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Belphegor

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Everything posted by Belphegor

  1. turn landing legs 180°?
  2. granted. special 'long pork' bacon for you i wish my suprevisor at work gets a hemroid the size of a baby
  3. continued setting up mining operations on minmus, last time i did scans and deployed some rovers to get accurate readings and find a flat spot, now i've landed an habitation module with an engineer and spare KAS parts. next up is the mining rig and fuel storage in orbit although i'm not yet sure how i'm going to tackle this i've also been planning a big trip to duna. the plan as it is now is to get a 2-way transfer stage and a science lab in orbit around the planet and use a lander equiped with mining gear to harvest science and refuel on the surface. then the lander will return to the mothership in orbit, drop the science, repack parachutes and go back down to land in the next biome. maybe i'll give the lander some wheels and land it on the edge of 2 biomes so i can visit 2 biomes at once but i'll see if it's possible when i actually get to building the thing. the transfer stage, an LV-N cluster with 8km/s Dv (without payload) is already in LKO. i just hope it's going to make it to duna and back with the added weight i'm about to strap to it
  4. you can only claim a max. amount of points for each experiment in every situation (1 full green bar) no matter how many of the same experiments you run. EVA reports and gravity scans can be done for every biome while in a low orbit, if a planet has an atmosphere you can also get temperature readings, crew reports, EVA reports and atmospheric scans for every biome while flying high and low inside the apmosphere, and ofcourse you can do every experiment while landed in each biome. i suggest if you're going to land on minmus that you upgrade the R&D facility to gain the ability to take surface samples as they are worth a lot of science also, there is no need to carry multiple of each, all data can be collected by an EVA kerbal by right clicking the science equipment and the data will be stored in the command pod so you can run the same experiment in different situations. only the material bay and mystery goo need a scientist or science lab on board to be reset so you can run the same module again. there is also the possibility to take a science lab with you, if you put scientists in it they can process the data and send it back to kerbin for more science than you would get by simply taking the results back to kerbin. but it takes a lot of time and the amount of science you get depends on the level of your scientists
  5. had a small 'staging' error while rescueing a kerbal and delivering a tug to lko. it was supposed to dock with a station there but the decoupler stuck to the docking port. thou shall not dock i landed the rescue pod back on kerbin and sent a new module with bill and some KAS parts including struts for my wobbly lko station, rcs ports and tanks because i forgot to place some on the tug and an explosive charge to blow the decoupler of the docking port. but the charge destroyed the docking port as well.. fortunatly there was a second docking port on the ship bill came on and i reattached it to the tug fixing design faults on the tug after docking everything to my station i started stabilizing things but somehow bill attached a strut to himself and he spun out of control until he ran out of EVA fuel, i tried to save him by carefully manouvering a command pod withing his reach but once he touched it mysterious forces sent him flying out of kerbins SOI. bye bill. after placing only 5 struts bill decided to fly away there were only 5 days left until my duna probe would enter duna's soi so i warped a bit and placed the probe in a polar orbit, did a surface scan and dipped into the atmosphere a couple of times for science. next up will be a manned flight to duna first time orbiting duna
  6. assuming progress is exponential (for every thing we discover 10 new possibilities and 100 more questions open) we could have been a lot further if it weren't for religion and especially the purges of everything unknown.. for example the medieval witch burnings (practicing herblore and medicine were considered as signs that the person was an evil witch so they were burned, delaying the public acceptance that some of these herbs actually had medicinal properties) also our entire system based on money. imagine where NASA would be if they had unlimited recources at their disposal all along. or if non-rich people with great scientific ideas had the recources to explore them. tho the question is how a world without or with unbalanced 'value system' would work without massively exploiting a large group of the earths population (think early american slavery or our current cooperate world, lots of people were well off and goods were cheap because other people were forced to earn their money by hard work for a dime and a penny) sorry if this doesn't make sense, non native english speaker here
  7. designed and launched 2 probes with scanning equipment. one for duna orbit with some science equipment on board, it's now in lko waiting for a transfer window. the other one for minmus, carrying the orbit scanner thing and 2 rovers with surface scanning equipment. it made it safely to polar orbit but when i tried to scan "no antenna can't transmit data". so i installed KAS/KIS and sent a crew of 3 up there for training and to attach an antenna. after the scan i landed one rover but unfortunatly it seems like the biggest ore concentration in that part of minmus is on a steep slope. i hope the other one can find a flatter spot with good ore concentrations so i can start mining after i unlock the drill with the science from the duna probe
