LeLeon

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About LeLeon

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  1. 1. Yes, now i have more options. But why do these options include ressources i've never seen in one of my mods. Where do he takes these ressources from? 2. What do i have to change to just see normal fuels like lfo, lf, xenon, mono. Or argon for my NF-engines. Do you have somewhere LiterVolume presets, that can be easily interchanged for wrapper tanks? I only want to use these fine parts. 3. In this picture the part description give me mono/ xenon option, but none of the tanks with this option can be switched to mono, xenon. B9 part switch conflict? And can these volume numbers set in global relation like VolumeLiter to be useful for Xenon, what is much more compressed? Normally i try to do small .cfg-changes myself, but IFS is out of my range. Dozens configs, some related to not existing .cfg-files. That confuses me. (folder patch manger->lfopatch.cfg leads to same folder/plugindata/-> not existing .cfg) Some hints are welcome to solve this myself.
  2. delete the sounding rockets.cfg in real plume-stock config folder. i prefer stock plumes over missing sound and custom plumes.
  3. LeLeon

    [1.4.X] KS3P

    Same here. I forgot to say, i'm running on SVE, SVT, EVE, PlanetShine and Distant Objects Enhancement.
  4. 105 mods running with my Riva Tuner locked 60 FPS on launchpad. Audio Muffler Redux hits FPS to 38 in same scenario. If helpful, i can provide you with all logs you want.
  5. LeLeon

    Reverting Jet Sounds to 1.3.1 standard

    That's so bad... I thought something were from with my mod list, but i see, i'm not alone. These jet sounds are ugly ass hell and disturb my gaming experience. Reducing engine volume turns normal rockets in super silent engines. Bad step from Squad.
  6. For me Wrapper Tanks are not switchable in editor. Used latest IFS with whole archive content in a stock 1.4.2 game. Any ideas?
  7. urgs, after these updates, i have to disable other mods, otherwise my game will explode with all the parts in there. The quality of Nertea mods is so good.
  8. LeLeon

    [1.6.x] CSA Contares 'NAM' 2.0.7

    CX-Series is not optimal controllable. The control surfaces are without function modeled and you can't add control surfaces there very good, it's suboptimal to use. Would be cool to see the control surfaces cut off and separated into 5 parts. wing control left & right, winglet left & right and main body. Or just cut them off to use stock alternative control surfaces from other mods/ stock. Should be the same for all CX-models, Hermes...
  9. 1. The Localization Tool relocate part files lines on export part files option. I don't think, it should do that. 2. It also delete empty lines between MODULE or RESSOURCE. These lines are used to keep part files sections better readable. Or it adds lines as you see on screenshot at mach curve 3. The exported strings file sorting could be improved to keep the part files logic, not alphabetical sort order. title -> manufacturer -> description -> tags NOT: description -> manufacturer -> tags -> title High part count mods need much time to translate the strings itself. It would be fine to reduce the manual work with sorting lines to keep original structure of part files, if the tool just touches lines, where #LOC will be added. So i can copy+paste the complete file content without any relocating of lines. Reduces Github changelog chaos and helps to find errors there more easy. 4. A option for the #LOC name would be cool. I always kill the "_Part" of the LOCstrings and give it a #LOC.ModShortName_-Prefix manually. But i don't know if #LOCstrings in mods have to be uniqe across all mods. I try to prevent string errors with that step. 5. Thanks for your helpful tool! Edit: 6. Actually i'm working on SXT mod localization. Here i found two parts where no modified part .cfg were created. In strings file these parts and strings exist. Common problem? Any idea why they have modified no .cfg? KE-111 and Goose were involved. Both are cockpits. 7. This tool cannot handle more than one part in a original .cfg file. In my case it created two correct part named configs, but both contains the same = only the first parts strings were generated. Same situation in strings file = both parts are listed, but with same string content of the first part.
  10. in keam-experiments.cfg can be found for EXPERIMENT_DEFINITION phrase 4 times: scienceVap = but it should be scienceCap = i think Thanks for your hard work on this awesome mod!
  11. hatches have "obstructed" error, can't be used to leave a ship.
  12. oh and perhaps a SM Armory part name, what is missing/ causing problem with a LLL part while using. Makes it easier to find something about.
  13. So LLL 1.0.2-beta for 1.2 is working with SM Armory and 1.0.2.5-beta causes errors? Can you give me info about SM Armory version/ link and a log file of the LLL 1.0.2.5-beta with your armory version activated? I will have a look into it. I'm sorry for that, but i never used SM Armory, so i couldn't notice problems with that. I tried LLL with 100+ mods in my game folder , but SM Armory was not in my view.
  14. First time i noticed this on your named cockpits there was a wrong line in the cockpit config: module = Game (or something like that) after changing them to module = Part they were ingame. These cockpits were parts of LLL-Extra, before i reorganized them to LLL. Your log show me the path LLL-Extra/Parts/Command/MkIIDroopy/ . Seems to be a older version. Version 1.0.2.5-beta on Github https://github.com/linuxgurugamer/LLL-Continued/releases has newer (latest) file structure. Please try that version. All LLL parts in this release are updated, organized, tagged, renamed and rebalanced. LLL-Extra parts missing rebalance = parts who don't really fit with extra sizes or imo simply doesnt make much sense. https://github.com/linuxgurugamer/LLL-Continued contains a broken parts list with description, what is not working. Like the cargo bays or rover parts with a cylindric invisible border around the center, what only can be handled with blender & unity. With lack of skill i could not fix them.
  15. fsfuelswitch is used in several parts. But to get it handled by another plugin is an option, after fsfuelswitch work not that well with advanced scaling. There are other parts with equal collision problems. And no, as i know it @linuxgurugamer has no .blend files, same for me. I checked the LLL thread, but had no luck to find them somewhere.