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Everything posted by 01010101lzy
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
01010101lzy replied to bac9's topic in KSP1 Mod Development
Forked this, and started heavy modification on it. GitHub branch here: https://github.com/01010101lzy/B9-PWings-Fork/ -
Whooooops new forum! looks neat!
(Just wondering where the hell all posts have gone)
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I have no idea.
I think they are still transferring over. I hope embedded images and spoilers still work, I don't think this has bbcode.
TEST:
Hi
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[quote name='MajorLeaugeRocketScience']Sounds good, and real fuels appears to be a req? I messed around and found out none of the tanks have any fuel. However, the CZ-1 stage 3 SRB is awesome. I use it as a kicker for everything now[/QUOTE] It shouldn't behave like this... But anyway that [B]is[/B] an issue, and it [B]seems to be easy[/B] to fix. Thx for appreciating the kicker SRB, and we'll continue to make more things.
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[quote name='MajorLeaugeRocketScience']Also glitch report: some of the CZ-1 and -5 engines are under the tanks tab and don't have thrust or even a staging thingy. Also, there is thrust coming out of the engines in the VAB. That one is just annoying, the others I'd like to see fixed[/QUOTE] Also got the same glitch report from our local forum users, looking for causes now (probably fixed, i haven't asked them yet). CZ-9 is yet to be done, because now we're messing around CZ-6 and CZ-7. --update-- Mark7 said he was a bit too busy now, he'll probably fix CZ-9 this weekend.
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(WIP) The Martian Rockets
01010101lzy replied to MajorLeaugeRocketScience's topic in KSP1 Mod Development
[quote name='Sharkman Briton']Please do some RO configs![/QUOTE] RSS/RO configs (of CZ-9) is currently WIP [s](currently not?)[/s] by we ChinesePackContinued team [s](I'm not doing... I'm busydoing CZ-6 things)[/s]. [s]See my signature for more details.[/s]Signature lost whe using phone to edit this. See my profile fore more about that pack. -
Stand Alone Map View - Multi monitor KSP [1.4.x][Plugin]
01010101lzy replied to Unit327's topic in KSP1 Mod Development
[quote name='Unit327']Just released v0.15 Download [URL="https://github.com/DanielKinsman/stand-alone-map-view/releases/download/v0.15/release.tar.gz"]tar.gz[/URL] or [URL="https://github.com/DanielKinsman/stand-alone-map-view/releases/download/v0.15/release.zip"]zip[/URL] [LIST] [*]Updated for KSP 1.0.5 [*]More logging for tcp connection issues [/LIST][/QUOTE] STILL UPDATING?! Gonna download as soon as I gei the control of my computer -
[IMG]http://ww2.sinaimg.cn/bmiddle/843e22d7jw1ey7mtdfbckj209b0c3gmh.jpg[/IMG][IMG]http://ww1.sinaimg.cn/bmiddle/843e22d7jw1ey7mvpzjz5j204f085t94.jpg[/IMG] Modeling YF-115 --UPDATE-- [IMG]http://ww2.sinaimg.cn/large/843e22d7jw1ey7p5m5706j21aw0sanc6.jpg[/IMG] [IMG]http://ww1.sinaimg.cn/large/843e22d7jw1ey7p5qg4aij21aw0sa7k9.jpg[/IMG]
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[quote name='MeCripp']If anyone what's to use ProceduralFairings with the CZ5 fairing base you can edit the cfg to look like [code]PART { // --- general parameters --- name = CZ5 fairing base module = Part author = NovaSilisko //maintenance = Zhuangjiashi / Forum ID: mark7 MODEL { model = KFStudios/Parts/LongMarch5/CZ5 fairing base/CZ5_fairing_base scale = 1, 1, 1 position = 0, 0.8, 0 } // --- asset parameters --- //mesh = CZ5_fairing_base.mu scale = 1 rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_bottom = 0.0, -0.103, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 