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Galenmacil

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Everything posted by Galenmacil

  1. The thing is, as shown in the full log, FAR is indeed installed. That is why I posted this in the first place...
  2. I am posting this here as I cannot find the thread related to the mod you also maintain: [x] - Science There is an error in the log file when exiting the game: [WRN 17:28:55.303] [5/13/2016 5:28:55 PM [x] Science!]: <Info> (ScienceChecklistAddon) - Removing Button [WRN 17:28:55.303] [5/13/2016 5:28:55 PM [x] Science!]: <Info> (ScienceChecklistAddon) - Removing Callbacks [WRN 17:28:55.303] [5/13/2016 5:28:55 PM [x] Science!]: <Info> (ScienceChecklistAddon) - Removing Coroutines [EXC 17:28:55.304] NullReferenceException ScienceChecklist.ScienceChecklistAddon.Unload () EventVoid.Fire () KSP.UI.Screens.ApplicationLauncher.OnDestroy ()
  3. While looking through the log file, I found this error: Full log here: http://s000.tinyupload.com/?file_id=67122759112295572494
  4. In the hope of helping in improving this mod, here is an excerpt from a log file showing some errors when loading a vessel with no batteries on it: [EXC 16:29:28.002] NullReferenceException: Object reference not set to an instance of an object BatteryActivator.BatteryActivator.ChargeUnavailable () BatteryActivator.BatteryActivator.drawGUI () BatteryActivator.BatteryActivator.OnGUI ()
  5. Hello MOARdv and nightingale. I am glad and honored that you are both investigating this issue. So I tried two things as nightingale suggested: - Starting the game as usual with both mod active but, instead of clicking the button on the Waypoint Manager window to activate the waypoint, I went to the orbital map and right clicked a waypoint icon and "activated navigation". I know this one was generated by a contract pack: Investigate the Pyramid. Same problem happened. - Then, I uninstalled Waypoint Manager. Started the game. And did the exact same thing as above. Same result again. MFD goes black and (wild) exception appears! So then, it could be related to "Contract Configurator"? I don't remember if the stock game generate waypoints... or is this a mod feature? Anyway, here is an excerpt from the log showing some NRE right after Waypoint Manager is loaded. Related? Full log of the latest test here.
  6. Here a few errors I found in the log file concerning this mod: The first and last one are typos. The two middle one I think would benefit from a Module Manager conditional check...
  7. An error found in the log with RCS Port R1: [LOG 21:56:30.431] PartLoader: Compiling Part 'B9_Aerospace/Parts/Control_RCS_Blocks/Port_R1/B9_Control_RCS_Port_R1' [WRN 21:56:30.436] Warning on PartSubtype Shielded on module ModuleB9PartSwitch (moduleID='meshSwitch') on part B9.Control.RCS.Port.R1: No transformes named RCS-1-Shielded found
  8. dlrk: I have the same issue. Seems, for some reason, Waypoint Manager and RPM do not work well together anymore. To replicate the problem, here are the steps: 1 - Load a savegame 2 - Go into any vessel and switch to IVA mode 3 - Set any MFD to display the NAVBall 4 - Click on the "Waypoint Manager" Icon to show the window 5 - Select any waypoint The MFD will go black and exception will start to flow. I posted this issue in the Waypoint Manager thread and Nightingale took a look at the generated logs and exception. He can't find anything related to his mod and he suggested we report here instead. Note that NAVHud (another mod) also have some problem displaying the active waypoint...
  9. I see your point Jacke. In previous version, when terminal velocity was displayed by KER I tended to avoid getting past it... But i never really compared if it did make a difference or not. So you both changed my opinion on the subject: I agree with Padishar now, if it is of no use then it should be removed.
  10. Yes. I do have FAR installed. But the errors don't seems to have anything to do with drag cubes...
  11. Here is the log. I loaded my current game with all my mod suit, went to an active vessel on the runway, switched to IVA, set the Primary MFD to show navball. I then opened the waypoint manager window and clicked on a waypoint to activate it: MFD went dark and exceptions started to flow.
