Eudae55

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About Eudae55

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    Planetary Fabricator

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  1. Hi Proot Thanks for investing the time to make what looks like a fantastic visual mod. Perhaps others can help me here, but on a 100% fresh install (via steam) with no other mods it seems the scatterer part is not working for me. I'm on Windows 7 64bit OS running KSP in 32bit. (Tried OpenGL and DX11 arguments but it didn't make any improvement) I used the link that was posted a page or two ago to download KSPRC as the new version had not been uploaded to Curseforge etc at that stage. Are there issues with that version? Here is an example of scatterer not functioning correctly: Does anyone know why scatterer might not be functioning?
  2. Tekto does look very good in those images in the OP. You've created a really cool aesthetic with the clouds there. I might mention that Titan in real life is too small to support the multiple weather cells that Earth has. Instead, it has a single planet-wide weather cell where warm air rises in the hemisphere experiencing summer and flows north or south depending on the season to the opposite pole where it cools and sinks back down to sea level. https://en.wikipedia.org/wiki/Climate_of_Titan If you are intending to make your Tekto analogous to the real Titan, then Earth-like cloud maps probably won't do it. PM me if you have any questions btw
  3. As above, its just a temporary texture. Plock and its moon should be here soon. There is just some testing left to do to make sure they work in game. Below is a render of the two upcoming bodies if you're curious. They won't look exactly like this but you get the idea.
  4. Also the planet renders in front of a gigantic ghost of itself from scaled space. Anyone know what I can do to fix all of these issues? From my point of view, a hole that giant is a tad unintentional. I can edit the heightmap a touch to fix that issue for the next update Regarding the giant scaled space problem, did you erase the kopernicus cache so 64K versions can be generated on start-up? I'm not a kopernicus expert but that might address the problem you're talking about.
  5. The only body left for me to make is a Charon analogue. The moons of Neidon have been made already, though there's some testing to do before we release them.
  6. For anyone interested, here is a mock-up using a prototype texture of the Pluto analogue.
  7. This perhaps isn't the right thread for this sort of assistance, though as the rescale mods (including RSS) are going through a transition period to Kopernicus, there isn't yet a clear place to ask this apart from the Kopernicus thread. What I can recommend is that you both insert PQS height deformity mods (look in the Kopernicus thread or the configs in Outer Planets Mod for examples) into the rescale config as well as adjust the contrast of the actual body heightmaps. That might get you the result you are after. I plan to do the above to the bodies of Kerbol 3.7 when I get the chance. - - - Updated - - - https://www.reddit.com/r/RealSolarSystem/comments/374svv/dre_in_sky/ This thread might be helpful to you
  8. At this time, terrain max altitudes have not changed and thus don't require the space/low, space/high etc to be adjusted. I have not changed atmospheres yet as they would only change by a few km. Assuming that a x10 scaled Kerbin has the exact same qualities of Earth, Kerbin at x3.7 only has an atmosphere height increase of about 11km. Though I guess a 15% increase is non-trivial so if that is something you would like, I can make the changes in the next update.
  9. FYI - Moho and Tylo are now fully working. Release 02 now available So this means that every planet and moon is working. You may start your careers My next goal is to tweak each body's terrain settings so that it isn't flattened so much by the scaling applied to it - until then, everything should be working fine Have fun
  10. Thanks for pointing this out. I'll make a fix now. Edit: Done (see OP)
  11. They are already disabled in the rescale config meaning the stock scaled ones are present in game. If you happen to know if Kopernicus can remove stock bodies altogether, I might use that technique
  12. Stock system re-scaled to 3.7 times stock size. Eudae55 ----------------------------------------------------- Overview This mod came about when I attempted to re-scale Skyrex94's SKY - Scale-up Kerbalism for You mod to only include the stock kerbol system arrangement. Unfortunately, having planets scaled at 3.7 times stock and distances scaled 7.0 times stock means that moons like Minmus lie outside the sphere of influence (SOI) of their parent body. My solution was to create a 3.7 scaled stock system which was enough of a departure from Skyrex94's original intentions to warrant a new thread. Features: - Stock KSC location - Stock Kerbol system arrangement - All planets' and moons' radii and semi major axes (SMAs) have been multiplied by a factor of 3.7, while holding stock surface gravity constant. Download Release 02 (Megalink) Future possibilities: - When Kopernicus gets more stable, being an author from Outer Planets Mod I will probably create a separate download option including the re-scaled versions of the OPM planets and moons. Credits: Skyrex94 - For creating the mod that this derived from. Licence: CC-BY-NC-SA This mod includes: Kopernicus (“Free software (LGPL) licenseâ€Â) KSCSwitcher ("BSD 2-clause") Changelog: Release 02 - Moho and Tylo are now playable (thanks to KillAshley with this one) Release 01-3 - Set default KSCSwitcher Location to KSC instead of KSA which was causing issues. Release 01-2 - Changed Readme wording - Renamed folder containing rescale config Release 01 -Initial release
  13. Apologies but I've figured out that a x3.7/x7.0 config won't work because at 7 times the distance, some moons will be outside of its parent body's SOI. So I'm going to have to make one that is either (planets and moons 3.7, planet distances x7.0, moon distances x3.7) OR (x3.7 everything) Whats your preference? Ended up going with a x3.7 stock system rescale.