Nmariotti
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Bottle Rocketeer
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Well this looks amazing! I have a question though: are there any plans to add the black hole at the center of the Galaxy? After all it's an important destination in Elite Dangerous for example...
- 1,603 replies
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- totm may 2022
- interstellar
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The Linux Thread!
Nmariotti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Thanks again for the much appreciated help. I also liked the warehouse comparison -
The Linux Thread!
Nmariotti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Ok, thank you. So the best option would be to buy a modern GPU that is supported by non-proprietary drivers I think? -
The Linux Thread!
Nmariotti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I don't know if you saw my last message. So my GPU is an AMD Radeon HD 5800 with 1Gb of RAM. I also tried to install fglrx, but I didn't notice any change. -
The Linux Thread!
Nmariotti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
My GPU is an AMD Radeon HD 5800, the dedicated memory is 1Gb -
The Linux Thread!
Nmariotti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
So here it is, I hope it's the correct log: http://pastebin.com/JeijcNiH -
The Linux Thread!
Nmariotti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
My KSP.log is too long, how do I post it? -
The Linux Thread!
Nmariotti replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
Hi everyone! I have tried to run KSP (from the .zip) in Debian Wheezy 64 bits. No mods are installed. The game is very slow at each step, until it completely freezes when going from VAB to the launch pad. I have already installed the firmwares to obtain 3D acceleration (Minecraft runs fine for example). Can someone help me? Thank you :-) -
[24.2] Karbonite Ongoing Dev and Discussion
Nmariotti replied to RoverDude's topic in KSP1 Mod Development
Good points in my opinion. And that's where an open system really shines, someone can do a fork with resource recycling implemented. Of courses, too many forks can also be a problem. -
[24.2] Karbonite Ongoing Dev and Discussion
Nmariotti replied to RoverDude's topic in KSP1 Mod Development
Hi everyone, First of all, I really congratulate the creators for the idea of a creative-commons resources system! But I want to do some constructive criticism. While I like the idea of an infinite resource, I think it should be infinite by recycling, not by fixed concentrations in hot spots. It is a little too easy to have non-depletable hot spots I think. But the worst problem is that it conveys the wrong message. I know its only a game, but as humans we really will face now the problem of finite resources. In a game somewhat educational like KSP, it is important to stress that resources are finite and must be recycled. I have thought of possible ways to implement this, but first it is probably better to discuss the basic idea.