1.713, 0.0, 0.0, 1.0, 0.0, 1 node_stack_connect1 = 0.0, 6.5, -2.4, 0.0, -1.0, 0.0, 1 node_stack_connect2 = 0.0, 6.5, 2.4, 0.0, -1.0, 0.0, 1 node_stack_connect01 = 2.42, -0.1, 0.0, 0.0, 1.0, 0.0, 2 node_stack_connect02 = -2.42, -0.1, 0.0, 0.0, 1.0, 0.0, 2 node_stack_connect03 = 0.5, 0.1, 0.0, 0.0, 1.0, 0.0, 0 node_stack_connect04 = 0.5, 0.1, 0.0, 0.0, 1.0, 0.0, 0 node_stack_connect05 = 0.5, 0.1, 0.0, 0.0, 1.0, 0.0, 0 node_stack_connect06 = 0.5, 0.1, 0.0, 0.0, 1.0, 0.0, 0 node_stack_connect07 = 0.5, 0.1, 0.0, 0.0, 1.0, 0.0, 0 node_stack_connect08 = 0.5, 0.1, 0.0, 0.0, 1.0, 0.0, 0 // --- FX definitions --- fx_exhaustFlame_blue_small = 0.0, 0.32, 0.0, 0.0, 1.0, 0.0, running fx_exhaustFlame_white_tiny = 0.0, 0.32, 0.0, 0.0, 1.0, 0.0, running fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple sound_decoupler_fire = decouple // --- editor parameters --- TechRequired = advConstruction entryCost = 2800 cost = 440 category = Structural subcategory = 0 title = CZ5 faring base manufacturer = CNSA description = CZ5 faring base // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 0.2 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 8 breakingForce = 3000 breakingTorque = 3000 maxTemp = 4200 fuelCrossFeed = False stageOffset = 1 childStageOffset = 1 MODULE { name = ModuleDecouple ejectionForce = 20 explosiveNodeID = top } MODULE { name = ModuleEngines thrustVectorTransformName = fadongji throttleLocked = True ehxaustDamage = true ignitionThreshold = 0.1 minThrust = 0 maxThrust = 5 heatProduction = 40 useEngineResponseTime = True engineAccelerationSpeed = 10.0 allowShutdown = False PROPELLANT { name = SolidFuel ratio = 0.8 DrawGauge = True } atmosphereCurve { key = 0 280 key = 1 280 } } MODULE { name = ModuleReactionWheel PitchTorque = 20 YawTorque = 20 RollTorque = 20 RESOURCE { name = ElectricCharge rate = 0.3 } } MODULE { name = ModuleSAS } MODULE { name = ModuleCommand minimumCrew = 0 RESOURCE { name = ElectricCharge rate = 0.025 } } MODULE { name = ModuleSAS SASServiceLevel = 3 } RESOURCE { name = SolidFuel amount = 1 maxAmount = 1 } RESOURCE { name = ElectricCharge amount = 200 maxAmount = 200 } MODULE { name = ProceduralFairingBase baseSize=4.65 sideThickness=0.15 verticalStep=0.2 extraRadius=0.8 } MODULE { name = KzNodeNumberTweaker nodePrefix = connect maxNumber = 8 numNodes = 2 radius = 2.25 shouldResizeNodes = False } MODULE { name = KzFairingBaseShielding } }[/code] Still has the old node for if you want to use the old Fairing or you can use PF[/QUOTE] THX, we'll add it in the next update(probably).
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A way to clear the gimbal issue is to put the whole thing engine nozzle(including the animated parts and thrustTranform) into a new object and name it something like Nozzle0(whose base point is at the center of the desired gimbal center). Then write Nozzle0 instead of thrustTransform in the moduleGimbal in the config. Might be wrong( as I am new to modding too), but it worths trying.
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Well, that is a mistake in folder placing when we wanted to place the new Orbital Module but forgot to delete the old one. I don't think we need the bulkhead config... It just works fine. And the SurfaceFX module was missed when we wanted to upgrade the whole project from KSP 0.24 compatible ones. We'll fix the problems ASAP, probably in a hotfix tomorrow(GMT+8).
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Will there be a somewhat RSS or RO compatible release eventually?(something like 8.4m or 10m tanks and massive engines or so)
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WOW, SO cool! (downloaded without any hesitate) (immediately posted a thread in our local forum to hype)