  8. maybe send 10 tugs with 'reliant' engines, dock 2 to every side of the station, one in front of the center of mass and one on the other side except for the back where your main engine is. this way you can rotate and move just like you would with RCS, only you won't be able to control it with WASD keys so you will have to turn engines on/off manually and use shift to increase thrust. if you give each one a small fuel tank you can even launch them all on the same rocket and just transfer fuel to them from the station once they are attached to it quite the effort for an otherwise simple docking procedure but giving the mass of your station i can't think of anything else that wouldn't involve many many rcs ports edit: you might be able to reduce tug count to 2-4 with the robotics mod since you can place the engines on a rotatable mount
  9. have you deleted debris in the tracking station? i've had it happen twice now that i terminate a piece of debris and something else gets deleted instead.
  10. anyone got a favorite spider? i think the ballooning spider is pretty neat.. they .... an electrostaticly charged 'parachute' of spider silk and use wind currents to get around.. pic is somewhere in australia where a large group of them landed and left their parachutes behind
  11. welcome i don't use mechjeb or KER, i just put something together and do a test flight. although the many rescue missions for stranded crafts that -nearly- made it back to kerbin are getting expensive so i might install KER soon.. unfortunatly that means i don't know why the data in VAB and on the launchpad are different. anyways.. if you are only a bit short on fuel i think the easiest way would be to add boosters so you don't have to redesign all the stages of your rocket. however, you can still adjust the thrust limiter of those boosters to get a better ascend speed, and in case the boosters give you excessive Dv, adjust/balance the amount of fuel in both the boosters and fuel tanks which in turn will make the boosters more efficient due to the decreased weight. let them do the heavy lifting for the first kilometres also, i'm impressed at how small your duna rocket is.. i remember when i first tried to get into orbit and everything i built turned out to be seriously oversized
  12. i don't dream often, the last time was maybe 3 weeks ago. didn't like it. this is the part i remember, i'm sure a lot more happened but a few minutes after waking up i couldn't put it together for some reason. someone was at my door, i opened it and all my co-workers rushed in with latex gloves and started inspecting the place like it was a csi crime scene or something.. one of them said 'i know the water in your toilet bowl is milky white'. (it isnt). then they wanted to put me in an institution, grabbed my arms and dragged me out against my will. next thing i know i'm in the back of a van.. i guess.. it felt like a van.. and Fernando the manwh.re from the youtube series was there thrusting his hips and he screamed 'love as large as bronchosaurus' at me (line from a song, had to look it up afterwards it was so long since i'd last seen it) then i woke up and thanked god, buddha, the loch-ness monster and several other mystical creatures that the dream ended there. it didn't even look like my house, i'm not even crazy, why fernando? i was so confused
  13. interesting. i think that the people they put in charge of designing all these 'mechanisms' and putting them to practice is going to have a permanent headache after this project
  14. apart from all the questions that arise about the possibility if this thing if it would actually exist.. how the feg will they handle construction? typically they would use a heavy duty helicopter or a roof mounted crane that moves up as more segments are added.. helicopter is obviously out of the question so good luck finding any kind of gyroscope thingy that can balance a tower with 20km worth of steel cable + building materials hanging off the side. who will put it together, how will they pull that off wearing a full atmospheric suit, and where are they going to find contractors willing to send employees into a huge unfinished experimental tower like this.. even if they manage keep the tower straight what kind of structural material is not going to buckle under the immense weight and how will this in any way be 'inflatable' and stable at the same time? they can never ensure that it won't bend as there is always the chance of minor technical problems or a power outage which would be catastrophical. how about the temperature differences? over 20km length with variating temperatures there should be massive tolerances (combined) to allow for stretching/shrinking of materials which in turn cause structural weakness. and what kind of behemoth pump are they going to use to get water/fuel/air up there? the pressure inside the plumbing will be enormous and thus the plumbing will have to be extremely heavy only adding to the problems i'm not an expert or engineer but i don't see this happening, it's physically impossibru with building materials found on earth. maybe not to create a 20km tall structure, but one that's perfectly stable and can support a lot of weight, no.