  12. Here an excerpt from the log showing errors during loading of the game:
  13. Not sure if this is relevant since CLS is not updated yet for 1.1.2, but I think these lines found in the file M2X_CLS.cfg are not right: @PART[M2X_TunaCockpit|M2X_BladeCockpit|M2X_DropshipCockpit|M2X_RavenCockpit|M2X_ViperCockpit|M2X_Hub|M2X_THub|M2X_LHub|M2X_SmallLab|M2X_ShieldedDockingPort|M2X_SCRCS|M2X_Endcap|M2X_AligningDockingPort|M2X_EngineShroud|M2X_RadialMountA|M2X_RadialMountB]:HAS[!MODULE[ModuleConnectedLivingSpace]]:FOR[Mk2Expansion] { MODULE { name = ModuleConnectedLivingSpace passable = true } } Specifically: :HAS[!MODULE[ModuleConnectedLivingSpace] Here an excerpt of the log file showing errors and warnings:
  14. An error seen in the log when loading the game: [LOG 00:42:55.457] PartLoader: Compiling Part 'B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeA/B9_Aero_Wing_Procedural_TypeA' [ERR 00:42:55.467] Cannot find a PartModule of typename 'ModuleCrossFeed' [LOG 00:43:13.250] PartLoader: Compiling Part 'ProceduralDynamics/Parts/DYJproceduralwingB9/part/ProceduralwingBac9' [ERR 00:43:13.255] Invalid boolean value! Field relativeThicknessScaling, value false; on object of type pWings.WingManipulator [LOG 00:43:13.265] PartLoader: Part 'ProceduralDynamics/Parts/DYJproceduralwingB9/part/ProceduralwingBac9' has no database record. Creating. [LOG 00:43:13.271] DragCubeSystem: Creating drag cubes for part 'ProceduralwingBac9' [LOG 00:43:13.291] PartLoader: Compiling Part 'ProceduralDynamics/Parts/DYJproceduralwingSPP/part/ProceduralwingSPP' [LOG 00:43:13.306] PartLoader: Part 'ProceduralDynamics/Parts/DYJproceduralwingSPP/part/ProceduralwingSPP' has no database record. Creating. [LOG 00:43:13.312] DragCubeSystem: Creating drag cubes for part 'ProceduralwingSPP' [LOG 00:43:13.332] PartLoader: Compiling Part 'ProceduralDynamics/Parts/procedural_ControlSurface_1/part/pCtrlSrf1' [LOG 00:43:13.347] PartLoader: Part 'ProceduralDynamics/Parts/procedural_ControlSurface_1/part/pCtrlSrf1' has no database record. Creating. [LOG 00:43:13.354] DragCubeSystem: Creating drag cubes for part 'pCtrlSrf1' [LOG 00:43:13.372] PartLoader: Compiling Part 'ProceduralDynamics/Parts/procedural_ControlSurface_SH_4m/part/B9_Aero_Wing_ControlSurface_SH_4mProcedural' [ERR 00:43:13.377] Invalid boolean value! Field relativeThicknessScaling, value false; on object of type pWings.WingManipulator
  15. OK. I see. Here a few other errors related to models and textures: And others related to Module Manager patches:
  16. LOG Error when loading game: [LOG 00:42:26.756] Load(Model): Mk3Expansion/Parts/Engines/Elephant/Model [ERR 00:42:26.762] Texture 'Mk3Expansion/Parts/Engines/Elephant/model004' not found!
  17. Here are some errors when loading textures and model from the LOG file:
  18. Hello. In the hope of helping improving this mod, here an excerpt from the LOG file which shows a lot of errors loading DDS textures at startup:
  19. Hello. In the hope of helping you improve the mod, here a few errors shown in the log file when loading certain DDS texture: Upon further inspection, all DDS that do not load correctly are also not shown correctly in Windows 10...
  20. KIS is throwing some strange error in the log about 3 sounds being absent. The .OGG files listed are there. They play correctly in Windows... LOG excerpt:
  21. Seems a lot of part .CFG definition files are empty which cause some error in the log:
  22. We have different opinion on this matter. Arguing on it's validity is not my intention. "Terminal Velocity" is a factor "real rockets scientists" use in their works. Does it apply the same way in KSP? That leave to be proven. Perhaps if you could include it in future KER update, I would start testing whether or not respecting the terminal velocity in an ascension makes a difference or not.
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