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BrainiacBlue

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Posts posted by BrainiacBlue

  1. I saw a ship called Micheal Gove (The very unpopular Ex-Education Secretary in the UK). As a student I felt obligated to shoot him, he even had a bounty :D His bounty was about 9000 credits.

    I have also encountered a Kerman Kerbin in Elite, but he was just a trader.

  2. I prefer to use planes. They are cheaper and more fun to design and test. However the 1.02 drag increases have made them very impractical, not one of my 0.90 or FAR designs can even reack 15k into the sky. Back to slapping on boosters and hoping I get the gravity turn right.

  3. This is The Hammerhead.

    lpt7PgC.png

    This is a go-anywhere roving base. So far tested to destruction many, many times. Top speed of 28m/s with engines and parachutes for any landing necessary*. The chassis has limited suspension and a wheel configuration that allows the weight of the craft to be loaded onto different wheels depending on climb angle, which helps in hilly environments such as 'the area around KSP' and 'the Mun crater I meant to land next to but sort of landed in it'. It has a full science array containing every instrument avaliable in Stock and DMagic Orbital Science. Cupola module allows for maximal visibilty and an increased concern that the front is perhaps too low. Jeb says its fine.

    77AkAtv.png

    RAqxrmX.png3byDqHn.png

    There we have it! Thoughts? Opinions? Postulations?

    *Landing on Tylo, Eeloo, Vall and Moho are not 'necessary' - attempts to do so will void warrenty

  4. This is the Kraken's Bane. FAR says it is unstable - I say 'by George you're right!' as the craft disintegrates from overexposure to air and hypervelocity. The game and its infernal RAM limits along with the SSTO's instabiltiy mean I have (personally) been unable to get it into orbit. But someone with much more flying skill than I has

    8MOFKdT.png

    I refer you to HERE for a challenge I made out of this craft.

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