  15. the cardinal spider, one of the most common house spiders.. harmless but they are big, come out at night, and move at the speed of sound. (well, almost). not really scared of them if i know they are there but when i see their shadow shooting across the floor or desk in the light of a monitor i can't help but jump.. also terrible when trying to sleep and suddenly you hear legs tapping on the wooden floor at 300bpm. when it gets colder they tend to seek heat, sometimes i find them under my pillow in the morning my house is infested with them
  16. i haven't made rovers yet after 1.0, but i simply used to construct them with a centered COM and put them right on top of the rocket, inverted with the wheels facing upwards. to land them in non atmospherical conditions either attach some fuel tanks and engines using radial detachers and eject those after landing, or if it's very big use a skycrane and docking ports (craft with 4 or more engines placed far apart so the rover can be docked in between them) to bring it from orbit to the surface. downside of the skycrane is that it's a lot of added weight and it's usually better to send it seperatly on a second rocket there are probably better (more efficient) ways to do it but i hope this gives you some idea of how to handle it to stay on the ground in low gravity you can use ion engines with the nozzle facing upwards 19.5t rover with skycrane in the background (far right)
  17. before 1.0 i've used KAS mod (kerbal attachment system) to secure oversized wobbly loads to the transfer stage in space. i'm not sure if the mod is updated or still functional but it may be worth checking it out. it allows you to bring spare parts on your ship (like struts, rcs ports, ...) and manually attach/remove them during EVA
  18. gathered some science from the mun.. first i refueled at a station in lko and did the transfer to the mun. i left the transfer stage in orbit and descended with the lander. then i noticed i forgot the landing struts so i landed on the engines, hopped to 2 other biomes and returned to the transfer stage in orbit. on my way back to kerbin i noticed i forgot to add parachutes :/ so i docked the lander to my lko station again and sent a new rocket carrying only some rcs fuel and parachutes in the final stage. docked that to the lander and finally splashed down on kerbin with 1330 science points. back in the space center i noticed i forgot to plant a flag on the mun for a contract (the reason i went up there in the first place)..
  19. unlocked somemore plane parts in my new carreer, then tested a new creation to see if it could reach kerbins south pole. also added some sections to my (increasingly unstable) LKO station
  20. was doing some eh.. research.. on 4chan and came across a ksp thread. not going into detail here but most of the creations there were pretty offensive also had a friend over who randomly started talking about 'this awesome game that he found on steam'.. i think you can guess which one that was
  21. not sure if i fully understood, so just in case.. don't forget to kill the relative speed to the target or it will just zoom right by you. once you selected the target in the map screen you can click the speed indicator above the navball and it will show you either orbital speed/surface speed/target speed. set it to target speed, get as close as possible to the target (<50km) and then burn towards one of the yellow markers on the navball to reduce your relative speed to 0 m/s. then point straight to the target and preform a small burn, keep the yellow and purple marker alligned and you'll be flying right at it.
  22. i do a test flight first to see how much fuel i got left after reaching orbit and if the staging checks out or needs balancing, then revert to assembly for adjustments.. also tons of reverts when testing new planes otherwise my kerbals would go extinct. i don't really see a problem with it
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