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Everything posted by Galenmacil
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[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Galenmacil replied to stupid_chris's topic in KSP1 Mod Releases
The thing is, as shown in the full log, FAR is indeed installed. That is why I posted this in the first place... -
[KSP V1.4.5] TAC Fuel Balancer v2.20
Galenmacil replied to Z-Key Aerospace's topic in KSP1 Mod Releases
I am posting this here as I cannot find the thread related to the mod you also maintain: [x] - Science There is an error in the log file when exiting the game: [WRN 17:28:55.303] [5/13/2016 5:28:55 PM [x] Science!]: <Info> (ScienceChecklistAddon) - Removing Button [WRN 17:28:55.303] [5/13/2016 5:28:55 PM [x] Science!]: <Info> (ScienceChecklistAddon) - Removing Callbacks [WRN 17:28:55.303] [5/13/2016 5:28:55 PM [x] Science!]: <Info> (ScienceChecklistAddon) - Removing Coroutines [EXC 17:28:55.304] NullReferenceException ScienceChecklist.ScienceChecklistAddon.Unload () EventVoid.Fire () KSP.UI.Screens.ApplicationLauncher.OnDestroy () -
[1.12.X] RealChute Parachute Systems v1.4.8.3 | 24/01/21
Galenmacil replied to stupid_chris's topic in KSP1 Mod Releases
While looking through the log file, I found this error: Full log here: http://s000.tinyupload.com/?file_id=67122759112295572494 -
In the hope of helping in improving this mod, here is an excerpt from a log file showing some errors when loading a vessel with no batteries on it: [EXC 16:29:28.002] NullReferenceException: Object reference not set to an instance of an object BatteryActivator.BatteryActivator.ChargeUnavailable () BatteryActivator.BatteryActivator.drawGUI () BatteryActivator.BatteryActivator.OnGUI ()
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Hello MOARdv and nightingale. I am glad and honored that you are both investigating this issue. So I tried two things as nightingale suggested: - Starting the game as usual with both mod active but, instead of clicking the button on the Waypoint Manager window to activate the waypoint, I went to the orbital map and right clicked a waypoint icon and "activated navigation". I know this one was generated by a contract pack: Investigate the Pyramid. Same problem happened. - Then, I uninstalled Waypoint Manager. Started the game. And did the exact same thing as above. Same result again. MFD goes black and (wild) exception appears! So then, it could be related to "Contract Configurator"? I don't remember if the stock game generate waypoints... or is this a mod feature? Anyway, here is an excerpt from the log showing some NRE right after Waypoint Manager is loaded. Related? Full log of the latest test here.
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- plugin
- rasterpropmonitor
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Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Galenmacil replied to Paul Kingtiger's topic in KSP1 Mod Releases
Here a few errors I found in the log file concerning this mod: The first and last one are typos. The two middle one I think would benefit from a Module Manager conditional check... -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Galenmacil replied to bac9's topic in KSP1 Mod Releases
An error found in the log with RCS Port R1: [LOG 21:56:30.431] PartLoader: Compiling Part 'B9_Aerospace/Parts/Control_RCS_Blocks/Port_R1/B9_Control_RCS_Port_R1' [WRN 21:56:30.436] Warning on PartSubtype Shielded on module ModuleB9PartSwitch (moduleID='meshSwitch') on part B9.Control.RCS.Port.R1: No transformes named RCS-1-Shielded found- 4,460 replies
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dlrk: I have the same issue. Seems, for some reason, Waypoint Manager and RPM do not work well together anymore. To replicate the problem, here are the steps: 1 - Load a savegame 2 - Go into any vessel and switch to IVA mode 3 - Set any MFD to display the NAVBall 4 - Click on the "Waypoint Manager" Icon to show the window 5 - Select any waypoint The MFD will go black and exception will start to flow. I posted this issue in the Waypoint Manager thread and Nightingale took a look at the generated logs and exception. He can't find anything related to his mod and he suggested we report here instead. Note that NAVHud (another mod) also have some problem displaying the active waypoint...
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Galenmacil replied to cybutek's topic in KSP1 Mod Releases
I see your point Jacke. In previous version, when terminal velocity was displayed by KER I tended to avoid getting past it... But i never really compared if it did make a difference or not. So you both changed my opinion on the subject: I agree with Padishar now, if it is of no use then it should be removed. -
Yes. I do have FAR installed. But the errors don't seems to have anything to do with drag cubes...
