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bdragon9222

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  1. Has anyone experienced a bug, that all kerbals disappear? I use the following mods, so i'm not sure which one causes the problem. It happened in my last newly started game, that at some point, when i start the first tourist contracts with suborbital flights, i build a rocket, choose to launch it at KSC after the rollout and then there is no crew in it at the launchpad. Afterwards i can't recover or move the ship anymore from the launchpad. (no probe core, so only kerbals can fly it). Recover shows up the recover screen and my ship value is added again to my funds, but the ship is not removed. I can delete it at the save file but it appears the next time again the exact same way. When i have a look at the astronaut complex, i see at a first tier building (5 kerbals) nobody inside the astronaut complex at the left and right side, but the text above says active kerbals 10 (max 12). It's scary. That was yesterday, today at the exact same save i can rollout my ship and all kerbals including those 2 tourists are inside, but when i look at the astronaut complex while they still sit there at the launchpad i sometimes see "active kerbals 10 (max 12)" (tier 0!) and sometimes the correct amount with "active kerbals 4 (max 5)". Oddly enough my assigned kerbal is listed at assigned, the tourists still at available. After a third opening of the astronaut complex, the tourists now are at both to be seen (assigned AND active). Anyone else with something like that?
  2. Hi magico13, can you just add a random option to your crew selection GUI instead of using the first free one? Like: "First available", "Whoever wants", "nobody" You know what i mean?
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