06Z-Q? Good thing our refuel ship had a claw. It turns out to be an empty solid rocket boo
  14. Well, I think the ghost Kerbals don't cost any money to recruit, do they? They just show up haunting the astronaut complex. Though I have to admit I have been cheating a bit with the funds. I feel like it's only fair, as a bug in the game wiped out a huge pile of almost-complete contracts a while back. ... So we launched the refueled ships to Jool! One in a very long burn, one in 3 burns split across 3 orbits which turned out to be a bad idea and wasted a lot of fuel. So we have a few years before they get there (and of course one of the ships we were trying to rescue finall
  15. We have a ship design we like, but it only can get to orbit with half a fuel load so I guess it's time for endless refuel missions. We've updated our ship design two have two escape pods. A bit hard to deflect probing questions, such as why a ship that can hold 17 crew only has escape pods for 2 passengers. Our stripped-down refuel ship eventually stopped crashing and started delivering fuel. We sent some engineers and scientists along on the robot-piloted ship (the KSC is all out of pilots it seems) to build some experience. Or they'd build some experience if their landing craft
  16. Well as you can imagine yet another Jool mission ended poorly. We loaded all of our remaining fuel into a lander and sent them off to process some ore. Moving really fast, but maybe some aerobraking would work? They thought an inflatable heatshield and some parachutes would let them land safely on Laythe. Oops. (Haven't tried a Laythe landing since before deadly re-entry). Anyway in the end they did not burn up in the atmosphere, but now they are out of fuel in a distant Kerbol orbit. Time for a rescue mission I suppose. Who can we trust to save us? Valentina where are you? O
  17. OK, let's fuel up our Jool ship! We need some refueling rockets, let's just slap something together with our existing booster, how hard can it be. Oh, we forgot solar panels and reaction wheels We did manage to get near enough so our passenger could EVA over but the fuel load was a total loss. A quick redesign and we sent two successful refuel missions, although even when using the claw it's a pain docking (too many parts for my machine, things drag to a crawl within 2.2km). About to launch, when Houston interrupts. One more refueler? But we're at 95% fuel, I thought we wer
  18. After a long hiatus it was time to continue the buildup to the Jool mission with a new director in charge at KSC. The lander testing had been... sort of.. successful, so it was time to send them up to the mothership. That more or less went OK. Then it was time for Valentina to fly up the captain's yacht. It's mini-shuttle design (for aesthetic purposes) just did not want to launch straight past 3000m. After lots of spectacular explosions (which Valentina kept annoyingly surviving, costing $$$) we eventually came up with a booster with enough control surfaces to get to orbit with o
  19. So, I tried to travel to the future because I was impatient to get a bug-fixed KSP release. My time machine malfunctioned though and I ended up in alternate-1987 and instead picked up a version of KSP for the old Apple II computer. I decided to give it a playthrough anyway, you can see the video here:
  20. With at least 1/3 of the Kerbals back on Kerbin it was decided this might be a good time to *upgrade to 1.1.2*. That went better than expected, with the worst effect so far being all the flags falling over. I think the current plan is to make a large Jool mission. So we've been testing (and exploding) a lot of command ships and carriers, though we did finally get something into orbit. Lander testing has been going worse. Even with the inflatable heatshield we can't seem to land a large lander without it flipping disastrously. Not sure how we'll manage a Laythe landing if we c
  21. It's finally time to rotate the crew back from IkeStationZebu, and Bill and Detrix should be arriving back on Kerbin around the same time. First we got a contract to rescue a Kerbal from low-Kerbin orbit. We decided to send Metroid Kerbin in a way-overpowered ship. She stopped along the way to pick up the remnant of the Class-A asteroid that's been getting in the way. Then we rescued Sigbert and tried to land the asteroid on the VAB. (Sigbert was happy to go along with the prank). We missed the KSC by 20km, but somehow mananged to land our large ship mostly intact. I consider th
  22. Took a long time to continue on this game, other things going on. Still running on 1.0.5 for now, too much of my infrastructure depends on landing legs and wheels for me to risk 1.1. Anyway, finally our robot crew rotation trip made it to Duna and (eventually) we got it docked to Ike Station Zebu. The crew have 100 days or so to decide which three of them get to return to Kerbin. Meanwhile, in deep space, another robot ship approaches Bill and Detrix who have been stranded for 10 years since their IkeStation expansion mission went horribly wrong. The meetup went well and Bill and
  23. We're not going to give up on this ore thing. Let's do some testing on Kerbin (should have done this first, obviously). After some annoying mistakes did finally come up with a design that could land 400 ore safely. Got the new design ready for launch, we're on the pad, about to press space when *bloop* "contract complete". What??? We're still on the pad? Did they finally finish scraping the 400 ore off the mountainside from last time? I have no idea what just happened. Well we have the ship ready, let's go get some ore anyway. Managed to snap off our transfer engine when
  24. OK, so trying to clear out some of the huge mass of accumulated contracts. Let's see about that 400-ore from the Mun one. Doesn't sound like it should be so bad. Let's add some struts and chutes (and lights for the lander) and we're set, right? Just-returned Jeb is going (he misses space) and Leaukiki has finished her science training and is returning to hopefully improve the efficiency of the science lab. We land and dock OK, but it's going to take a few days to mine the ore and process a little more fuel. In the meantime we launch a rescue ship for Bill and Deatrix, who you
  25. Well I'd like to think in the real world if some astronauts got stranded someone would provide money to rescue them. Probably at a large cost of reputation points.
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