- 27 replies
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- mk3
- hypersonic
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[1.8.x+] Waypoint Manager [v2.8.1] [2019-10-22]
Galenmacil replied to nightingale's topic in KSP1 Mod Releases
Here is the log. I loaded my current game with all my mod suit, went to an active vessel on the runway, switched to IVA, set the Primary MFD to show navball. I then opened the waypoint manager window and clicked on a waypoint to activate it: MFD went dark and exceptions started to flow. -
Some errors seen in the log file when loading the game:
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Here an excerpt from the log showing errors during loading of the game:
- 27 replies
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
Galenmacil replied to SuicidalInsanity's topic in KSP1 Mod Releases
Not sure if this is relevant since CLS is not updated yet for 1.1.2, but I think these lines found in the file M2X_CLS.cfg are not right: @PART[M2X_TunaCockpit|M2X_BladeCockpit|M2X_DropshipCockpit|M2X_RavenCockpit|M2X_ViperCockpit|M2X_Hub|M2X_THub|M2X_LHub|M2X_SmallLab|M2X_ShieldedDockingPort|M2X_SCRCS|M2X_Endcap|M2X_AligningDockingPort|M2X_EngineShroud|M2X_RadialMountA|M2X_RadialMountB]:HAS[!MODULE[ModuleConnectedLivingSpace]]:FOR[Mk2Expansion] { MODULE { name = ModuleConnectedLivingSpace passable = true } } Specifically: :HAS[!MODULE[ModuleConnectedLivingSpace] Here an excerpt of the log file showing errors and warnings:- 1,496 replies
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Galenmacil replied to bac9's topic in KSP1 Mod Development
An error seen in the log when loading the game: [LOG 00:42:55.457] PartLoader: Compiling Part 'B9_Aerospace_ProceduralWings/Parts/Aero_Wing_Procedural/wing_procedural_typeA/B9_Aero_Wing_Procedural_TypeA' [ERR 00:42:55.467] Cannot find a PartModule of typename 'ModuleCrossFeed' [LOG 00:43:13.250] PartLoader: Compiling Part 'ProceduralDynamics/Parts/DYJproceduralwingB9/part/ProceduralwingBac9' [ERR 00:43:13.255] Invalid boolean value! Field relativeThicknessScaling, value false; on object of type pWings.WingManipulator [LOG 00:43:13.265] PartLoader: Part 'ProceduralDynamics/Parts/DYJproceduralwingB9/part/ProceduralwingBac9' has no database record. Creating. [LOG 00:43:13.271] DragCubeSystem: Creating drag cubes for part 'ProceduralwingBac9' [LOG 00:43:13.291] PartLoader: Compiling Part 'ProceduralDynamics/Parts/DYJproceduralwingSPP/part/ProceduralwingSPP' [LOG 00:43:13.306] PartLoader: Part 'ProceduralDynamics/Parts/DYJproceduralwingSPP/part/ProceduralwingSPP' has no database record. Creating. [LOG 00:43:13.312] DragCubeSystem: Creating drag cubes for part 'ProceduralwingSPP' [LOG 00:43:13.332] PartLoader: Compiling Part 'ProceduralDynamics/Parts/procedural_ControlSurface_1/part/pCtrlSrf1' [LOG 00:43:13.347] PartLoader: Part 'ProceduralDynamics/Parts/procedural_ControlSurface_1/part/pCtrlSrf1' has no database record. Creating. [LOG 00:43:13.354] DragCubeSystem: Creating drag cubes for part 'pCtrlSrf1' [LOG 00:43:13.372] PartLoader: Compiling Part 'ProceduralDynamics/Parts/procedural_ControlSurface_SH_4m/part/B9_Aero_Wing_ControlSurface_SH_4mProcedural' [ERR 00:43:13.377] Invalid boolean value! Field relativeThicknessScaling, value false; on object of type pWings.WingManipulator -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
Galenmacil replied to FreeThinker's topic in KSP1 Mod Releases
LOG Errors related to this mod:- 1,187 replies
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KSP Interstellar Extended Continued Development Thread
Galenmacil replied to FreeThinker's topic in KSP1 Mod Development
OK. I see. Here a few other errors related to models and textures: And others related to Module Manager patches: -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
Galenmacil replied to Nils277's topic in KSP1 Mod Releases
Speaking of Wheels and Legs: And later on: -
Mk3 Expansion - [KSP 1.12x] Version 1.6 [10/5/21]
Galenmacil replied to SuicidalInsanity's topic in KSP1 Mod Development
LOG Error when loading game: [LOG 00:42:26.756] Load(Model): Mk3Expansion/Parts/Engines/Elephant/Model [ERR 00:42:26.762] Texture 'Mk3Expansion/Parts/Engines/Elephant/model004' not found!- 854 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Galenmacil replied to bac9's topic in KSP1 Mod Releases
Here are some errors when loading textures and model from the LOG file:- 4,460 replies
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ASET Props Pack. v1.5 (for the modders who create IVA)
Galenmacil replied to alexustas's topic in KSP1 Mod Development
Hello. In the hope of helping improving this mod, here an excerpt from the LOG file which shows a lot of errors loading DDS textures at startup: -
[IVA][1.1] MK3 Pod IVA Replacement by Apex (WIP)
Galenmacil replied to robertlong13's topic in KSP1 Mod Releases
Hello. In the hope of helping you improve the mod, here a few errors shown in the log file when loading certain DDS texture: Upon further inspection, all DDS that do not load correctly are also not shown correctly in Windows 10... -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Galenmacil replied to KospY's topic in KSP1 Mod Releases
KIS is throwing some strange error in the log about 3 sounds being absent. The .OGG files listed are there. They play correctly in Windows... LOG excerpt: -
KSP Interstellar Extended Continued Development Thread
Galenmacil replied to FreeThinker's topic in KSP1 Mod Development
Seems a lot of part .CFG definition files are empty which cause some error in the log: -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Galenmacil replied to cybutek's topic in KSP1 Mod Releases
We have different opinion on this matter. Arguing on it's validity is not my intention. "Terminal Velocity" is a factor "real rockets scientists" use in their works. Does it apply the same way in KSP? That leave to be proven. Perhaps if you could include it in future KER update, I would start testing whether or not respecting the terminal velocity in an ascension makes a difference or not.