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46 ExcellentAbout LeLeon
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Same for me. I can jump around, climb and jump on seat, no board possible. I have 104 mods. Perhaps i do check, what mod causes this or i don't do that and take another rover. Haven't noticed this issue in the last longer game i played around KSP 1.2-1.3 with 90% of the same mods i use now. Seems for me the external seat is broken too. Soooo...
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[1.8.1 - 1.11.1] Interstellar Fuel Switch (IFS) 3.25
LeLeon replied to FreeThinker's topic in Add-on Releases
1. Yes, now i have more options. But why do these options include ressources i've never seen in one of my mods. Where do he takes these ressources from? 2. What do i have to change to just see normal fuels like lfo, lf, xenon, mono. Or argon for my NF-engines. Do you have somewhere LiterVolume presets, that can be easily interchanged for wrapper tanks? I only want to use these fine parts. 3. In this picture the part description give me mono/ xenon option, but none of the tanks with this option can be switched to mono, xenon. B9 part switch conflict? And can these volume numbers set- 1,139 replies
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- fuel switching
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parts [1.11.x] Sounding Rockets! Start small. Dream big!
LeLeon replied to RoverDude's topic in Add-on Releases
delete the sounding rockets.cfg in real plume-stock config folder. i prefer stock plumes over missing sound and custom plumes. -
Same here. I forgot to say, i'm running on SVE, SVT, EVE, PlanetShine and Distant Objects Enhancement.
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- renaissance compilation
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[1.4.0 - 1.5.x] Audio Muffler Redux [v2.6.1] (2018 May, 7)
LeLeon replied to Ser's topic in Add-on Releases
105 mods running with my Riva Tuner locked 60 FPS on launchpad. Audio Muffler Redux hits FPS to 38 in same scenario. If helpful, i can provide you with all logs you want. -
That's so bad... I thought something were from with my mod list, but i see, i'm not alone. These jet sounds are ugly ass hell and disturb my gaming experience. Reducing engine volume turns normal rockets in super silent engines. Bad step from Squad.
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[1.8.1 - 1.11.1] Interstellar Fuel Switch (IFS) 3.25
LeLeon replied to FreeThinker's topic in Add-on Releases
For me Wrapper Tanks are not switchable in editor. Used latest IFS with whole archive content in a stock 1.4.2 game. Any ideas?- 1,139 replies
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urgs, after these updates, i have to disable other mods, otherwise my game will explode with all the parts in there. The quality of Nertea mods is so good.
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CX-Series is not optimal controllable. The control surfaces are without function modeled and you can't add control surfaces there very good, it's suboptimal to use. Would be cool to see the control surfaces cut off and separated into 5 parts. wing control left & right, winglet left & right and main body. Or just cut them off to use stock alternative control surfaces from other mods/ stock. Should be the same for all CX-models, Hermes...
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1. The Localization Tool relocate part files lines on export part files option. I don't think, it should do that. 2. It also delete empty lines between MODULE or RESSOURCE. These lines are used to keep part files sections better readable. Or it adds lines as you see on screenshot at mach curve 3. The exported strings file sorting could be improved to keep the part files logic, not alphabetical sort order. title -> manufacturer -> description -> tags NOT: description -> manufacturer -> tags -> title High part count mods need much time to transla
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[WIP] K.E.A.M. Kerbal Expdandable Activity Module
LeLeon replied to bcink's topic in Add-on Development
in keam-experiments.cfg can be found for EXPERIMENT_DEFINITION phrase 4 times: scienceVap = but it should be scienceCap = i think Thanks for your hard work on this awesome mod!- 32 replies
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[1.4.x, 1.5.x] LLL Continued Dev Thread - Updating for 1.4.x
LeLeon replied to linuxgurugamer's topic in Add-on Development
hatches have "obstructed" error, can't be used to leave a ship. -
[1.4.x, 1.5.x] LLL Continued Dev Thread - Updating for 1.4.x
LeLeon replied to linuxgurugamer's topic in Add-on Development
oh and perhaps a SM Armory part name, what is missing/ causing problem with a LLL part while using. Makes it easier to find something about. -
[1.4.x, 1.5.x] LLL Continued Dev Thread - Updating for 1.4.x
LeLeon replied to linuxgurugamer's topic in Add-on Development
So LLL 1.0.2-beta for 1.2 is working with SM Armory and 1.0.2.5-beta causes errors? Can you give me info about SM Armory version/ link and a log file of the LLL 1.0.2.5-beta with your armory version activated? I will have a look into it. I'm sorry for that, but i never used SM Armory, so i couldn't notice problems with that. I tried LLL with 100+ mods in my game folder , but SM Armory was not in my view. -
[1.4.x, 1.5.x] LLL Continued Dev Thread - Updating for 1.4.x
LeLeon replied to linuxgurugamer's topic in Add-on Development
First time i noticed this on your named cockpits there was a wrong line in the cockpit config: module = Game (or something like that) after changing them to module = Part they were ingame. These cockpits were parts of LLL-Extra, before i reorganized them to LLL. Your log show me the path LLL-Extra/Parts/Command/MkIIDroopy/ . Seems to be a older version. Version 1.0.2.5-beta on Github https://github.com/linuxgurugamer/LLL-Continued/releases has newer (latest) file structure. Please try that version. All LLL parts in this release are updated, organized, tagged, renamed and rebal