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Bluemoon

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  1. In the Agena docking contract (Gemini) it says "vessel must have any docking port", but the docking port junior doesn't get recognized, only bigger docking ports. Kinda have to do the mission again now. :-/
  2. The contract now successfullly registered all my satellites as soon as I updated. Thanks for taking the time
  3. Nah, I've been using RemoteTech for quite some time and I have no problems to establish the other contracts (like 90% mun coverage etc.). Just the very first contract (http://i.imgur.com/26gWLOh.png) won't register or something. Can't someone explain (or "translate") what I have to do in order for it to fulfill all the requirements? Contract is filled with ALOT of requirements which aren't really clear from the short description. For example: My first comsat has a connection to KSC and is in the right orbit, those requirements are green. If I target a dish (with >45 Gm) at kerbin, this requirement also checks green. But if I target (with another dish) the "active vessel" and turn on any amount of antennas to do the same, this will always stay red and won't register. It won't check that I have an antenna, or that it's activated and powered, or that it has the minimum range... and what do "range: in range of kerbin" and "count: at least 1" even mean? They always stay red, no matter how many antennas I power up. Also: for any following comsat (II and III), it won't check green their "direct connection" to the previous comsat, although the connection is undoubtfully established. My comsats work fine, and cover 100% of kerbin for any new vessel with the required range. So what does the contract want me to do? Why doesn't it complete?
  4. Can someone explain, how to fulfill the very first contract for Kerbin? (3 CommSats). I launched quite some amount of stationary satellites with both omni directional and targeted antennas, covering all of kerbin. But the contract won't do anything, and I don't really understand the requirements. What does "target: kerbin" or "target: active vessel" actually mean? If I point dish antennas at kerbin or the "active vessel", the contract still shows a red cross for those requirements. I'm lost :-(
  5. They didn't balance the last major patch (contracts) either. Just pop a kerbal somewhere and repeat the "science from" or "plant a flag" contracts for unlimited resources. So I guess they just add features at the moment, leave the balancing to modders, and (hopefully) get into that later.
  6. Contracts made the game way easier (you only needed to go to the moon to max the tech tree) and strategies dumbed it down even more (no need to even get into orbit anymore, you can max out the tree in suborbital missions in a few hours, also in hard mode). While I like all the new parts and also contracts and strategies in general... Squad really needs to hire someone with a clue of game balancing and progression. All they do at the moment is adding the tech and the tools. And they leave it to the community/modders to turn it into an actual game. I'm fine with it being sandbox, but now we have a science and a career mode too, which are basicly sandbox mode after the first hour. I don't know how to put it, but I'm abit disappointed by the last two patches (0.24 and 0.25). They turned KSP further into a playground (which is fun too, ofc), but I somehow wished they would turn it into a game instead (with a balanced progression/long term motivation/achievement kind of thing). Thank god there are mods =)
  7. Yep, not working (doesnt even load or show up as a button in 0.25 for me)
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